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-   -   New ships (https://www.subsim.com/radioroom/showthread.php?t=250369)

Alex.B 08-27-21 12:18 PM

New ships
 
Isles trawler

https://b.radikal.ru/b31/2108/fd/9df1680a1cd3t.jpg
https://c.radikal.ru/c41/2108/83/20749878cae0t.jpg

https://disk.yandex.ru/d/uKVrCSmivWvbjw

Anvar1061 08-27-21 03:31 PM

https://sun9-66.userapi.com/impg/yV1...430&type=album
https://www.subsim.com/radioroom/ima...humbs_Up-1.gif

iambecomelife 08-27-21 07:36 PM

Really liking the ship AND the particle effects! Although I won't like encountering it on patrol. :03:

Mister_M 08-28-21 09:25 AM

Excellent addition ! It will replace the ugly trawler model of SH3. :yep:

Do you have a skin without camouflage pattern ?

Alex.B 08-28-21 11:11 AM

Quote:

Originally Posted by Mister_M (Post 2765270)
...Do you have a skin without camouflage pattern ?


No, but I still have templates. Can be done easily.

Mister_M 08-28-21 11:27 AM

Quote:

Originally Posted by Alex.B (Post 2765277)
No, but I still have templates. Can be done easily.

Great !!! I'm waiting for it ! Thank you very much ! :yeah:

Alex.B 08-31-21 12:31 PM

Quote:

Originally Posted by Mister_M (Post 2765279)
Great !!! I'm waiting for it ! Thank you very much ! :yeah:

Isles skin - https://disk.yandex.ru/d/uKVrCSmivWvbjw

Anvar1061 08-31-21 01:57 PM

Quote:

Originally Posted by Alex.B (Post 2765795)
Isles skin

https://sun9-15.userapi.com/impg/DXe...144&type=album

Mister_M 08-31-21 02:22 PM

Quote:

Originally Posted by Alex.B (Post 2765795)

THANK YOU SO MUCH !!! :Kaleun_Thumbs_Up: :Kaleun_Salute:

pikke 09-01-21 09:55 AM

Nice! :up:

CapZap1970 09-01-21 07:15 PM

Little question:
I see there is an optional skin for the Isles ship and both veersions look very good... Is there a way to make it multi skin so there is no need to enable/disable it via JSGME all the time? :hmmm:

Alex.B 09-02-21 01:51 AM

Quote:

Originally Posted by CapZap1970 (Post 2766058)
... Is there a way to make it multi skin so there is no need to enable/disable it via JSGME all the time? :hmmm:

Hi!
There is no easy way. The difficult way is to rework the UV-map.

Mister_M 09-02-21 04:11 AM

I think, the most apropriate way for SH3 is to build a simplified model (based on the original one) and create a single texture for the entire model. Then, it's easy to create several skins... But this is a lot of work ! :O:

CapZap1970 09-02-21 10:19 PM

Quote:

Originally Posted by Alex.B (Post 2766091)
Hi!
There is no easy way. The difficult way is to rework the UV-map.

Thanks for the reply anyway! :up:

Jeff-Groves 09-03-21 04:44 PM

Sorry but no re-uv work would be needed.
What would happen if made a multi texture is that only the hull texture would change.

Really never tried to multi-texture the deck textures but since I can't recall it ever having been done I suspect it can't be.

Now if you can live with one deck texture no matter the Hull?
Then Bob's your Uncle!
:up:

Mister_M 09-04-21 04:06 AM

Quote:

Originally Posted by Jeff-Groves (Post 2766435)
Sorry but no re-uv work would be needed.
What would happen if made a multi texture is that only the hull texture would change.

Really never tried to multi-texture the deck textures but since I can't recall it ever having been done I suspect it can't be.

Now if you can live with one deck texture no matter the Hull?
Then Bob's your Uncle!
:up:

That's true, but the problem is that the "deck" texture doesn't apply only on the "deck", but also on large vertical surfaces (above structures, command cabin, etc.), and the camo pattern is used on them. So the result would be that only half of the ship has a camo pattern...

Alex.B 09-04-21 06:32 AM

https://a.radikal.ru/a01/2109/16/851cdbc0f8aa.jpg

Jeff-Groves 09-04-21 09:42 AM

Your right. I didn't look close enough.
:doh:

By the way Alex.B,
Nice work on the Ships.
:salute:

Alex.B 10-16-21 10:37 AM

Buckley class destroyer escort...

https://b.radikal.ru/b04/2110/1a/5be3e83cfdf8t.jpg
https://a.radikal.ru/a43/2110/1d/4c12e592d933t.jpg

https://disk.yandex.ru/d/uKVrCSmivWvbjw

U301 10-16-21 12:30 PM

:Kaleun_Cheers:
KUrtz


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