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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

propbeanie 03-21-24 08:34 PM

Quote:

Originally Posted by cookiemonste (Post 2906668)
I just wanted to post and say thank you for the hard work. It looks great.
However, I have a question. How do I turn off these silly basecaps that my crew is wearing?

You will report immediately to your commanding officer for disciplinary actions yet to be determined. There is no such thing as "silly" in the United States Department of the Navy mister! Dismissed!!! :salute:

:har: Actually though, are you referring to the white government issue canvas cap, or the green government issue N3 Utility Cap, or the tan government issue Chief and / or Officer's Caps, or the government issued brain bucket known as a helmet? In all cases though, the crew is "dressed" with a combination of the CrewMembers3D.upc file in Data / UPCData / UPCCrewData folder, and the Data / NSS_SubName folder in the NSS_SubName.upc file in the various WatchAccessoriesFor[Adding/Subtracting]3DObjects and the various BattleAccessoriesFor[Adding/Subtracting]3DObjects entries. Those are also listed in each of the conning towers for the boats that have them in the UPCData / UPCUnitsData in the respective UnitParts#BoatName.upc files, of which there are multiple entries for each conning tower under each UnitPart # section entry. :arrgh!:

cookiemonste 03-22-24 04:21 AM

1 Attachment(s)
These green canvas caps.
Are these stock to the game? I never saw them in vanilla SH4.

vickers03 03-22-24 07:25 AM

Quote:

Originally Posted by cookiemonste (Post 2906680)
These green canvas caps.
Are these stock to the game? I never saw them in vanilla SH4.

they are not stock to SH4 but they are stock to the USN.

propbeanie 03-23-24 11:49 AM

As reference:


Shooting floating mines with a BAR
https://www.warhats.com/uploads/5/7/...i28_w1010.jpeg


On patrol (lower left corner)
https://i.imgur.com/8YZg1Zf.jpg


"Give me 2% rise mister!"
https://i.imgur.com/nWFFPG4.jpg


Coming into port:
https://i.imgur.com/lED9UwL.jpg

Note that most are in their 'dixie cup' hats, but one of the look-outs might be wearing an N3. It looks like a couple that are on deck are wearing machinist's caps, the little short-billed thingies... they so seldom got to see daylight while on patrol... :arrgh!:

KaleunMarco 03-23-24 09:55 PM

Quote:

Originally Posted by propbeanie (Post 2906888)
As reference:


Shooting floating mines with a BAR
https://www.warhats.com/uploads/5/7/...i28_w1010.jpeg

Note that most are in their 'dixie cup' hats, but one of the look-outs might be wearing an N3. It looks like a couple that are on deck are wearing machinist's caps, the little short-billed thingies... they so seldom got to see daylight while on patrol... :arrgh!:

firstly, enlisted men were issued blue dixie cups during the war. i have photos of my dad wearing one.

secondly, and more importantly, when are we going to get BAR's in FOTRSU so we can shoot at mines!?!?!?!?!
:har:

propbeanie 03-24-24 08:05 AM

Yes, "blue" was an onboard ship dixie cup color pre-war, but my dad did not get one in 1943 when he came in. It used to signify a sailor "on duty", correct? My dad got the whitie tightie only, which went with dungaress, whites, and dress blues, situational dependent, and he also had the Donald Duck hat with the little cut ribbon hanging on it, for full-dress blues. But his main onboard cap was the N3, which was distributed beginning in 1943. Unfortunately, we cannot "date" the clothing worn in the crew files, but we do attempt some control in the conning towers, or UnitParts files.

As for the BAR, we might be able to mount a 50cal mg to the bridge wings... have it show along with the crewman during Battle Stations... But that would be a bit of an undertaking... If there were any "commands" left, we could do an "Easter Egg" button combo that would put a fellow like that on the cigarette deck, but alas, all the slots are taken... I don't know as the game has a way to have a rifle shoot though... I have shot at mines with a 20mm, and they will blow-up from that, but man, talk about a tough chore...
:arrgh!:

I don't know how long this image will be up:
https://i.ebayimg.com/images/g/MNEAA...lC/s-l1600.jpg

KaleunMarco 03-24-24 11:41 AM

Quote:

Originally Posted by propbeanie (Post 2906962)

As for the BAR, we might be able to mount a 50cal mg to the bridge wings... have it show along with the crewman during Battle Stations... But that would be a bit of an undertaking... If there were any "commands" left, we could do an "Easter Egg" button combo that would put a fellow like that on the cigarette deck, but alas, all the slots are taken... I don't know as the game has a way to have a rifle shoot though... I have shot at mines with a 20mm, and they will blow-up from that, but man, talk about a tough chore...
:arrgh!:


i was kidding you about adding the BAR, PB
.:ping::D:har:

:Kaleun_Cheers:

propbeanie 03-24-24 05:42 PM

Quote:

Originally Posted by KaleunMarco (Post 2906994)
i was kidding you about adding the BAR, PB
.:ping::D:har:

:Kaleun_Cheers:

Oh, but I want to... :har: - imagine trying a surface attack, calling battle stations and some idiot shows up on the cigarette deck with a BAR. How realistic would that be? :D

scorch092 05-14-24 08:15 AM

Hey everyone!

I'm trying to get into SH4 for the first time and figured FOTRSU would be as good a way as any to get into the game. I got FOTRSU up and running with the Nihon Maru and Nippon Kaigun mods from the FOTRSU page working as well. But I can't seem to get this mod to work. I've got FOTRSU v1.8 with the 4gb patch, as well as the upc patch and the Maru/Kaigun mods working through JSGME. I've tried changing the mod order and removing the Maru/Kaigun mods, but no luck. I also deleted the SH4 folder in my documents and don't have any old saves as I'm playing this for the first time on a fresh install (Steam version with the U-boat Missions so it should be v1.5 but I don't know how to check). The game itself will load just fine when I enable the mod (with all the other mods working no CTDs or missing textures or anything like that), but the mod just doesn't seem to activate or change anything. I loaded up a quick mission with the S-Type but it just has the normal interior with only the main room and the hydrophone room. The other subs seemed to be the same from what I could tell.

I'm not sure what else to do. The "readme" file says that this mod is for FOTRSU v1.7, but the v1.8 page on the forum links to that version and says that it should work. Was there some other installation instructions that I missed?

Any help would be appreciated!

Thanks in advance! :Kaleun_Cheers:

propbeanie 05-14-24 05:51 PM

The first thing to do scorch092 is to fire up JSGME and use the "Tasks..." link in the middle of the app window. Then click on "Export activated mods list to..." and choose "Clipboard" if you're going to Ctrl-V it right away into your next post, or "Text file" if you're wanting to copy that and post it later. Include the full report. It will include the path to your game install, and help immeasurably in diagnosing the issue.

Click on the SH4.exe file in your game folder, right-click, and choose "Properties" from the context menu, and look at the "Attributes" section at the bottom of the first "General" tab. Make certain the "Read-only" tick box is clear. If not, left-click on it to clear, and then OK out. Now run the 4Gig Patch or LAA again and see if the game runs with the mod. If not, check in the game folder, under "MODS", and see if the Fleetboat Interiors - Officer's Quarters (Fi-OQ) mod has a proper folder structure. It might be that the mod itself is a folder too deep, and is not actually being activatated. As for mod order, you would want

FotRSU v1.8
101_FotRSUv18_FixPak
Nippon Maru
Nihon Kaigun
Combined Roster (for NM & NK)
FI-OQ
FI-OQ_FotRSU_v1.8f_upcPatch
Optional mods from the Add-In Modz Pak

fitzcarraldo 05-15-24 04:12 PM

@Master Vickers (and all), hello!

I have this persistent issue with the sonarman. This is a Gato, but the problem occurs with all the classes in all the war. Simply, the sonarman never sees his station.

Iīm living with this issue from the early war (Asiatic Fleet with pigboats), now in 1942 with a Porpoise.

This screenshot is from a launched war patrol for test, not my actual campaign. But in missions, war patrols and campaign is the same. The sonarman is misplaced.

This is FOTRSU 1.8 with this modlist:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU
Combined Roster
399_NoScrollNavMap
801_UMark Invisible
304_NoJapaneseAirRadar
650_OriginalFOTRS_Dudz
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
450_MoonlightzSonarLines
SH5 TWoS Flags for SH4 FotRSU
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Snarf_WoodModelv2
FJB Brown Navigation Map
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
Jimimadrid Sailors for FotRSU
Jimimadrid Optics
jimimadrid Shells
Jimimadrid SubManagement
Jimimadrid Metalic Dials
Jimimadrid TDC
Jimimadrid Tools
jimimadrid HUD
FOTRSU_1.8_SUB_SKINS_IN_4k
SMALLER SEABED ROCKS
New Sounds for Fleetboat_Interior-Officer Quarters mod
EAX_SoundSim_FOTRSU_1.8
Enhanced SubSounds for SH4
Lite Fog v2 + 100' Underwater Visability
SMALLER SEA PLANTS MEDIUM
sobers better rock Ver 2 mod
sobers better sand II
Speech_Overhaul
Sonar Speech Upgrade for FOTRSU 1.8
Vanilla Impurities
FOTRSU Less Jap Planes
Hitman's In Game TSAC v2.1
Targeting_Assistant_V1
FotRS_Chacalot-Porpoise
Jimimadrid Salmon_Sargo Gui Dials
Hamilton Gold Clock
BATTLEFLAG_CONNING_PIKE_SS173
BATTLEFLAG_WARDROOM_PIKE_SS173
DarkerNightsEnv_V2
USS PIKE
BATTLEFLAGS_MERCHANT_SUNK_COUNT3
BATTLEFLAGS_WARSHIP_SUNK_COUNT1
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
RUBINI_CLOUDS_SH4

https://i.imgur.com/6J6ivIM.jpeg

I think there isnīt any mod causing the problem, except the Fleetboat Interiors.

Is there something bad in my installation causing the issue? I try without FB interiors an the problem isnīt present. :k_confused:

If you know of this issue, please tell me if there is a solution.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

scorch092 05-15-24 07:16 PM

Quote:

Originally Posted by propbeanie (Post 2912119)
The first thing to do scorch092 is to fire up JSGME and use the "Tasks..." link in the middle of the app window. Then click on "Export activated mods list to..." and choose "Clipboard" if you're going to Ctrl-V it right away into your next post, or "Text file" if you're wanting to copy that and post it later. Include the full report. It will include the path to your game install, and help immeasurably in diagnosing the issue.

Click on the SH4.exe file in your game folder, right-click, and choose "Properties" from the context menu, and look at the "Attributes" section at the bottom of the first "General" tab. Make certain the "Read-only" tick box is clear. If not, left-click on it to clear, and then OK out. Now run the 4Gig Patch or LAA again and see if the game runs with the mod. If not, check in the game folder, under "MODS", and see if the Fleetboat Interiors - Officer's Quarters (Fi-OQ) mod has a proper folder structure. It might be that the mod itself is a folder too deep, and is not actually being activatated. As for mod order, you would want

FotRSU v1.8
101_FotRSUv18_FixPak
Nippon Maru
Nihon Kaigun
Combined Roster (for NM & NK)
FI-OQ
FI-OQ_FotRSU_v1.8f_upcPatch
Optional mods from the Add-In Modz Pak

That did it! I think it was put into an extra file when I extracted it for some reason. Thanks, propbeanie! I'm always surprised at how quick and helpful everyone is around here.

Cheers! :Kaleun_Cheers:

vickers03 05-16-24 09:22 AM

Quote:

Originally Posted by fitzcarraldo (Post 2912182)
@Master Vickers (and all), hello!

I have this persistent issue with the sonarman. This is a Gato, but the problem occurs with all the classes in all the war. Simply, the sonarman never sees his station.

Iīm living with this issue from the early war (Asiatic Fleet with pigboats), now in 1942 with a Porpoise.

This screenshot is from a launched war patrol for test, not my actual campaign. But in missions, war patrols and campaign is the same. The sonarman is misplaced.

This is FOTRSU 1.8 with this modlist:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU
Combined Roster
399_NoScrollNavMap
801_UMark Invisible
304_NoJapaneseAirRadar
650_OriginalFOTRS_Dudz
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
450_MoonlightzSonarLines
SH5 TWoS Flags for SH4 FotRSU
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Snarf_WoodModelv2
FJB Brown Navigation Map
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
Jimimadrid Sailors for FotRSU
Jimimadrid Optics
jimimadrid Shells
Jimimadrid SubManagement
Jimimadrid Metalic Dials
Jimimadrid TDC
Jimimadrid Tools
jimimadrid HUD
FOTRSU_1.8_SUB_SKINS_IN_4k
SMALLER SEABED ROCKS
New Sounds for Fleetboat_Interior-Officer Quarters mod
EAX_SoundSim_FOTRSU_1.8
Enhanced SubSounds for SH4
Lite Fog v2 + 100' Underwater Visability
SMALLER SEA PLANTS MEDIUM
sobers better rock Ver 2 mod
sobers better sand II
Speech_Overhaul
Sonar Speech Upgrade for FOTRSU 1.8
Vanilla Impurities
FOTRSU Less Jap Planes
Hitman's In Game TSAC v2.1
Targeting_Assistant_V1
FotRS_Chacalot-Porpoise
Jimimadrid Salmon_Sargo Gui Dials
Hamilton Gold Clock
BATTLEFLAG_CONNING_PIKE_SS173
BATTLEFLAG_WARDROOM_PIKE_SS173
DarkerNightsEnv_V2
USS PIKE
BATTLEFLAGS_MERCHANT_SUNK_COUNT3
BATTLEFLAGS_WARSHIP_SUNK_COUNT1
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
RUBINI_CLOUDS_SH4



I think there isnīt any mod causing the problem, except the Fleetboat Interiors.

Is there something bad in my installation causing the issue? I try without FB interiors an the problem isnīt present. :k_confused:

If you know of this issue, please tell me if there is a solution.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

could be this one: Sonar Speech Upgrade for FOTRSU 1.8

fitzcarraldo 05-16-24 09:27 AM

Quote:

Originally Posted by vickers03 (Post 2912233)
could be this one: Sonar Speech Upgrade for FOTRSU 1.8

I'll try that. But if I remember well, that mod is only sounds. Not near my PC now, this night I'll report.

Many thanks!

Fitzcarraldo :salute:


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