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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 11-24-15 04:35 PM

Quote:

Originally Posted by gap (Post 2361247)
The mediafire link is working for me :hmm2:

Dumb me...:doh:

Awesome Yoyo!

gap 11-24-15 04:45 PM

Quote:

Originally Posted by vdr1981 (Post 2361249)
Dumb me...:doh:

After my silly question about mediafire downloads being blocked by chrome, I think we draw 1-1 :88):D

misha1967 11-24-15 09:15 PM

Quote:

Originally Posted by vdr1981 (Post 2361054)
Hi misha1967,
Don't worry , I can assure you that those are realistic type VII U-boat speeds taken from Type VIIC manual:yep:... I had a link somewhere but I can't find it right now...

I don't doubt you, certainly not considering the awesome job you've done here! More likely it's my memory playing tricks with me. It's been quite a while since I last drove a virtual VII. It just seemed like things were slower back then, but it's more likely because I've slowed down with the passing years :O: Just wanted to make sure I hadn't managed to bork the install, in which case I'd have to retire my Tweaker Cap ;)

Thanks again for a great job and for making it so easy for me to jump back into my sub! :up:

Post Edit quick question: Does the old "don't mod while at sea" rule apply to Patch 13? If so it's not a problem, I'm on the Memel cruise so I can wait until I'm back.

vdr1981 11-25-15 04:58 AM

Quote:

Originally Posted by misha1967 (Post 2361302)

Post Edit quick question: Does the old "don't mod while at sea" rule apply to Patch 13? If so it's not a problem, I'm on the Memel cruise so I can wait until I'm back.

Well most of the time but again no one can say for sure why and when...
Because your campaign is so "fresh" it would be better if you could restart your campaign completely so you can activate all the changes...:yep:

gap 11-25-15 06:37 AM

@ Vecko

the elongated platform is almost ready, I just need to import the new meshes into a GR2 file.

For the time being only the main platform model will be available, no sandbags sorry. I have found a nice sandbag stack model, but its polygon count is a bit too high. I need to create a low-poly copy of the model, and I think I will import it in a separate GR2 file to be linked to the bunker unit through equipment file. This way we can reiterare the same meshes at wish without overloading memory/GPU. Moreover, the same sandbags could be shared by more than a bunker type :03:

Please check again for updates by me in half an hour. :)

gap 11-25-15 07:53 AM

New platform available:

http://www.mediafire.com/download/oz..._Platforms.zip

vdr1981 11-25-15 03:47 PM

TY very much Gap! :)

YoYo 11-25-15 05:36 PM

Only 1 month on this server. If You like it delete oryginal Gramophon folder and put this new one. All from good period ect.

https://www.sendspace.com/file/xusa44 235 Mb, 42 songs.

http://i921.photobucket.com/albums/a...z.jpg~original

Vice84 11-25-15 05:40 PM

hey guys, really good mod! but when i've got my submarine VIIB and i've got the opportunity to install on it the snorkel instead of deck gun...
HOW THAT WORK?
i've nothing on deck, and nothing to do with my equip to use snorkel, just the "snorkel deph" button =/
Any help is appreciated :D :):):)

Sorry for my bad english

YoYo 11-25-15 06:28 PM

Quote:

Originally Posted by Vice84 (Post 2361501)
hey guys, really good mod! but when i've got my submarine VIIB and i've got the opportunity to install on it the snorkel instead of deck gun...
HOW THAT WORK?
i've nothing on deck, and nothing to do with my equip to use snorkel, just the "snorkel deph" button =/
Any help is appreciated :D :):):)

Sorry for my bad english

Hi!
Use an icon of 1th officer too - rise/lower schnorchel.

http://i921.photobucket.com/albums/a...psnhoxeple.jpg

misha1967 11-26-15 01:39 AM

OK, I'm confused. I know how Options work and how they change the realism setting and lower your renown earned accordingly, but what I don't get is why the percentage changes OK according to what I choose but it has no effect in the game.

Like, for instance, in this particular shakedown cruise to keep things easy until I get my sea legs back, I left "show visual and sonar contacts on nav map", taking the hit in realism, but they most certainly do NOT show on the map in the game.

I'm currently 400m from a destroyer, I see him clearly in my attack periscope, but he is most definitely NOT showing on the map.

Also, what happened to the old "visibility circles" on the map? The ones that helped you determine just how visible you are?

I'm not complaining about the realism here, I just expected that if you chose your gameplay options that the game would respond accordingly. I'm not asking for an arcade game here, that's the last thing I want, I just wanted an "easy" cruise to get re-familiarized with the game, and I am quite happy to take a hit in renown for playing on "noob" mode until I can crank it back up to where I used to be, but if it doesn't matter one little bit what I set it to, the difficulty will always be 100% no matter what, I might as well just set it to that, no?

THEBERBSTER 11-26-15 06:26 AM

Hi misha
The realism setting you select when you start a new career has an effect on your TDW's Options File Editor Viewer (OFEV) selections.

Code:

Also, what happened to the old "visibility circles" on the map?  The ones that helped you determine just how visible you are?
As an extreme example.
If you selected your new career to play at 100% Realistic and then made changes in the OFEV navigation map to see this that an the other or "visibility circles" you simply would not see those changes take place in your game.

Code:

I'm currently 400m from a destroyer, I see him clearly in my attack periscope, but he is most definitely NOT showing on the map.
Is "No map contact update" should not be ticked in the game play settings?

Code:

I just wanted an "easy" cruise to get re-familiarized with the game,
If you had selected the "easy" setting "Low" which has a difficulty level of 2% you would be able to select more visible options from both the navigation and TAI maps in the OFEV.

I would suggest you start a new career on the low setting and set up your OFEV accordingly while you get used to playing the game.
You can then start another new career later on the default "medium" setting which has a difficulty level of 38%.
You can then make your game play option changes to customize your game before you make the save in the bunker.

Peter

vdr1981 11-26-15 06:51 AM

You can enable TAI map contacts using TDW OFEV...By default contacts are disabled...Everything is in the 2nd post. :yep:

misha1967 11-26-15 01:01 PM

Thanks, guys! :)

I'll fiddle with it some more until I get it right. It'll all come back to me eventually :)

vdr1981 11-26-15 01:07 PM

Suck it up Galileo, it is NOT round after all...:D

http://s6.postimg.org/nb10zzofl/Sh_world.png

gap 11-26-15 03:45 PM

Quote:

Originally Posted by vdr1981 (Post 2361702)
Suck it up Galileo, it is NOT round after all...:D

:rotfl2:

http://www.animatedgif.net/earthglob...rotate7_e0.gif :Kaleun_Binocular: http://i.ebayimg.com/00/s/MTAyNFgxMD...VfSqc/$_14.JPG

https://en.wikipedia.org/wiki/Equire...lar_projection :03:

vdr1981 11-26-15 04:16 PM


I bet you can't figure out what "FW" sands for? :D

Vice84 11-26-15 05:45 PM

Found the snorkel command :P
there's even a way to improve underwater visual whithout involve wos stability? I see like i'm drunk everytime i watch underwater

vdr1981 11-26-15 06:01 PM

Quote:

Originally Posted by Vice84 (Post 2361741)
Found the snorkel command :P
there's even a way to improve underwater visual whithout involve wos stability? I see like i'm drunk everytime i watch underwater

What is your TWoS version mate? :hmm2:

gap 11-26-15 06:12 PM

Quote:

Originally Posted by vdr1981 (Post 2361730)
I bet you can't figure out what "FW" sands for? :D

:hmmm:

http://2.bp.blogspot.com/-g4wOeU0IGI.../fw1900615.jpg

:06:

By then way...

http://i519.photobucket.com/albums/u...r.png~original

This is just a Goblin Editor preview :03:

I am working on the equipment bones, and I plan to add some goodies too (sandbags, ammo boxes and a few characters)...


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