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-   -   Adjusting Sounds in OM (https://www.subsim.com/radioroom/showthread.php?t=156880)

banjo 10-03-09 12:06 PM

Adjusting Sounds in OM
 
Using OM 705-715, patch, OMGEU, patch--

I would like to increase volume of torpedo tubes opening/closing and torpedo launch. On my system I can barely hear the launch and the tubes opening not at all. Having played TMO like forever I am very fond of hearing those sounds clearly.

I tried increasing the volume of those sounds by 25% using Sound Recorder on the Torpedo Tube Opening and Torpedo Tubes wave files located in SH4/Data/Sounds, but it made no effect I could hear. I did save the changes btw.

Can anyone tell me the correct way to adjust those sounds?

Thanks

Wilcke 10-03-09 07:19 PM

You could try copying the TMO files over to OM. Sound files are easily swapped in and out to ones liking.

Happy Hunting!

banjo 10-03-09 10:00 PM

Ah Wilcke, what a resource you always are. Thx. I'll try that.

banjo 10-04-09 12:43 PM

Hmmm......I got the torpedo launch sound now, but still nada on the torpedo doors. I'm stumped. :damn:

Wilcke 10-05-09 11:50 AM

Quote:

Originally Posted by banjo (Post 1183586)
Hmmm......I got the torpedo launch sound now, but still nada on the torpedo doors. I'm stumped. :damn:

Yeah, your stumping me, on that one, I would have to go into my files and look and right now I am at work. Maybe someone can drop by and give us the file name for that one.

Akula4745 10-05-09 05:46 PM

In my TMO install under data/sound - I found "Torpedo tube opening" (doors opening) and "Torpedo_Tubes" (launch)... is that what you need, sir?

banjo 10-06-09 09:32 AM

Akula, thanks, but no. Those two files exist in Data/Sounds and work just fine when clicked on. However, the torpedo tube doors do not sound within the game. As Wilcke suggested, I even imported that file from TMO and still no joy, even though the sounds work fine in TMO.

I think there must be a command line buried somewhere that isn't asking for the torpedo tube wave file. In any case, Lurker said he'd look into it when he has a chance.

Akula4745 10-06-09 01:03 PM

Ok... but I imported those sounds into the game myself (liked them better than stock myself after hearing them) - I think the torpedo launch wav went off as I loaded a saved game... but it was a slow night for targets so I never had a chance to hear the doors. I will be paying attention if I get a chance to play tonight.

edit: yer right, banjo... no tube door sound. Never knew what I was missing... and it was so obvious. LOL


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