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Ok deleting all draggables got me back my recognition manual :)
found and tweaked the setting to auto-recharge on surfacing :) after tweaking the visuals down a bit it seems i'm suffering less CTD's :hmmm: all is well, except my hydrophone being destroyed at 120 meters. even after i removed it from the boat at base?? anyone know how to disable that particular feature from reworked damage? even if it is realistic, it messes with my gameplay. (GWX is my stick of truth when it comes to WW2 submarine warfare. silly, huh?) |
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Realism and stability are primary goals of this megamod . You must understand that I could not fulfill all personal preferences out there... |
Can anyone suggest some good file hosting? Without "captcha" and other craps?
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Oh? then I will report specifically next time i have one (if i have one again at all). I had assumed the game was still fairly buggy, guess i was wrong :) so far i had about 2 a day, seems quite random. interesting ones were: twice when starting up a conversation with the 1.WO, twice when locking a target through scope with spacebar. the rest I was ready to attribute to my hardware. (during external camera with flames and clouds and smoke and stuff) as for the hydro damage: dont get me wrong, i love to learn new things. it just takes a little getting used to. I was in the habit of doing a nice deep test dive at the start of every patrol. thanks for the replies! |
Awesome!
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misunderstanding
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Here's example... Mast height for this tanker is 41m. You can see that measured angle is slightly above 8 degrees... http://s6.postimg.org/vn2yyvsdt/SH5_...1_15_44_47.jpg And here's the result... http://s6.postimg.org/btqv66f01/SH5_...1_15_45_40.jpg Approx. 2050m +-20m...Not bad... |
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I can confirm that...It happen to me once too, but after the reload everything worked just fine. Don't forget to post if you manage to find the way to replicate this CTD intentionally , that would be 80% job done... Quote:
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But clearly, there's nothing wrong with RAOFB... |
Just installed
and like what I see. Wow is it pretty. Gonna have to test it on my machine with normal nav, but I am all set to try out real navigation. This looks like something that is going to make this sim what we had dreamed of.
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i do have a destroyer 25 km to my SW for 2 days now, but apparently that is a stock bug which will clear out once i load my saved game. as for the hydro damage, yes it got destroyed again on my test dive but i still have GHG functionality, at 30 meters i am picking up plenty contacts, just not on the bow and stern, which makes sense. if anything, its doing too well, some of these contacts seem to be 60km away! even single ones. (description says convoy range is 100km!!!! damn :) ) so from now on i will stay above 120 meters except in dire straits, which is quite believeable actually. even with all the gameplay choices that still piss me off, this mega mod is really growing on me, its like you are actually in command of a WW2 uboat, walking around, giving orders and sinking stuff. in fact, i guess it is somewhat of a submarine simulator, a 'subsim' one might say. :rotfl2: :subsim: |
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