Shadow's Mods
Despite the existence of the comments section within each individual mod, I'm creating this thread to streamline feedback and discussion regarding the mini-mods I've released so far.
I'll list them here for ease of reference: 500-yard MAD Range Download Quote:
Longer Campaigns: Epic Edition (obsolete) Quote:
Longer Campaigns: Marathon Edition Download Quote:
You can subscribe to this thread to remain up to speed on my plans and new releases. Thoughts and feedback thoroughly appreciated! :up: |
Right now I'm particularly interested in gameplay feedback about the Longer Campaigns mods. How it feels in general, and whether the ground war's length feels right (or not). I'm personally playing a 1968 campaign on the Epic variant (and Realistic difficulty), but due to work and life I can't usually play more than one mission per day, so more input would be welcome.
As for another mini-mod idea, I'm tempted to rein in the Mark 48 torpedo's omnipotence to make it less of certain kill weapon (tentative title: Mk 48 BADCAP :D ), particularly in the temporary absence of AI improvements. However, I feel it might be a shortlived mod given the devs are already planning to overhaul the AI, possibly for 1.06. I'm not sure, so I'm probing you guys for demand. EDIT: Mods updated for version 1.05b. |
The Epic variant seems to match what is now stock.
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Didn't realize when I was comparing file contents and updating the mods last night. The only difference with Epic's files was the Holy Loch background. With the new stock changes, Epic is now obsolete, and Marathon's difference becomes +50% instead of 3x. |
Hello Shadow.
This is my first mod im installing for CW, have a couple of questions. Do i install the extracted folder. or just the override folder. Also is their a way to see if the mod is installed correctly. Thanks. |
Quote:
However, if you simply extract the override folder from the package to \ColdWaters_Data\StreamingAssets it should be enough. It's difficult to do that wrong: it only has to coexist with the default folder, without overwriting anything. |
Mods updated for version 1.06b.
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What does JSGME mean?
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JSGME |
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