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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 08-02-15 06:00 AM

Hi fitz

Make sure you check the TWOS mod list in Post #1 before adding mods.
There is already a Nozaurio skin mod in TWOS it maybe similar in many ways to the one you have just added.

Peter

vdr1981 08-02-15 07:59 AM

Quote:

Originally Posted by fitzcarraldo (Post 2333168)
1. I sailed out Lorient and few Kms. after the bunker I had the CTD. I save/reload game as instructed. Now I´m sailing North Atlantic (Happy Times), and no problem.

So, on 2nd try you haven't experienced any CTD, correct?

vdr1981 08-02-15 08:11 AM

I've edited my recommendation for TC settings in the first post a bit...

This way TC will drop to 1 when crew/sensors detect something (regardless of if it is friendly, enemy or neutral unit) but only if TC is higher then x64(because of TC settings in TDW user options file)...This does not apply to enemy aircrafts though. TC will still drop to 1 anytime crew detect enemy plane... :ÿep:

All this means that TC will not constantly dropping to 1 if player wont to use some light TC during the convoy engagement.

Code:

TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=256
AirEnemyDetected=1
SoundEffects=4
CharacterAnim=32
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512


fitzcarraldo 08-02-15 10:10 AM

Quote:

Originally Posted by vdr1981 (Post 2333252)
So, on 2nd try you haven't experienced any CTD, correct?

Correct, navigating now and no problems. Detected some ships but my objetive is the American coast (Drumbeat orders).

Many thanks!

Fitzcarraldo :salute:

fitzcarraldo 08-02-15 10:12 AM

Quote:

Originally Posted by THEBERBSTER (Post 2333239)
Hi fitz

Make sure you check the TWOS mod list in Post #1 before adding mods.
There is already a Nozaurio skin mod in TWOS it maybe similar in many ways to the one you have just added.

Peter

OK. I was thinking about the possibility to change the skin from start, without renown, as we can do in SH3 or SH4. It seems not (?).

All the best and thanks for the support.

Fitzcarraldo :salute:

vdr1981 08-02-15 04:51 PM

Patch 1 with a few tweaks for version 1.04 is now available in download section...Cheers :subsim:

fitzcarraldo 08-02-15 05:59 PM

Quote:

Originally Posted by vdr1981 (Post 2333391)
Patch 1 with a few tweaks for version 1.04 is now available in download section...Cheers :subsim:

Many thanks. Downloading now.

BTW, I add Nozaurio U 203 skin with emblems after all the mods and no problems.

Regards.

Fitzcarraldo :salute:

goodpoints 08-02-15 11:04 PM

Hi all,

I'm new to SH and SH5, though it's been sitting in my steam account for a while, but recently had a burst of sub interest. So far I'm really enjoying all the changes I've seen in Wolves of Steel, I do have a few questions though:

Is there a way to have the different time-dependent RealNav location reporting scripts transition automatically from one to the other? Or is manually stopping one and starting the next the only way?

When at decks awash I'm unable to use binoculars (mouse wheel), crew on deck watch officer commands, send radio messages, or use the Heading to View crew command. Is there a reason that these work at surface depth but not at decks awash?

When using the UZO, why am I unable to use the Follow Target crew command or the Identify Target weapons officer command? (I use the Wind & Smoke addon)

Is there some way I can adjust my heading by 1 degree increments? I noticed there is are entries in the TDW OptionsFileEditorViewer for a hotkey to increase/decrease heading/rudder (E and Q, respectively) without any modifier (shift, alt, etc.), but this seems to always conflict with a hotkey/default binding for opening charts (E) and something else that escapes me atm for Q.

Thanks in advance.

fitzcarraldo 08-03-15 05:38 AM

Question about sounds:

Is it possible to use Stormy's DBSM 1.3 mod?

I mean the complete mod not only the music.

Many thanks and regards.

Fitzcarraldo :salute:

THEBERBSTER 08-03-15 06:34 AM

A Warm Welcome To The Subsim Community > goodpoints :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping:

You cannot use TDW's Generic File Patcher with the Steam download.
You need to use the work around found below.
Post #161 TDW’s Generic File Patcher Steam Installation Instructions By sirrawsrsalot

You can get a map fix at anytime by using the Dead Reckoning Icon from the Navigator.

Quote > When at decks awash I'm unable to use binoculars (mouse wheel), crew on deck watch officer commands, send radio messages, or use the Heading to View crew command. Is there a reason that these work at surface depth but not at decks awash?

Yes, because the temptation would be to use them all the time.

Quote > When using the UZO, why am I unable to use the Follow Target crew command or the Identify Target weapons officer command? (I use the Wind & Smoke addon)

Lock the target first with the space bar.
Identify the target.
Press the "'Gunners" 4th icon "Follow selected target" will turn yellow and lock in the middle of the target.

Quote >Is there some way I can adjust my heading by 1 degree increments?

Fixed with the latest TWOS Patch1

Hot keys can be set up for a number of operations by enabling them in TDW's Options File Editor Viewer.

Peter



vdr1981 08-03-15 09:22 AM

Quote:

Originally Posted by fitzcarraldo (Post 2333480)
Question about sounds:

Is it possible to use Stormy's DBSM 1.3 mod?

I mean the complete mod not only the music.

Many thanks and regards.

Fitzcarraldo :salute:

I think so... But you should manually remove sh.sdl file from DBSM...

Aktungbby 08-03-15 10:00 AM

welcome aboard!
 
goodpoints! :Kaleun_Salute: Decks awash in SHV can be dicey even in the unmodified game: things work at 5 & 6 meters but not at 7 meters awash. I do not use WoS so I cannot help there. PM THEBERBSTER for better assistance.

hocking 08-03-15 07:20 PM

Crew Management/Promotion Points
 
In reading the "Tips" in the second post of this thread, one of the tips reads:

"Be careful on what you'll spent your crew promotion points, some doesn't do anything, like faster batteries recharging and possibly some more. Report your findings regarding this issue in WoS thread."

This indicates that some of the crew ability upgrades available under crew management don't actually work in the game. Is there a list of what crew ability upgrades work versus don't work? I would also like to hear any other details I should know about the Crew Management system, to include the Promotion Point allocation system, that is available in Wolves of Steel. Thanks for any help on the subject of Crew Management/Promotion Points.

CaptJulius 08-04-15 11:37 AM

After some time in seas my diesel engine room animations get stuck, do you guys get the same or is it just me?

And is there any way to greatly increase visibility at night? Adjusting Gamma doesnt help, i would like to enable Dynamic Env - Brighter Nights addon but i think it will screw up modlist stability, Thanks for any help.

CaptainFunk 08-04-15 06:20 PM

Does this mod mix still include realistic hydrophone mod as mentioned earlier in thread? If so can you uninstall it?

I am struggling with the hydro guy at moment.

- Reporting contacts then when asked to follow them stating no. Contacts?
- not reporting contact type consistently I. E merchant etc.
- stating no contacts incorrectly as when I manually check there are contacts.
- doesn't seem to follow contacts. Until really close.

Brumete 08-07-15 02:27 AM

In Data\Menu\menu.txt

Hi, the menu.txt spanish is compatible with this mod?

VacantName 08-08-15 03:35 PM

Hey folks, recently decided to get back to SH5 after not having played in 18 months or so. Looks like TWoS contains more-or-less the mod soup I used to play with, as well as I can remember, so have installed it following the instructions to the letter, but when I start a campaign it spends quite a long time loading then, without any explanation, exits to the desktop.

Anyone have any idea what the problem might be?

Deep_Hunter 08-09-15 12:30 PM

Hey guys,
I have a problem with my seafloor textures...Using the free camera I get these ugly brown "rocks". When I move the camera some of them disappear depending on the angle of view. I can even dive through them, when my boat is submerged :/\\!! Can somebody please help me to solve this problem?


http://imageshack.com/a/img538/599/I3S2aV.png

sirbum69 08-09-15 03:06 PM

Hello everyone. Returning player after sometime. I downloaded this mod, and noticed that I no longer have the contact button.

After reading I found a file to download to give this back to me, But it seems I have exceeded my downloads for the day. Does anyone have this file hosted somewhere else. Or am I stuck till tomorrow.

mikaelanderlund 08-10-15 10:32 AM

I had the same problem a while ago. You have to change something, I do not remember what:hmmm:, in the Option File Editor


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