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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

vickers03 10-09-21 11:57 AM

https://www.subsim.com/radioroom/dow...e_texb_12L.jpg

adding textures:ping:

SirCory 10-09-21 12:01 PM

That is a thing of beauty. Keep up the great work. I'll continue to (im)patiently wait :Kaleun_Cheers:

propbeanie 10-09-21 12:12 PM

Oooh-ooo-oooohhhhh... prehty! :salute:

fitzcarraldo 10-09-21 12:46 PM

Very nice! Can.t wait...Great work.

Fitzcarraldo :Kaleun_Salute:

Bubblehead1980 10-09-21 05:30 PM

Quote:

Originally Posted by vickers03 (Post 2773405)


:Kaleun_Salute: :Kaleun_Salute:

Texas Red 10-10-21 12:17 AM

vickers might as well model the entire boat at this point! :haha:

Arlo 10-10-21 12:24 AM

Quote:

Originally Posted by El Whacko (Post 2773482)
vickers might as well model the entire boat at this point! :haha:

Seems to me that goal has been stated. But it isn't a goal that can be completed overnight. I, as a mere downloader of mods, will remain patient while Vickers is vigilant. :shucks:

Texas Red 10-10-21 12:27 AM

Quote:

Originally Posted by Arlo (Post 2773485)
Seems to me that goal has been stated. But it isn't a goal that can be completed overnight. I, as a mere downloader of mods, will remain patient while Vickers is vigilant. :shucks:

This would make for a great Christmas present, though! And I agree 210%, this definitely will take a while.

william"hawkeye" 11-05-21 02:30 PM

Installation assistance
 
What's up with the "SHIP_SUNK_COUNT_(SELECT FOLDER)" thing? Do I pick *one* folder and install that one? Also the SCLASS_TORPED_ROOM_NEAR_EMPTY. What does that do? I mean I get the idea based off the name, but what does it look like?

vickers03 11-06-21 05:17 AM

Quote:

What's up with the "SHIP_SUNK_COUNT_(SELECT FOLDER)" thing? Do I pick *one* folder and install that one?
yes.


Quote:

Also the SCLASS_TORPED_ROOM_NEAR_EMPTY. What does that do? I mean I get the idea based off the name, but what does it look like?
it looks like you used up nearly all torpedos and should be activated near the end of a patrol.

vickers03 11-27-21 07:24 AM

NELSECO Diesel animation test:ping:
https://vimeo.com/650570471

propbeanie 11-27-21 08:28 AM

oooh-ooo-hoo.... very nice! Much of a hit on the framerate? How is the on/off going? :salute:

Mad Mardigan 11-27-21 01:28 PM

Quote:

Originally Posted by vickers03 (Post 2780493)
NELSECO Diesel animation test:ping:
https://vimeo.com/650570471

Ohhh.... nice... :) can't wait for it to be released. :D

As always, thanks for all your hard work & efforts, vickers. :Kaleun_Cheers: :Kaleun_Applaud:

:Kaleun_Salute:

M. M.

vickers03 11-27-21 03:45 PM

Quote:

oooh-ooo-hoo.... very nice! Much of a hit on the framerate? How is the on/off going?
20fps on my old laptop with animations, 40 without..


on/off not implemented yet, i think i will just "dial" the animations in and out
with a dial controller..

fitzcarraldo 11-27-21 04:01 PM

Quote:

Originally Posted by vickers03 (Post 2780493)
NELSECO Diesel animation test:ping:
https://vimeo.com/650570471

Verrry nice. A great work.

Many thanks!

Fitzcarraldo :salute:


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