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-   -   [WIP] New & realistic Liberty ship (https://www.subsim.com/radioroom/showthread.php?t=246424)

ArnoldR 08-17-20 04:39 AM

New & realistic Liberty ship
 
Hello every one,

I've modeled a Liberty ship from detailed technical plans (actually my first attempt in modeling a ship...), and I think it will be far better than the SH3 or even the SH5 model... What do you think? Maybe it's too much and unusefully detailed... But as this ship was built in a very huge number by the USA and was sailing all over the seas, I though it was necessary to give a decent model to the game...

https://i.imgur.com/B0zTEN5.png

CapZap1970 08-17-20 01:04 PM

:Kaleun_Applaud:
Looks fantastic! I hope we can have this beauty soon as a mod!!! Very good work! :Kaleun_Cheers:


CapZap

Anvar1061 08-17-20 01:37 PM

I know at least two people, who do it:
https://d.radikal.ru/d09/1909/0e/e89156976bf8.jpg
http://brat01.mybb.by/viewtopic.php?id=197&p=20#p95717

https://i.imgur.com/c8F361Y.png
https://kendras-sh3-modding.forumgam...p-sh5-model#68

ArnoldR 08-17-20 03:29 PM

Quote:

Originally Posted by Anvar1061 (Post 2690176)
I know at least two people, who do it:

First one is the Victory ship model from Wargaming (World of Warships).

Second one : it's the forum of the original author of this ship. I'm writting for him, since his subsim account has been blocked without any reason, and his letters were never answered by the admins. I'm not stealing his work, but speaking in his name. The best proof is that the previews you can see here are different from those posted on his forum. ;)

ArnoldR 08-18-20 06:07 AM

Quote:

Originally Posted by Anvar1061 (Post 2690176)

You gave a wrong link. That's not the model from SH5 (which is very ugly, but still far better than the SH3 model...) but a brand new model made from scratch: https://kendras-sh3-modding.forumgam...p-from-scratch

iambecomelife 08-19-20 09:56 PM

Good job. The proportions look correct for a ship of 400+ feet long and 7100 GRT. The Liberties were large for their time, but small compared to modern merchants.

And I like how you have the derricks all folded down. One of my HUGE pet peeves with merchant ship models in submarine games is that the derricks/cargo booms are always poking in every direction. In real life, WWII merchant ships almost kept the cargo handling gear fully up or fully down when they were at sea (to avoid damaging the gear or deck cargo). This has been confirmed by a WWII veteran convoy sailor who spoke to one of my favorite model makers. :up:

Hopefully the final version will have some smudges of rust & oil on the hull, just so it's not too factory fresh.

ArnoldR 08-20-20 04:20 AM

Thank you for your comment. I like how you point out interesting details.

Quote:

Originally Posted by iambecomelife (Post 2690739)
Good job. The proportions look correct for a ship of 400+ feet long and 7100 GRT. The Liberties were large for their time, but small compared to modern merchants.

I made this model only with detailed technical plans (I even corrected some small errors on these plans...), so the ship's proportions are 100% accurate!

Quote:

Originally Posted by iambecomelife (Post 2690739)
And I like how you have the derricks all folded down. One of my HUGE pet peeves with merchant ship models in submarine games is that the derricks/cargo booms are always poking in every direction. In real life, WWII merchant ships almost kept the cargo handling gear fully up or fully down when they were at sea (to avoid damaging the gear or deck cargo). This has been confirmed by a WWII veteran convoy sailor who spoke to one of my favorite model makers. :up:

Indeed, this is a detail that I took into account. I grabbed a lot of historical photographies of the ship, and I noticed that the booms are deployed only when the ship is docked in order to unload/load cargo. While at sea, the booms are resting down if the deck is clear, else they are in vertical position, attached to the mast in order to make space for extra cargo on the open deck. I plan to add the option to choose one of these 3 configurations.

Quote:

Originally Posted by iambecomelife (Post 2690739)
Hopefully the final version will have some smudges of rust & oil on the hull, just so it's not too factory fresh.

Yes, my screenshot is showing the model in Wings3D without any texture. I plan to create several textures with several levels of rust. I don't like clean textures. And rust on ships is in the direct spirit of SH3!!!! :haha:

But the bad point is that I'm not a texturer, and I don't think to be able to create nice textures myself... :oops:

Else, what do you think about the poly count: 66.000 triangles for now...?

stork100 08-20-20 07:39 AM

Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
:Kaleun_Thumbs_Up:

ArnoldR 08-20-20 11:37 AM

Quote:

Originally Posted by CapZap1970 (Post 2690172)
:Kaleun_Applaud:
Looks fantastic! I hope we can have this beauty soon as a mod!!! Very good work! :Kaleun_Cheers:


CapZap

Quote:

Originally Posted by stork100 (Post 2690825)
Great stuff guys. ArnoldR: I think you have something special here. Wishing you all the very best for this project!
:Kaleun_Thumbs_Up:

Thank you for the kind words! :)

VonDos 08-20-20 04:51 PM

Hi mate!
Really promising, waiting for the release!
Good luck with this nice project :salute:


Best regards,
Vd

iambecomelife 08-20-20 06:46 PM

Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.

It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping. :up:

Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc.

ArnoldR 08-21-20 02:50 AM

Quote:

Originally Posted by VonDos (Post 2690927)
Hi mate!
Really promising, waiting for the release!
Good luck with this nice project :salute:


Best regards,
Vd

Thank you! :)

Quote:

Originally Posted by iambecomelife (Post 2690938)
Glad to know you're paying attention to details! I must also say I saw the "John W. Brown" a few years ago when she visited my local harbor, and the model looks just like her - I can't find any problems.

It's been 15 years, and although the developers did a good job, it's high time to revamp the Silent Hunter series merchant shipping. :up:

Also, if you are concerned about poly count, you can used S3d Editor's "minimum render dimension" controller for high-detailed parts so they're not rendered until the player gets close to them. That's a trick I use on my ships for human figures, etc.

Ok, I might try this trick if I feel the need. Thanks.

ArnoldR 09-07-20 04:01 AM

New pic:

https://i.imgur.com/nFyUr8f.png

CapZap1970 09-07-20 04:18 PM

Quote:

Originally Posted by ArnoldR (Post 2694143)


:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

Anvar1061 09-08-20 08:55 AM

@ArnoldR

Are you Kendras or are you gap?


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