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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

Aktungbby 03-06-24 10:54 AM

Welcome back!
 
Doctor Haider :Kaleun_Salute: & ErdiFerenc:Kaleun_Salute: resurfaced after 7 and 4 year 'silent runs'...respectively!:yeah:

ErdiFerenc 03-06-24 11:02 AM

Quote:

Originally Posted by Aktungbby (Post 2905072)
Doctor Haider :Kaleun_Salute: & ErdiFerenc:Kaleun_Salute: resurfaced after 7 and 4 year 'silent runs'...respectively!:yeah:

:Kaleun_Salute:

iambecomelife 03-30-24 11:46 AM

Quote:

Originally Posted by Kapitain Oliver Leinkraunt (Post 2904513)
I read on other forums you and other guys are working on a similar project with the submarines of the Imperial Russian Navy. It's so nice to see that the 1914/18 period is finally receiving the interest it should deserve :Kaleun_Applaud:


One thing guys: I practically finished the sound mod for WotK, but I'm not able to properly test it (I'm on a windows 11 pc and the compatibility mode doesn't work :oops: ) and I don't know know how to make appear some new sounds (it should be used SEDeditor, but I have no clue how to use it), so if someone would like to help me, it would be very nice :salute:

Last thing. Based on what I read on facebook IABL: is true than we could have an alpha version of WotK by the end of the month? :D

Unfortunately no - I ran into massive problems with the interior texturing/materials. However, things are getting back on track and I have a plan to solve the issues.

Thank you for the sound assistance, and ErdiFerenc thanks for that photograph, it is quite helpful.

A new update will be posted no later than Sunday evening. :yep:

vickers03 03-30-24 01:17 PM

Quote:

Unfortunately no - I ran into massive problems with the interior texturing/materials. However, things are getting back on track and I have a plan to solve the issues.
what problems?:hmmm: maybe i can help.

iambecomelife 03-30-24 01:33 PM

Quote:

Originally Posted by vickers03 (Post 2907565)
what problems?:hmmm: maybe i can help.

Do you use Wings3d? If so ... I badly need this plugin to work so I can create pipes for the interior of the U-Boat; however it is not working for me.

If, in fact, you can get it to work on your Wings3d install and tell me how, it would be very helpful.

https://drive.google.com/drive/folde...yu2PyPnDnVBpUc

Alternatively, if you know of a method to extrude realistic-looking pipes in Wings3d I would love to know!

Thanks.

vickers03 03-30-24 02:01 PM

it should work in 2.3, installed it with no problems.
did you see the tutorial on the wings forum?
https://www.wings3d.com/forum/showth...15871#pid15871

iambecomelife 03-30-24 06:51 PM

Quote:

Originally Posted by vickers03 (Post 2907572)
it should work in 2.3, installed it with no problems.
did you see the tutorial on the wings forum?
https://www.wings3d.com/forum/showth...15871#pid15871

Have you actually tried to create "curves" or other shapes with it?

I should have clarified - I can install it fine, but it doesn't work when I actually try to select the function in wings3d. :yep:

Anyway, thank you for your help, I will try it again.

vickers03 03-31-24 05:10 AM

yes it works just like in the tutorial. i select tools/curve, another window
opens where i can right click and select the curve i want to draw.
i have not figured out every detail but i was able to draw a curve
and make a pipe object out of it:up:

iambecomelife 03-31-24 09:41 PM

Latest progress as promised; the most important thing is probably the engine room, with animated rocking arms, vibration, and working engine room telegraphs.


https://i.postimg.cc/tTsWjGsk/Germaniawerft-01.jpg
https://i.postimg.cc/hjNx4ZxB/Germaniawerft-02.jpg
https://i.postimg.cc/jqJP3K0d/Germaniawerft-03.jpg
https://i.postimg.cc/5yvzX5qF/Germaniawerft-04.jpg
https://i.postimg.cc/5yZH1XhN/Amflag-01.jpg
https://i.postimg.cc/VNYJYQVM/Amflag-02.jpg

https://i.postimg.cc/bwfGB20m/Boot-01.jpg
https://i.postimg.cc/v8jx5K4F/Crew0-Commandrm.jpg
https://i.postimg.cc/CKmz5P32/Crew1-Commandrm.jpg
https://i.postimg.cc/YqWGRxF4/Crew3-Commandrm.jpg
https://i.postimg.cc/fLPyj3Tj/Damage-FX.jpg
https://i.postimg.cc/6qG3H98s/Damage-FX-02.jpg
https://i.postimg.cc/qRqg3c0v/Danish01.jpg
https://i.postimg.cc/vDFmkpn4/Disaster.jpg
https://i.postimg.cc/wxSc9Mcm/Drake01.jpg
https://i.postimg.cc/XYWfyPPN/Drake02.jpg
https://i.postimg.cc/qMycqrjZ/Dutch00esf.jpg
https://i.postimg.cc/JzQb3qwN/ffesssmr.jpg
https://i.postimg.cc/kMVvrK8C/Fire-at-sea.jpg

iambecomelife 03-31-24 09:43 PM

https://i.postimg.cc/Bbc6WmBN/Germaniawerft-05.jpg
https://i.postimg.cc/MZyXjGJR/Germaniawerft-06.jpg
https://i.postimg.cc/63C6RMgw/Germaniawerft-07.jpg

https://i.postimg.cc/BQ4b5GJz/Hamp01.jpg
https://i.postimg.cc/N03f53Np/Hunt.jpg
https://i.postimg.cc/HkPLCcbG/Interior.jpg
https://i.postimg.cc/QdMMPk9k/Inv01.jpg
https://i.postimg.cc/br8yRQfn/Kaiser01.jpg
https://i.postimg.cc/28kjbFwR/Merch01.jpg
https://i.postimg.cc/2ywz9VCK/Merchant02.jpg
https://i.postimg.cc/GhXLk87B/merrtgy.jpg
https://i.postimg.cc/HW4skPb9/Mon01.jpg
https://i.postimg.cc/Dwm25vHx/Mon0444.jpg
https://i.postimg.cc/k5b73jn8/Nas01.jpg
https://i.postimg.cc/VkTzhycm/sdfdf.jpg
https://i.postimg.cc/k4Pqnx4H/Sink01.jpg
https://i.postimg.cc/mD3Rht1g/Stopped-01.jpg
https://i.postimg.cc/NFpc7S4h/Sub-01.jpg
https://i.postimg.cc/NFgtXBR7/Sub-02.jpg
https://i.postimg.cc/9fZHNrpY/Tiger01.jpg
https://i.postimg.cc/3xPHBggw/Tiger02.jpg
https://i.postimg.cc/vZ1sfPxj/Tiger03.jpg
https://i.postimg.cc/qMv0MBJp/Untitled-19.jpg
https://i.postimg.cc/y6PsH3zf/Untitled-3.jpg
https://i.postimg.cc/vH2y1RTf/WIp1.jpg
https://i.postimg.cc/0NMy5kCz/Germaniawerft-08.jpg
https://i.postimg.cc/fTCLBgLR/Germaniawerft-09.jpg

vickers03 04-01-24 02:56 AM

engine room is looking great:up: how did you do the animations? any fps drop?

iambecomelife 04-01-24 04:48 AM

Quote:

Originally Posted by vickers03 (Post 2907704)
engine room is looking great:up: how did you do the animations? any fps drop?

Yes unfortunately, FPS drop to about 30FPS. No stuttering but I would rather have a higher value.

Also there is only one speed right now for the rocking arms (again - unfortunately!) I admit I am not familiar with how to use state machine controllers or how to tie the rocking arm speed to the sub's speed. The engine telegraphs, however, work fine.

I would be happy to send the engine files to you or Jeff Groves - or another experienced modder, you will be credited in the final product. :)

vickers03 04-01-24 05:26 AM

i managed to get smooth fps with my s-class engine using particle (object)
effects for the moving parts. it's also possible to control the animation speed
this way. i could take a look and try to adapt my library to your engine:salute:

iambecomelife 04-01-24 07:47 AM

Quote:

Originally Posted by vickers03 (Post 2907709)
i managed to get smooth fps with my s-class engine using particle (object)
effects for the moving parts. it's also possible to control the animation speed
this way. i could take a look and try to adapt my library to your engine:salute:

Thanks I have it ready for you to look at! Just pm me your email or preferred sharing method.

It will be the interior for the American S-class, so just start any mission with S-18 class or S-44 class and enter interior free cam to look at it. :up:

fitzcarraldo 04-01-24 07:55 AM

Looking awesome...Work for the ages :Kaleun_Cheers:

Many thanks

Fitzcarraldo :Kaleun_Salute:


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