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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

MCM 05-09-17 10:50 AM

If you are searching ego shooters.... here is :subsim:

HW3 05-09-17 11:43 AM

Vecko, those dials look great!!! :Kaleun_Applaud:

gezahu 05-09-17 11:53 AM

Quote:

Originally Posted by vdr1981 (Post 2483232)
Did you try to edit "MaxHeight" values from library/AI_Sensors.sim file from -8 to -9,-10 and so on?

No.I thought that would be vain. There is the elevation value I tried to play with changeing from 80 degrees to 90 but no avail. Also in AI sensors CFG there are million kinds of hydrophones, you suggest to change them all?

vdr1981 05-09-17 01:02 PM

Quote:

Originally Posted by gezahu (Post 2483248)
No.I thought that would be vain. There is the elevation value I tried to play with changeing from 80 degrees to 90 but no avail. Also in AI sensors CFG there are million kinds of hydrophones, you suggest to change them all?

I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:

gezahu 05-10-17 12:33 AM

Quote:

Originally Posted by vdr1981 (Post 2483254)
I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:

That would be great. What Iam looking for is to tweak the game to the point where one is able to carry out night surfaced attacks as in real life they did.
The gauges look great by the way :)

gezahu 05-10-17 05:42 AM

Quote:

Originally Posted by vdr1981 (Post 2483254)
I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:

Wel I played with AIsensors gr2 and sim. Changeing the max height of the sensor to more than 10 does the trick (all hydropone class sensors must be changed some 18of them): they dont hear me on the surface. However the hearing completelly dissappears not gradually.

Do you know where to tweak battery recharge times?

vdr1981 05-10-17 07:08 AM

Quote:

Originally Posted by gezahu (Post 2483374)
Wel I played with AIsensors gr2 and sim. Changeing the max height of the sensor to more than 10 does the trick (all hydropone class sensors must be changed some 18of them): they dont hear me on the surface. However the hearing completely disappears not gradually.

That's good to know. It remains to be seen will this cause any unwanted AI issues since this feature was intentionally introduced by TDW and his IRAI mod.


Quote:

Do you know where to tweak battery recharge times?
Submarines .sim files/unit_Submarine/Ranges/Submerged

The trick is that you have to reduce submerged range in order to shorten batteries recharging time, which is not good but that's how all SH games are codded...
For TWoS I chose to use more realistic submerged range with somewhat increased bat. recharging time.

gezahu 05-10-17 07:40 AM

I was thinking if in crew special abilities in

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\data\UPCDataGE\UPCCrewData

specialabilities.cfg

this entry:

[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Consume-Name
Description=Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description
Levels= 3
AbilityType=BatteryConsume ; -vdr1981
AbilityValue= -30, -33, -35

the ability value refers to the reduction in time like 30 33 35 percent respectivelly?

vdr1981 05-10-17 09:13 AM

Quote:

Originally Posted by gezahu (Post 2483392)

the ability value refers to the reduction in time like 30 33 35 percent respectivelly?

Yes, reduction in battery discharge time or increased battery capacity...

gezahu 05-10-17 11:52 AM

Quote:

Originally Posted by vdr1981 (Post 2483401)
Yes, reduction in battery discharge time or increased battery capacity...

I played with the values and if I reduce discharge time in turn it increases recharge time. So it doesnt do what it says, actually quite opposite: instead of faster recharge times you get more capacity and longer recharge if you add this ability to your engine man. What I am looking for is to decrease recharge time to 4-6 hours (somewhere read that t was the case not 12-17 hours) without messing with discharge.

I tested the game and the engine man fully updated you can cruise 130 km at 4 knots on a full charge the real value is 166km (90nm) according to uboat.net.

vdr1981 05-11-17 04:20 AM

Quote:

Originally Posted by gezahu (Post 2483416)
What I am looking for is to decrease recharge time to 4-6 hours (somewhere read that t was the case not 12-17 hours) without messing with discharge.

Thant wouldn't be possible I'm afraid...I already tried it...

vdr1981 05-11-17 07:01 AM

TWoS Escorts_No Hyd on Surface_Testing
 
https://s6.postimg.org/s3ybqyjjl/SH5...1_13.52.30.jpg

This optional test patch for TWoS v2.x.x will disable AI escorts ability
to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway.
This addon should make early war night surface engagements somewhat easier and more realistic.
Enable it with your JSGME in bunker and continue campaign.
Report impressions in main twos thread.

Download TWoS Escorts_No Hyd on Surface_Testing

gezahu 05-11-17 08:05 AM

Quote:

Originally Posted by vdr1981 (Post 2483489)
Thant wouldn't be possible I'm afraid...I already tried it...

I tried the following:
Disabled reworked abilities and using the original abilities I upgraded my motorman to reduce recharge ability max (which should be 50%) tested both and no change. NOTHING CHANGED. I changed the spec ability value to -90 and nothing the recharge takes 24 hours from 10% in all values. What a shame ubisoft fooling your buyers with a non working upgrade....

In SH3 to reduce battery recharge time you had to pop up the power or rpm of your engine I dont remember which.

vdr1981 05-11-17 09:23 AM

Quote:

Originally Posted by gezahu (Post 2483512)
I tried the following:
Disabled reworked abilities and using the original abilities I upgraded my motorman to reduce recharge ability max (which should be 50%) tested both and no change. NOTHING CHANGED.

What did you think why I removed that ability and replaced it with one that actually works?

Quote:

In SH3 to reduce battery recharge time you had to pop up the power or rpm of your engine I dont remember which.
it's probably the same in SH5 but keep in mind that doing so you may trigger whole range of unwanted effects too...
Happy tweaking! :salute:

Quote:

What a shame ubisoft fooling your buyers with a non working upgrade....
Heh..If it's only "one upgrade"...

HW3 05-11-17 01:41 PM

Just for informational purposes, campaign transfer failed twice before being successful on the third try.

gezahu 05-11-17 02:06 PM

Quote:

Originally Posted by vdr1981 (Post 2483525)
What did you think why I removed that ability and replaced it with one that actually works?


it's probably the same in SH5 but keep in mind that doing so you may trigger whole range of unwanted effects too...
Happy tweaking! :salute:


Heh..If it's only "one upgrade"...

I tried to reduce range submerged but recharge time does not go bellow 7 hours even at 30 km range at 4 knots compared to stock 78km

vdr1981 05-11-17 02:10 PM

Quote:

Originally Posted by HW3 (Post 2483571)
Just for informational purposes, campaign transfer failed twice before being successful on the third try.

Good and thanks..What is you KSD commander nick? Current merit?
I need to check something

HW3 05-11-17 03:17 PM

Heinrich Whetsel, I am ranked number 74 on the merit list at 8580.

gezahu 05-12-17 03:47 PM

I was playing with recharge times I could get to the hystorical range of 160 km with 11 hours of recharge time. Does anyone know the hystorical recharge time for u boat batteries?

My guestimation would be that 4-6 hours at least that is what I read about british submarines in a book. It is so anoying that recharge time is so much srewed up in SH5.

vdr1981 05-12-17 05:23 PM

Quote:

Originally Posted by gezahu (Post 2483735)
I was playing with recharge times I could get to the hystorical range of 160 km with 11 hours of recharge time. Does anyone know the hystorical recharge time for u boat batteries?

My guestimation would be that 4-6 hours at least that is what I read about british submarines in a book.

About 8h from almost empty to full... 160km with 11h to recharge sounds quite good. At what speed? Which values have you changed?

Quote:

It is so anoying that recharge time is so much srewed up in SH5.
Not only in Sh5, sim controllers are pretty much the same in all SH games...


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