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-   2008 Mystery Subsim Challenge (https://www.subsim.com/radioroom/forumdisplay.php?f=239)
-   -   Mystery Subsim #80 (https://www.subsim.com/radioroom/showthread.php?t=145631)

Onkel Neal 12-17-08 05:23 PM

Mystery Subsim #80
 
Here is the initial shot of Mystery Subsim #80
http://www.subsim.com/mystery/ms80a.jpg

Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

Ramius 12-17-08 05:44 PM

I know im a late starter but - Dos Boot :rotfl:

Ramius 12-17-08 05:46 PM

Ahhhhhh, looked at the wrong part - its called Sea Wolf :)

Onkel Neal 12-17-08 09:57 PM

Quote:

Originally Posted by Ramius
Ahhhhhh, looked at the wrong part - its called Sea Wolf :)

I like that kind of decisiveness!

Midway's Sea Wolf!
http://www.subsim.com/mystery/midway%20seawolf.jpg


About the game:

Quote:

Sea Wolf, Midway, 1976, electronic video game version of Sea Devil (1970), a submarine game where the player looks through a periscope to shoot ships on a black and white video monitor with a color overlay. Timed submarine game where player looks through a large periscope to aim at ships moving across the top of the screen. Torpedos are launched with a thumb button on the right handle of the scope. Mines floating across the screen can block players torpedoes. Fast-moving PT Boat (worth most points) is hardest to hit. Game ends when time expires. Bonus time is added when player reaches operator-selectable point level. Players look through a periscope to aim at ships. A targeting cross-hair and the number of torpedos remaining are seen through the scope. When the player has launched five torpedos, a red "RELOAD" light comes on momentarily. These are not shown on the screen, but are back-lit transparencies reflected inside the scope. Likewise, when ships are hit on the screen, an explosion "light" is reflected inside the scope. Torpedos are fired by pressing a thumb-button on the right-hand periscope handle. The most memorable and distinguishing sounds from this game have to be the sonar and the sound of the PT Boat racing across the screen.
Sea Wolf on Youtube

Mystery Subsim #81...soon.

Neal


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