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-   -   [TEC] SH5 Mission Editor Q&D Tutorial (https://www.subsim.com/radioroom/showthread.php?t=164578)

kylania 03-12-10 02:36 PM

[TEC] SH5 Mission Editor Q&D Tutorial
 
I've made up a quick and dirty step by step tutorial for the SH5 Mission Editor. It's all pretty basic. Place a ship, turn it into a convoy, place the player, do some triggers and events and stuff.

There's a few problems that aren't working quite how I wanted them, Objectives and the Radio Contact Report, but this will hopefully be a good starting point for new users.

Please let me know if you have any suggestions!

You can download the PDF from here:

https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh

Updated 4/9/2010:
Added information about Player Side changing *.misge vs *.mis saving.
Added information about viewing harbor overlays thanks to peri_reis' information.
Added information about Objectives

Also see this thread for lots of other good information about the Mission Editor and how to do things:

http://www.subsim.com/radioroom/showthread.php?t=163364

Ablemaster 03-12-10 02:41 PM

Kylania this is excellent work, just looked through your tutorial, very good. Sure this will help many of us, thankyou.

digitizedsoul 03-12-10 04:45 PM

WoW! Stunning effort kylania!

Will you please add this link to my [TEC] Mission Editor Discussion thread? I would love to have it included in the wealth of information already growing in that thread.

Thanks for your effort and time to produce this great doc!

lynx 03-12-10 09:22 PM

I like to make my own missions to play with the friendly in multiplayer, certainly your tutorial on the Mision Editor it is helpful for my.
:)Thank you very much Kylania, good work!:salute:

Safe-Keeper 03-12-10 10:32 PM

Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?

That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.

kylania 03-12-10 10:58 PM

Quote:

Originally Posted by Safe-Keeper (Post 1312179)
Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?

That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.

You do, but it's a drop down on the left side under Properties. To be honest I haven't tried a multiplayer mission yet. Still trying to work out how the objectives work in single player. They aren't doing what I expect them to do.

Sender 03-13-10 05:05 AM

Thanks, it will be very useful! :up:

coronas 03-13-10 07:36 AM

Easy & usefull!
Thanks, kylania!
:salute:

Ablemaster 03-13-10 10:19 AM

Done a couple of missions now, did one with 24 merch plus escorts, an historical mission, every time i find the convoy a couple of my DD are burning or sunk and the convoy seems in disarray. Remember the same problems from sh4 and 3 also. I'll keep trying can get the missions working fine just seems end results much the same though. Cant put it down to air raids etc, guess its just the scripting may adjust the screen and distances again and see how it gets on.

Safe-Keeper 03-13-10 11:14 AM

Quote:

You do, but it's a drop down on the left side under Properties. To be honest I haven't tried a multiplayer mission yet. Still trying to work out how the objectives work in single player. They aren't doing what I expect them to do.
Yeah, found the AI/HUMAN setting on my own, guess I didn't read the doc thoroughly enough:O:.

bigboywooly 03-13-10 04:50 PM

Very nice
Single missions and MP are written almost identical to SH3 and 4 though nice to see map notes will finally work ingame

Ablemaster 03-14-10 04:39 AM

Anyone know how to change the start time ie time of day as no matter what i change it to it always seems to start at 1200 midday, although my clock says 0000. Tried to start a misssin at 1000 changed the times everywhere i could think of but still starts at 1200. Anyone else noticed this?

kylania 03-14-10 04:49 AM

Quote:

Originally Posted by Ablemaster (Post 1314490)
Anyone know how to change the start time ie time of day as no matter what i change it to it always seems to start at 1200 midday, although my clock says 0000. Tried to start a misssin at 1000 changed the times everywhere i could think of but still starts at 1200. Anyone else noticed this?

I ran into that problem, you need to edit the mission file with a text editor and set Current Time to whatever you wanted it to be.

There's five fields for it.

Year=1942
Month=5
Day=13
Hour=8
Minute=0
CurrentYear=1940
CurrentMonth=1
CurrentDay=1
CurrentHour=0
CurrentMinute=0


That's what it defaults to in the *.misge. Just edit the Current ones to match the details above it.

Ablemaster 03-14-10 05:17 AM

Thanks Kylania, will do that cheers.

longdog499 03-14-10 06:57 AM

Thanks for the excellent tutorial kylania and your answer to Ablemaster also solved a problem I was getting after setting up a single mission where no matter what month I used in the drop down calender I was getting winter land and tree textures. The date also needs to be altered in the Mission File which solves the texture problem.:up:

Ablemaster 03-14-10 12:40 PM

Asking to be pointed in the right diretion here, been working on a mission for some time now its almost done, works fine and loads up no problems, just dont know how to get my own picture up on the briefing screen not sure where to start here, as in when you choose your mission from the list in Historical missions then click on the one you want then to the right of it is the brief and usually a map of operations.Getting my own map there is what im after any help appreciated.

Heres the map id like to place in the briefing screen.


http://i6.photobucket.com/albums/y24...1012-42-22.png

sergei 03-14-10 01:03 PM

Quote:

Originally Posted by Ablemaster (Post 1315167)
just dont know how to get my own picture up on the briefing screen not sure where to start here

I had a quick look at the tsr file for one of the supplied missions, The Fate of U110.

Opened into notepad it looks like this.

[Text]
MissionBriefing=<title>The Fate of U-110</title>|<subtitle>May 9th, 1941, The Atlantic</subtitle>||#u110.dds#0,0,470,372 |U-110 and U-201 were attacking convoy CB318 in the North Atlantic, when an escorting corvette responded with depthcharges. Severely damaged and forced to surface, the commander of 110 was surprised by two more destroyers on the attack run. You are the captain of U-201 and your mission is to urgently assist and prevent the destruction or capture of U-110. ||<subtitle>MAIN OBJECTIVE</subtitle>|Destroy all ships attacking U-110 before it is either sunk or captured!
MissionTitle=The Fate of U-110
obj=<b>DESTROY ALL THREE WARSHIPS ATTACKING U-110</b>||U-110 is under attack by 3 escorts! Hurry up and help them before it its either sunk or captured!

See in the first line the entry #u110.dds#
That is the link to the mission map. In that mission folder is a dds file called u110.
Amend your tsr file to include this image link.
Copy one of the map dds files from another mission into your mission folder, paste your map into it, rename it what you want, and amend the above entry accordingly.

I haven't actually tried this yet, I'm just surmising from what I see in the tsr file and mission folders.
Let us know how you get on. :DL

don1reed 03-14-10 01:04 PM

...about as handy as a pocket in a shirt, Kylandia. Well Done.

Ablemaster 03-14-10 01:13 PM

Thanks for the help Sergei, will let you know how it goes.

Cthulhus 03-14-10 04:24 PM

thanks you !!!


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