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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

gap 09-16-18 07:28 AM

Quote:

Originally Posted by Fifi (Post 2568897)
Guys, the Clear Water Surface add on doesn’t work with my graphic card, it seems.
I can see much better my submarine through surface, that’s right, but ships still have the SH3 look.
Can’t see the hull or keel through surface in museum.

Okay, sorry Fifi, then I am afraid the only working solution for you would be converting for good those dat units into granny objects...

Captain_AJ 09-16-18 09:07 AM

Hello
 
I am going to be the nasty Sub captain - I will say... First, off it is awesome to see all the new simmer's that are now discovering SH5 in its correct completely redone form in TWOs .. I wish to again thank VDR for making this mod the most stable MOD ever .. However as a veteran and a long time member of sub sim. I have a request. !! Can there be a thread that allows other captains as my self to discuss tactic's and is not having installation issues or a learning curve to play TWOS? Can New thread start where there is no talk of problems? issues or otherwise. But the discussion is based on campaign experience... It is becoming very boring to see the same thread and the same questions asked about installation issues or trying to figure out how to use manual targeting over and over again .. I have stopped supporting sub sim financially because of this. HELP moderator's Please

Respectfully AJ

Fifi 09-16-18 12:33 PM

Quote:

Originally Posted by Captain_AJ (Post 2568939)
I am going to be the nasty Sub captain - I will say... First, off it is awesome to see all the new simmer's that are now discovering SH5 in its correct completely redone form in TWOs .. I wish to again thank VDR for making this mod the most stable MOD ever .. However as a veteran and a long time member of sub sim. I have a request. !! Can there be a thread that allows other captains as my self to discuss tactic's and is not having installation issues or a learning curve to play TWOS? Can New thread start where there is no talk of problems? issues or otherwise. But the discussion is based on campaign experience... It is becoming very boring to see the same thread and the same questions asked about installation issues or trying to figure out how to use manual targeting over and over again .. I have stopped supporting sub sim financially because of this. HELP moderator's Please

Respectfully AJ

Good idea :up:

THEBERBSTER 09-16-18 01:38 PM

A Warm Welcome To The Subsim Community > sephra
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below

Jimbuna 09-17-18 06:30 AM

Welcome to SubSim sephra :salute:

Merboe 09-17-18 03:44 PM

Disabled Unrealistic Commands_(ini files)_v1.01

Is there a way to get back the sonar ping function?
I was looking through all kinds of files, but I couldn't find anything and the readme doesn't say which files have been altered.


Would be great if you had some info for me. Thanks.

Fifi 09-18-18 04:54 AM

@ Vecko:

I think i managed to deactivate the collateral damage patch without any CTD :yep:
In addition to the deactivation of collateral damage, i deactivated the Zone (box) AP damage when zone (box) damaged.
In TDW description it says « require Collateral Damage patch to be enabled or will cause CTD »
So they have to be both activated or deactivated to avoid CTDs :03:

So far no problems :salute:

vdr1981 09-18-18 09:33 AM

Quote:

Originally Posted by Merboe (Post 2569070)
Disabled Unrealistic Commands_(ini files)_v1.01

Is there a way to get back the sonar ping function?
I was looking through all kinds of files, but I couldn't find anything and the readme doesn't say which files have been altered.


Would be great if you had some info for me. Thanks.

You'll have to take original .ini file from latest TDW NewUis mod and replace it. Full name of the file in question can be read on TWoS UI_Cmd add-ons. However, I can not confirm for sure that the file is still compatible...

vdr1981 09-18-18 09:34 AM

Quote:

Originally Posted by Fifi (Post 2569119)
@ Vecko:

I think i managed to deactivate the collateral damage patch without any CTD :yep:
In addition to the deactivation of collateral damage, i deactivated the Zone (box) AP damage when zone (box) damaged.
In TDW description it says « require Collateral Damage patch to be enabled or will cause CTD »
So they have to be both activated or deactivated to avoid CTDs :03:

So far no problems :salute:

I totally forgot about that dependency.Happy hunting!:salute:

Fifi 09-19-18 02:06 PM

Vecko or Peter, in the in game ship journal (not viewer), is there a way to get the entry button unticked (the second one bottom right of journal) for every time?

At each save load, plenty entries i don’t want (same as the ones in message box) are polluting the journal.

Furthermore, the journal use isn’t very intuitive. Is there any tutorial for the journal use?

THEBERBSTER 09-19-18 03:23 PM

Hi Fifi
The Ships Journal is something I have never used so cannot help you, sorry.
Peter



vdr1981 09-19-18 04:23 PM

Quote:

Originally Posted by Fifi (Post 2569344)
Vecko or Peter, in the in game ship journal (not viewer), is there a way to get the entry button unticked (the second one bottom right of journal) for every time?

At each save load, plenty entries i don’t want (same as the ones in message box) are polluting the journal.

Furthermore, the journal use isn’t very intuitive. Is there any tutorial for the journal use?

Only if you can find appropriate options in OFEV. If not, you'll have to set up your journal entries every time you load the game.
I'm not aware of the tutorial...

Fifi 09-20-18 01:44 AM

Thanks, journal is not essential tool anyway on this fantastic TWOS mod.
I just don’t understand some of it’s fonctions or logics...i’m Too much nick picking :k_confused:

Fifi 09-21-18 05:58 AM

Small head up:

Took some damage with armed ships in convoy...seem a lot more realistic with the 2 patches disabled in generic patcher! :up:

This is perfect. Only some parts of my hull (don’t recall the exact terms) get damaged.
2 or 3 parts instead of usual dozens... furthermore nothing inside my sub, wich is more realistic because of their merchants light armaments .

:yeah: :salute:

ÉDIT: i managed to get the journal exactly how i wanted.
No more unwanted messages in it, only what i type writing.
The settings are kept in every save/load now.
I had to change settings in OFEV, in ships journal tab.
In ships journal message box at game start, I changed the bit 1 default value to zero.
That did the trick …

Fifi 09-22-18 05:22 AM

:oops: Something new to me in latest TWOS about missions:

- when i choose a mission in bunker, i can see more than one (east coast England/west coast England/Scapa fortress etc)
So i choose one (because we can only choose one) but what happens if i interact with an other in same patrol?
Meaning if i have enough time and ammos after my west coast patrol, and decide to go for Wesserubung because it will end before i dock in bunker, will i encounter what it is supposed to be out there? And will i be credited for operation Wasserubung accomplished?
:hmmm:

vdr1981 09-22-18 11:45 AM

Quote:

Originally Posted by Fifi (Post 2569662)
:oops: Something new to me in latest TWOS about missions:


Meaning if i have enough time and ammos after my west coast patrol, and decide to go for Wesserubung because it will end before i dock in bunker, will i encounter what it is supposed to be out there? And will i be credited for operation Wasserubung accomplished?
:hmmm:

Of course...:yep: your personal missions (the one requested in the bunker) are not so important after all. You'll find a link in quick start manual for additional info about campaign concept...

EDIT: Here...:salute: http://www.subsim.com/radioroom/show...postcount=3816

Lanzfeld 09-23-18 07:25 AM

Ships shouldn’t burn so much
 
Great mod collection!

A request....Unless they were a tanker, very very few ships actually caught fire when hit with the torpedo. They just would start sinking. No fires involved. I find it very very silly that most of the ships in this game burn when hit with a torpedo. Is there anyway to correct this?

Fifi 09-23-18 10:12 AM

^^^^ With additional TWOS mod (Less Fire and explosions but more smoke) it happens ships don’t catch on fire, but not each time.
One of my last victim didn’t even smoke or catch on fire...just sunk quietly.
I much prefer this mod than stock Hollywood explosions.

palmic 09-23-18 04:55 PM

When i see todays weather in europe, i remember more and more das boot movie. Season is comming :D:up::arrgh!:

vdr1981 09-23-18 05:49 PM

Quote:

Originally Posted by Lanzfeld (Post 2569805)
Great mod collection!

A request....Unless they were a tanker, very very few ships actually caught fire when hit with the torpedo. They just would start sinking. No fires involved. I find it very very silly that most of the ships in this game burn when hit with a torpedo. Is there anyway to correct this?

We talked about this before if I remember correctly?:hmm2:


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