For the record, uplay does not seem to pull down the most current version of the game. You have to update once it's "ready" to play.
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Snapshot changes: Remark Since TWoS v1.05Carriers/Airbases launch aircraft when contact detected patches are disabled by default because ... [QUOTE] In SHSim.act Artillery(Coastal defense) are disabled - that`s ok? Thank`s to you to making this Ubi-scum playable ! Oh ! didn`t see that someone have the same Question just a little time ago - sorry |
1.04 to 1.05
Just a quick question for the less comp savvy among us. To upgrade to 1.5 do I just replace 1.4 with 1.5 in the JSGME or do I have to delete the game and do a fresh install?
Cheers |
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Regards. Fitzcarraldo :salute: |
This is an interesting point.
Personally I prefer to uninstall SH5 having kept my saved games, then re-installing after having used a registry cleaner. This is made easier as both the applications for TDW's GFP and OFEV are both standalones and not installed from within the mega mod. Peter |
THANKS VDR!
After a looooong time reinstalled SH5 and gave it a try with your mod...
It works like a charm!:yeah: Virtually flawless, CTDs and stability NO issues, actually playable and custimizable... Hooked again.:dead: GREAT JOB on you and all modders, THANKS VDR! :rock: All the best, Trebb. |
XO Dialog
I have two questions. The ship ID never changes even when I have the ship selected in the SOAN.
[IMG]http://i1288.photobucket.com/albums/...psccr8f6ns.jpg[/IMG] Should that indicate Cimarin Class Tanker? [IMG]http://i1288.photobucket.com/albums/...pswrqkuskp.jpg[/IMG] Also, every time I go to map screen and back, the mast height resets. Is that a bug? Andrew |
Hi DR
Your XO only tells you that there is a target but not what it is. That is your job to find out unless you are using the Wind And Smoke addon mod. You have to first identify the target by using the periscope. Call up the recognition by pressing the shortcut key 'E' Find the target. Lock it with the 'Space key'. Send the mast height to the TDC. You will see the target identified in the TDC. Then you can use the stadimeter to get the targets range. Peter |
Because there will be no other uboot sim in the near future a question: Are there modders in the TWOS steel crew that would spend some time to improve the game even more? Like more crew in the uboot and more alive reactions when they are relaxed or when they are under attack; or better water grafics, ship textures, more alive ships etc. This all could be funded with a volunter money give away. I would spend some dollars :D Ever thought of something like that?
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Hi MCM
IIRC Vecko answered the crew additions not long ago why this was not practical due to to putting an even heavier load on the graphics and causing ctd's. Peter |
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And the mast height resetting itself is just an annoyance I guess? |
Hi DR
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And the mast height resetting itself is just an annoyance I guess? I expect Vecko will know. Peter |
Wind & smoke
Sorry guys, but i haven't found wind & smoke addition description anywhere nor via google.
at first i thought it adds realistic smoke effect based on wind (off course :) ), but it should not make the game easier, i assume it contains different things. Is there some description for it? Thank you. |
Just installed Wind & Smoke, now my issue is fixed.:salute:
Palmic - the description should be in the Mod file. |
Hi all, ---
first I want to thank you guys for this great mod pack. I assume you spend more time to this game then Ubisoft in total. Thanks for that! -- Although I have a problem. Docking ships in some ports e.g. Southend are dancing around. I spend some time to pass the defences and everything I got are some epileptic ships i cant kill. Can anyone help me? (installed everything propperly with the "how to install" video) |
Hi Guys
The 'Wind and Smoke' addon mod is as it states an additional mod that can be found both in the main TWOS mods folder and also in the mod update No. 03 mods folder. It is purposefully listed as mod number 5 so it can be enabled correctly in JSGME using the TWOS mod number. The main purpose of this mod is to put back the 'Gunner's Identify Icon' that will identify the targets automatically in the TDC for you. The mods folder in each update will show you any mods that have been updated or introduced since the main mod or the previous update. The Wind And Smoke addon mod should not be used if you are using real navigation. Peter |
I have a question. I'm not entirely sure it belongs here but probably in the individual's mod's forum, but I'm not sure which mod this covers.
As far as mini map and big map options settings... how can I make them persistent? Is there a cfg file somewhere I can edit? Additionally map marker color is never persistent. Can that be changed as well? |
Hi ual
Not sure what you mean by 'persistent'? You can use the 'Tab' key to operate both maps. Map marker you mean the map tools in general? Post #41 Changing The Map Colors In TDW's Generic File Patcher Peter |
Thank you for previous response :salute:
..I have one extra :) Dont you know someone which keys controls heading (or even depth if possible) with new UI in bottom left? Unfortunately i dont know even name of that mod UPDATE - i found it: its mapped to Q/E, but these are reserved by another mods, best is to switch "compass bar" to "control by shortcuts" so you'll toggle round clickable compass control by click on the bar. Then you can control heading even by mouse-over scrolling (with shift precisely) - GREAT! |
Each of the maps have an options button. Said option never stay the same between plays. Every time I boot the game I have to turn all my cheater map options on again. Then with the ability to draw on the map, the default pencil color is grey, and hard to see. Someone added a color change feature but the color never stays persistant after reloading the game.
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