SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Indie Subsims (https://www.subsim.com/radioroom/forumdisplay.php?f=174)
-   -   Global Conflict Blue (GCB) 0.8.3 released (https://www.subsim.com/radioroom/showthread.php?t=94080)

Dust 06-05-06 02:20 AM

Global Conflict Blue (GCB) 0.8.3 released
 
http://www.gcblue.com/files/install_...v_20060602.exe

a new development version.

:ping:

Seeadler 06-05-06 06:09 AM

GCblue.exe crashed after start with error:

---
AppName: gcblue.exe AppVer: 0.8.3.1 ModName: msvcp80.dll
ModVer: 8.0.50727.42 Offset: 0007f923
---

stdout.txt (all other logfiles are emty)
Code:

Using position registry
20 / 648 map tiles available
Game constructor success
Time init success
Creating OGG streamer
Using OpenAL EAX2.0 extension
Success - Create OGG streamer
InitOpenAL - Initializing buffer 0.....1.....2.....3.....4.....5.....6.....7.....8.....9.....10.....11.....12.....13.....14.....15.....
InitializeSound() completed
Loading unknowns:

My system:
- AMD64 X2 4400 (dual core)
- 2GB Ram
- GeForce 7800GTX

Dust 06-05-06 06:34 PM

try http://www.gcblue.com/files/install_...v_20060605.exe

you use xp with the latest patches?

Seeadler 06-05-06 07:28 PM

Quote:

Originally Posted by Dust
try http://www.gcblue.com/files/install_...v_20060605.exe
you use xp with the latest patches?

The same error with this version on WinXp Pro SP2 + Nvidia 84.21:-?

The last version which works fine on my system was 0.71, the 0.8.x versions crashing or producing graphic distortions on the screen.

Is the CVS version up-to-date? I could try to compile it for myself!

Dust 06-05-06 08:15 PM

if you could build the code on your system it would be very helpful to troubleshoot the problem. dewitt canīt reproduce the error.

look also into the gcb forum.

:ping:

FERdeBOER 06-06-06 01:31 AM

I had no problems running it on XP+SP2 and Nvidia.

Nice work!! :up: :up: When the game is finished will be very fun!

Seeadler 06-06-06 06:15 AM

Now it works!

vcredist_x86.exe does not install the runtime dll's on my system, neither from the installer or executed it manually. I have copied now myself the VC8 dll's from my VisualStudio Pro 2005 into the System32 dir.

little bug:
- scenario: database mod test1
the GunTest Boat operates under water ;)

http://img151.imageshack.us/img151/2...lue12gv.th.jpg

Dust 06-09-06 03:09 AM

http://www.gcblue.com/files/install_...v_20060608.exe

with some improvements like
Quote:

- Enhanced landing menus. Added a "Return to base" option and changed "Land at" to list compatible airfields and carriers within 500 km, sorted by range.

- A version of Raven58's scenarios are included, but download from scenarios forum to get latest. http://www.gcblue.com/phpBB/viewforum.php?f=6
:ping:

Dust 06-11-06 06:30 PM

http://www.gcblue.com/files/install_...v_20060611.exe

Quote:

- Added a page feature to the mount status panel. This lets you flip between banks of 8 launchers for units with lots of mounts. See test boat in Test/Launcher10test for example.

- Added simple ground vehicle model. Need to add setup/takedown behavior so that SAMs can't be launched while on the move (unless desired). See Test/MobileSAMtest scenario for example.

- Added capability for missiles to carry torpedoes (guided anti-sub rockets). See Test/ASROCTest for example.
and several other fixes

:ping:

Dust 06-12-06 07:37 PM

http://www.gcblue.com/files/install_...v_20060612.exe

several fixes

:ping:

Dust 07-14-06 06:02 AM

http://www.gcblue.com/files/install_...v_20060713.exe

mainly improved database. some changes at other stuff like radar.

:ping:

Dust 08-22-06 07:41 PM

http://www.gcblue.com/files/install_...v_20060822.exe

Has merged database and extended map color range.

:ping:

Dust 08-27-06 07:03 PM

http://www.gcblue.com/files/install_...v_20060827.exe

more log infos, if you get an error please post in the gcb forum
http://www.gcblue.com/phpBB/viewforum.php?f=4

:ping:

Dust 09-03-06 04:00 AM

http://www.gcblue.com/files/install_...v_20060902.exe

some sound improvements

:ping:

Sulikate 09-03-06 07:06 AM

Wow, looking much better now.

Dust 09-06-06 08:53 AM

http://www.gcblue.com/files/install_...v_20060905.exe

Quote:

- OpenAL 1.1 sound fix
- Auto attack added to popup menu
- Auto refuel task script added
- Auto loadout selection added to airbase platform gui. Select between "Empty", "AAW", "ASuW", "ASW", "Strike" to have AI equip aircraft with loadout.

XabbaRus 09-09-06 07:54 AM

I runs very slowly on my system

P4 3.2 Ghz 512 MB RAM
ATI X300 c/w 128 MB RAM, not a top card but plays pretty much everything else, latest drivers installed.

Takes a long time to load up and when looking at the units they rotate very slowly and take a long time to switch between units.

Dust 09-16-06 09:16 AM

http://prdownloads.sourceforge.net/g...1.exe?download

Quote:

Summary: GCB 0.8.3 Released *** Bug fixes ***

- Fixed flicker that occurred sometimes when opening popup menu

- Updated OpenAL to 1.1. Fixed sound crash problems some systems were experiencing

- Fixed bug that would cause some aircraft to circle endlessly while trying to land.

- Fixed bug that would always unload first launcher with matching item when using
drag-drop unload in panel GUI

- Fixed crash that occurred when unit is selected that uses more than 8 launchers

- SetUnitLauncherItem should now work with aircraft within airfield and carrier objects



*** Database ***

- Increased the launcher count to 16 in generics, air, and sub tables

- Added AngleError_rad field to ballistic table. This allows gun accuracy to be adjusted.

- Added PayloadClass to missile to support asroc's

- Eliminated the character limit for database names.

- Added IsCarrierCompatible field to generics, air, sub tables to indicate which
aircraft are capable of landing on carriers. (Sub table is affected because of
class structure.) Easiest way to add field is to export table to CSV, delete table,
add column in CSV, then import back into sqlite.

- Added "mod" database feature. This allows addional databases to be loaded at the
beginning of a scenario. Additional database files will augment or overwrite entries
in the stock database in local memory. See Scenarios/Test/DatabaseModTest.py which
loads database/test_addon.db as an example. (Need to add feature to restore database
to stock as well.)

- New database viewer to browse database (in-game popup with 'i' key when unit selected)



*** Gameplay ***

- Expanded scenarios (thanks to raven58) and database content (amraam and raven58)

- Enhanced landing menus. Added a "Return to base" option and changed "Land at" to
list compatible airfields and carriers within 500 km, sorted by range.

- Updated and enhanced auto attack script to automatically attack targets

- Radar target and sensor height is now based on 3D model dimensions for surface ships

- Added capability for missiles to carry torpedoes (ASROCS, guided anti-sub rockets).

- Added simple ground vehicle model. Need to add setup/takedown behavior so that SAMs
can't be launched while on the move (unless desired).

- Added ECM sim model. Simple barrage jamming for now. Quirk in system that
allows ESM to identify ECM sources.

- Added unit cost to database. This will act as a default scoring value for kill/loss
adjustments. Also can be used for purchase cost in multiplayer.

- Added score features to establish value for objectives and track kill/loss balance



*** GUI ***

- Expanded map scrolling to all directions

- Hooking an object in the unit summary window (upper left) will now center the map
on it if it is not in the current view

- Added feature to gray loadout automation buttons for loadouts that are
not available

- Adjusted map contrast to better represent maps with high terrain

- Added map mode submenu to main popup menu to switch map color scheme from
within game

- New icons for carriers and airstips

- Added scrollbars to database viewer

- Updated mission editor to use multiple menu pages for the db classes with large
numbers of entries

- Added a page feature to the mount status panel. This lets you flip between banks of
8 launchers for units with lots of mounts.

- Added lat/lon lines back

- Changed zoom behavior to use hooked unit as center of zoom

- Added a feature to hit 'r' to bring up a range circle centered on the hooked unit/track.



*** General ***

- Upgraded to OSG 1.0

- Upgraded code for vc8 compiler
@xabarus, i use amd1700, 512mb, geforce2mx. it dosnīt run but it works. the time between switching units in the overview isnīt about the graphic card, it needs some time to load the data from disc. maybe run a disc defragmenation?

XabbaRus 09-16-06 10:58 AM

Disc is defragged just fine, even the 3d units were rotating very very slowly, switching between menus also very slow. I installed an earlier release of GCB some time ago and that was also very slow.

Dust 09-16-06 12:14 PM

Quote:

Originally Posted by XabbaRus
Disc is defragged just fine, even the 3d units were rotating very very slowly, switching between menus also very slow. I installed an earlier release of GCB some time ago and that was also very slow.

is the rotaring in the scenario section also slow? you can manually turn them. in the database section itīs by default so slow.

if someone else with an ati card can confirm this? not sure, maybe it has something todo with it, my age old nvidia 2mx runs it ok and that card is much older than yours. :hmm:


All times are GMT -5. The time now is 08:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.