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-   -   Real TDC Mod (T. Vh. Re. S3) / Beta release! (https://www.subsim.com/radioroom/showthread.php?t=244825)

Ruby2000 04-26-20 08:13 AM

Real TDC Mod (T. Vh. Re. S3) / Beta release!
 
Hi,

Initial public beta release is already available in Steam Workshop.

https://steamcommunity.com/sharedfil...?id=2071624443

Additional basic usage and detailed tecnical guides for this mod will be available soon.

Two small videos about the basic elements of our original TDC "T. Vh. Re. S3" and how to use it.

English:
https://youtu.be/SoUaf-UaNMs

German:
https://youtu.be/6YSoVXKOt0w

some screens:

https://steamuserimages-a.akamaihd.n...letterbox=true


https://steamuserimages-a.akamaihd.n...letterbox=true


https://steamuserimages-a.akamaihd.n...letterbox=true


https://steamuserimages-a.akamaihd.n...letterbox=true

Have fun and good hunting!

Cheers Ruby

nazaka 04-26-20 05:49 PM

Hi,

First of all, excellent mod, I'll test it in my next game.
I just saw the video presentation, and one thing surprised me: the update of the distance by the TDC.

I know it's a feature that the American submarines had, but for the Germans it's a different story.
I'm playing SH5 right now with the TWOS mod, and I have to update the distance before every shot. Otherwise, it stays at the last indicated value.
I'm no expert in the field, but this is the only detail that jumped out at me.

Rwearjr 04-26-20 11:44 PM

Beautiful work Ruby, TY for your efforts. Like one of the previous postings said, I am having more fun than the law allows playing this game, and this mod should be a wonderful- immersion enhancing addition. Will add in as soon as I start a new scenario. Perhaps along with new update (fingers crossed.)
Happy Hunting......

derstosstrupp 04-27-20 06:45 AM

Quote:

Originally Posted by nazaka (Post 2666414)
Hi,

First of all, excellent mod, I'll test it in my next game.
I just saw the video presentation, and one thing surprised me: the update of the distance by the TDC.

I know it's a feature that the American submarines had, but for the Germans it's a different story.
I'm playing SH5 right now with the TWOS mod, and I have to update the distance before every shot. Otherwise, it stays at the last indicated value.
I'm no expert in the field, but this is the only detail that jumped out at me.

That’s spot on. Whereas the American device had a position keeper, the German one did not. However, the German one had a feature called “Lage laufend”, which in this mod, and in reality, was the switch at the bottom to tell the computer to update AOB as the bearing changed (ie the optics were moved).

The Americans use their TDC as a tool to refine the solution, whereas the Germans used theirs simply as a calculating device for the gyro angle. The Germans tried to shoot at the smallest Gyro angles possible, thereby eliminating range from the equation.

Ruby2000 04-27-20 08:59 AM

HI

Thanks guys for the great feedback! :Kaleun_Salute:

Cheers Ruby

nazaka 04-27-20 09:17 AM

Quote:

Originally Posted by derstosstrupp (Post 2666467)
That’s spot on. Whereas the American device had a position keeper, the German one did not. However, the German one had a feature called “Lage laufend”, which in this mod, and in reality, was the switch at the bottom to tell the computer to update AOB as the bearing changed (ie the optics were moved).

The Americans use their TDC as a tool to refine the solution, whereas the Germans used theirs simply as a calculating device for the gyro angle. The Germans tried to shoot at the smallest Gyro angles possible, thereby eliminating range from the equation.


Okay, that makes me feel better. The German system automatically updates only the AOB and not the distance like the American system.
Ruby2000, you'd have to change that to have a historically valid system. Sorry :oops:

Rhodes 04-27-20 03:11 PM

Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but...:D Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.

Ruby2000 04-27-20 03:59 PM

Hi nazaka,

the distance is not automatically updated. Where did you see that? I'm using the stadimeter for that.

Cheers Ruby

Ruby2000 04-27-20 04:01 PM

Quote:

Originally Posted by Rhodes (Post 2666554)
Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but...:D Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.

Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby

derstosstrupp 04-27-20 04:24 PM

Quote:

Originally Posted by nazaka (Post 2666499)
Okay, that makes me feel better. The German system automatically updates only the AOB and not the distance like the American system.
Ruby2000, you'd have to change that to have a historically valid system. Sorry :oops:

Ruby’s implementation is correct.:yep:

Ruby2000 04-28-20 06:15 AM

HI,

A new video about the TDC-Mod. Have fun!

https://youtu.be/Wkl3wTVhzLE

Cheers Ruby

Rhodes 04-28-20 11:18 AM

Quote:

Originally Posted by Ruby2000 (Post 2666570)
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby


I am sorry to bother, but the mod does not appear in the mods section of the launcher. I already subscrived to the mod and also change to unstable in the beta section of the proprieties menu in the steam launcher (do not know if that is required).

Any tutorial how I have to do it?

Ruby2000 04-28-20 11:39 AM

Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby

nazaka 04-28-20 11:57 AM

Quote:

Originally Posted by Ruby2000 (Post 2666570)
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby


My bad, I skipped the part where he updates the distance.
that'll teach me to want to see the video faster.


Sorry, :salute:


And so it's perfect.
I can't wait to see how it plays out. :yeah:

Ruby2000 04-28-20 12:20 PM

Hi,

all Right and no problem nazaka. Thanks for your feedback! :up:

Cheers Ruby

Rhodes 04-29-20 04:17 AM

Quote:

Originally Posted by Ruby2000 (Post 2666740)
Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby


Hello, thank you. Already enable the mod.

So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable. :up:

Ruby2000 04-29-20 05:40 AM

Hi, Rhodes,
very good! Have fun and good hunting! :Kaleun_Thumbs_Up:

Cheers Ruby

Sparkcat46 05-04-20 02:58 PM

Jeez, 4500m running parallel at 10 knots!
I am having an issue when firing salvos with the TDC, the second eel runs very slowly and seems to have the wrong data compared to the first one which runs correctly. I also have an issue when lowering the periscope below the waterline because the periscope bearing starts changing but I am not moving it left or right and so the gyro starts rotating drastically. not sure if it was just the game having some issues, will test again soon But thanks very much really enjoying the TDC!

Ruby2000 05-04-20 03:50 PM

HI Sparkcat,

maybe you have two different torps?! Then you have to choose the speed from the slowest torp. And don't forget to set the speed in the torp-UI as well.

Have fun and good hunting!

Cheers Ruby

Ruby2000 05-06-20 10:12 AM

Hi,

a new Version für the TDC-Mod ! V 1.6

Compatible with B126 and B127 P2 now!

Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode


http://www.dev.wewh.de/ub/tdc_red.jpg


http://www.dev.wewh.de/ub/tdc_blue.jpg


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