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-   -   [REL] Hires Typ VII U-Boat skin set for OM (https://www.subsim.com/radioroom/showthread.php?t=167404)

GlobalExplorer 04-09-10 05:20 AM

[REL] Hires Typ VII U-Boat skin set for OM
 
These were originally made by FUBAR for SHIII, and all credit for the skins belongs to him.

I only did the necessary arrangements until they were ready for SHIV, and tested every one. They were made for my own use first but I think I should make them available for everyone.

All are JSGME compatible, high resolution and ready for use with OM.

In most case I have already made two separate downloads for VIIB and VIIC. If there is only one they can be made ready for the other by renaming a few files.

About the different variants

There is always one variant that is Fubars original, ready to use with SH4 UBM + OM.

In addition I also made slightly modded versions, which I think come out better in SH4. They are:

- less saturated
- less blue
- greyer
- brighter
- more contrast

With the intended result that the colors in-game are more restrained and less saturated.

Best try it out and see what you like more .. If you are in doubt which to use, you should take fubars originals.

A word about the philosophy: I want plain, worn and weathered boats. Essentially grey, without fancy color schemes. I don't even use tower emblems.


Fubars Typ VIIB 'Plain' (early war)
original version Typ VIIB ->download
http://www.global-explorer.de/FILES/...IB_plain_s.jpg
Fubars Typ VIIC 'Das Boot' (mid war)
original version Typ VIIC ->download
http://www.global-explorer.de/FILES/..._DasBoot_s.jpg
modded version Typ VIIB -> download
http://www.global-explorer.de/FILES/...t_mod_v1_s.jpg
modded version Typ VIIC -> download
http://www.global-explorer.de/FILES/...t_mod_v1_s.jpg
UPDATE 2011-10-26: This file removes the camo pattern from turm 2: www.global-explorer.de/FILES/20111026/7c_Turm2.7z

Fubars Typ VIIC 'Grau 58'
original version -> download
http://www.global-explorer.de/FILES/...C_Grau58_s.jpg
modded version Typ VIIB -> download
http://www.global-explorer.de/FILES/...8_mod_v4_s.jpg
modded version Typ VIIC -> download
http://www.global-explorer.de/FILES/...8_mod_v4_s.jpg
A comment to the next two skins 'U-552' and 'Winter'. In my opinion SH4 makes them come out too blue in sunlight, and they could use a little adjustment. I had already uploaded preliminary revised versions but it turned out I have overfiltered them, so I have put here only the original versions.

Fubars Typ VIIC 'Winter'
original version Typ VIIC -> download
http://www.global-explorer.de/FILES/...C_Winter_s.jpg http://www.global-explorer.de/FILES/...Winter_1_s.jpg

Fubars Typ VIIC 'U-552'
original version Typ VIIC -> download

http://www.global-explorer.de/FILES/...IC_U-552_s.jpg

conus00 04-09-10 07:33 AM

These look really good. Will be downloading some of them.

Could you, please, tell me what enviromental mods are you using?
The water in these twos hots looks great!

http://www.global-explorer.de/FILES/...oot_mod_v1.jpg
http://www.global-explorer.de/FILES/...u58_mod_v4.jpg

GlobalExplorer 04-09-10 08:01 AM

That's easy. Simply install OM and OMEGU in the prescribed order:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2
OMEGU_v300
OMEGU_v300_Patch5A

I have no further mods which change graphics.

Graphics settings:

In-game: Everything maxed out, but fcs disable Post Process Filters!! It gives nothing but overbloom, like in a XBOX game.

Make sure that you have Anti aliasing working! I had to set resolution to 1400x1050 (4:3) instead of a 1680x1050 (16:10). Force AA and AF through driver. Otherwise it would not work.

From what I've seen in this board I would estimate 2/3 of the screenshots published have no working Anti Aliasing ;)

PS: Even without Post Processing there will be that damn glowing of crewmen, does somebody know a solution for that?

conus00 04-09-10 08:06 AM

Thanks a lot! Will give it try...

CCIP 04-09-10 08:18 AM

:yeah:

Thanks a whole lot! Too bad I'm going away from my SH4 PC for more than a week, so I can't try these - but actually I was really looking for these. I do like the OM skins, but the camo'd VIIC was a little too fancy for me. Always wanted my plain grey back :)

Hitman 04-09-10 09:22 AM

Thanks for hosting the revised skins :up:

But isn't the Schlickgrau 58 in fact an early war paint scheme? :hmmm:

I know in any case that the light grey was also an early war one, because U99 was painted like that, but IIRC the very famous U-47 was actually painted in SG 58 :yep:

GlobalExplorer 04-09-10 01:38 PM

Hitman I have no idea why I wrote this, and I have already removed it.

Quote:

Originally Posted by CCIP (Post 1353465)
:yeah:

Thanks a whole lot! Too bad I'm going away from my SH4 PC for more than a week, so I can't try these - but actually I was really looking for these. I do like the OM skins, but the camo'd VIIC was a little too fancy for me. Always wanted my plain grey back :)

Great. CCIP, actually it was your screenshots in the Pacific forum that motivated me to install SHIV again! And I spent a lot of time trying to replicate the look of your screens ;)

alexradu89 04-11-10 09:43 AM

Quote:

Make sure that you have Anti aliasing working! I had to set resolution to 1400x1050 (4:3) instead of a 1680x1050 (16:10). Force AA and AF through driver. Otherwise it would not work.
Can you tell me how do I do that ? I have an Nvidia card. :salute:

GlobalExplorer 04-11-10 12:36 PM

Simply go to your drivers control center (Forceware for NVidia cards) and set AA and AF to values that you card can handle. What I mean with 'force AA' is to uncheck 'application controlled', for that doesnt work in SHIV.

GlobalExplorer 04-12-10 08:33 AM

If you use a VIIC you may have noticed the Turm VII/2 uses a different texture file (7c_Turm2.tga) and is not compatible with the ones from fubar. That's the reason you still see a camo scheme on the turm ,which is the embedded texture from the dat (not a very good one imo).

It seems to be related Zeewolfs fixes to the Turm.

I know currently no ideal solution for this. I can use the Turm VII/2 dat from GWX to get the default texture mapping, but I see no crew, and it certainly breaks all fixes made by Zeewolf.

Maybe someone else has an idea what could be done with Turm 2.

Sepp von Ch. 08-12-11 05:15 AM

Would be please possible to modify your grat U-552 skin so:

(two red devils and little 7th flotilla "bull")

http://s3.postimage.org/33mksb684/u55203fr4.jpg


and adjust this great GWX VIIC/41 skin for SH4 (OM+OMEGU)?

http://s3.postimage.org/33my0ly6c/fubarok7.jpg

GlobalExplorer 10-25-11 03:32 PM

Hi.

I am afraid modifying the turrets is very tricky.

But if you're still interested I can tell you what you have to do:

For VIIC / Turm 2 modify 7c_Turm2.tga.
For all the other turrets the turret skin is in the bottom half of:
NSS_Uboat7c_hull.tga (VIIC)
NSS_Uboat7b_hull.tga (VIIB).


As to converting Type II skins, I may do that in the future. But the requisite is you provide download link to the skin ...

GlobalExplorer 10-25-11 04:13 PM

By the way, today I opened SH IV for the first time since a year.

All downloads are still there. In most of the VIIC versions Turm 2 is probably still borked. The reason is that they miss an updated 7c_Turm2.tga.

Please let me know if anyone downloaded the skins and had a problem with that.

GlobalExplorer 10-26-11 07:03 AM

A small fix for turret 2 was added.

captgeo 03-21-14 06:59 PM

Hello, I know its an old thread but do these skins still work?

Sailor Steve 03-21-14 08:55 PM

Nothing has changed in the graphics department. I don't see why they wouldn't. Of course the easy way to find out would be to download and install one with JSGME.

captgeo 03-21-14 09:43 PM

thanks Steve will give it a try

GlobalExplorer 03-22-14 04:52 AM

Yes, they will work as usual. There are only graphic files included (tga), so you can even install them while at patrol or even SH4 running. Some textures will require a complete restart of SH4 others while others are updated when you reload a savegame.

Btw I have some much better skins for type VII and IX now, and I will upload them too.

GlobalExplorer 03-22-14 05:02 AM

Ok, since there still seems to be interest, here are up to date versions ... The skins are fubars which I have re-colored extensively. Credit should go to him and his wonderful work.

Type VIIB (and most VIIC versions)

First the skin that I mostly use for the type VIIB. What I wanted is an essentially "grey" skin that looks like German U-boats appear on pictures, and I spend a long time getting the grey "right". Like all VII's in OM it will look better in all overcast conditions and not so good in very bright sunlight, where boats appears almost blue no matter what texture is used. There is not much I could do about that, but I still like it more than any other paintjob I have seen ..

It will also work on the VIIC with turm 1 and 3, but on turm 2 another texture will be used that looks not so good.

http://www.global-explorer.de/201403...ic_20140322.7z

http://www.global-explorer.de/201403...c_20140322.jpg


Type IXC and IXC/40

Second a heavily weathered, grey green IXC and IXC40 that I have been enjoying a lot myself.

http://www.global-explorer.de/201403...ed_20140322.7z

http://www.global-explorer.de/201403...d_20140322.jpg

GlobalExplorer 03-22-14 01:03 PM

Another small update for the IXC / IXC40

Before I forget which files I have to put in, here is the very latest weathered, grey-green IXC and IXC40 I have made, very very similar to the last one but some small things are changed like the color of the tanks, the deck planking, and some other things.

These files can also be made to work with IXA/IXB but some files need to be renamed, if you want to do so check your Textures/TNormal/tex folder for the exact file names.

Simply put in JSGME and install this texture update.

http://www.global-explorer.de/201403...ed_20140323.7z

http://www.global-explorer.de/201403..._20140323a.jpg

http://www.global-explorer.de/201403..._20140323b.jpg


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