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-   -   New game: Crash Dive (https://www.subsim.com/radioroom/showthread.php?t=213944)

PanicEnsues 06-12-14 08:46 PM

New game: Crash Dive
 
Hey submariners! I was a huge fan of Silent Service when I was young, playing it endlessly on the Amiga. Recently, I’ve had the urge to sink some convoys, but couldn’t find any current games that offered quite that perfect blend of simulator and action.

So I made one.

If you want to engage in some tactical submarine combat, and have an Android or iOS tablet, you might want to check out Crash Dive, available now on the Google Play Store and the Apple App Store.

If you have any feedback, suggestions, or requests, I would love to hear them!

Regards and happy hunting,

Scott Goffman
Panic Ensues Software

Onkel Neal 06-14-14 02:39 PM

Very cool looking game :)
I'll have to give it a whirl.
http://panicensuessoftware.com/Crash...eenshot_12.jpg

Lewis Wingerter 06-14-14 04:35 PM

Hi Scott I just got the game for my Android Tablet I cant wait to play it:up:

THEBERBSTER 06-14-14 05:23 PM

A warm welcome ‘PanicEnsues’ to the Subsim family.:subsim:

You will always find someone here to help you.:)

Link to my SH5 – SH4 posts::salute:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Julhelm 06-14-14 05:44 PM

Bought it and played a bit. The map is a bit too realtime for my taste and it just seems strange to have to turn the sub to fire torpedoes. Still entertaining, though.

PanicEnsues 06-14-14 08:38 PM

Thanks for the feedback, Julhelm!

>The map is a bit too realtime for my taste

Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up?

>it just seems strange to have to turn the sub to fire torpedoes.

The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub. :)

>Still entertaining, though.

Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions.

Regards,

-Scott

PanicEnsues 06-14-14 08:40 PM

Quote:

Originally Posted by Lewis Wingerter (Post 2216540)
Hi Scott I just got the game for my Android Tablet I cant wait to play it:up:

Great, I hope you enjoy it, Lewis! If you have any problems, feedback, or suggestions, please let me know.

Regards,

-Scott

Lewis Wingerter 06-14-14 08:51 PM

Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great:yeah: As of now my only question is it take way to many torpedo to sink a ship

Lewis Wingerter 06-14-14 09:48 PM

Quote:

Originally Posted by Lewis Wingerter (Post 2216594)
Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great:yeah: As of now my only question is it take way to many torpedo to sink a ship


Hey Scott I started a war patrol and the games is fantastic:up::up::up::up: ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie

PanicEnsues 06-14-14 11:47 PM

Quote:

Originally Posted by Lewis Wingerter (Post 2216599)
Hey Scott I started a war patrol and the games is fantastic:up::up::up::up: ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie

Ah, right, for most of the tutorial you just have training torpedoes with dummy warheads. Phew, glad that's all it was!

Happy hunting,

-Scott

Jsbl 06-15-14 01:19 PM

Thank you for making a new subsim!

What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...

Julhelm 06-15-14 02:31 PM

Quote:

Originally Posted by PanicEnsues (Post 2216592)
Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up?

What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.

Quote:

The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub. :)
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.

>Still entertaining, though.

Quote:

Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions.
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.

PanicEnsues 06-15-14 04:29 PM

Quote:

Originally Posted by Julhelm (Post 2216772)
What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.

Ah, gotcha. Currently, your "perception range" (I combined visual and audio perception for simplicity) shrinks based on A) whether the periscope is above water or not, B) your depth, and C) your throttle setting (higher engine noise making it harder to listen for enemies).

Worst case (running Flank speed at 200m), you can only see enemies within about 300m, which I found to be a pretty good balance of claustrophobia with being able to see and react to threats once they're almost on top of you.

Damage to your sonar will cut that range in half.

Quote:

Originally Posted by Julhelm (Post 2216772)
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.

Great info, thanks!

Quote:

Originally Posted by Julhelm (Post 2216772)
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.

The spotters aren't 100% accurate; sometimes you'll get more or less ships in a convoy than they reported.

It doesn't happen too often (or it starts to seem buggy), but you'll find that there will often be one additional small escort hidden behind a larger ship that they missed.

Regards,

-Scott

PanicEnsues 06-15-14 04:32 PM

Quote:

Originally Posted by Jsbl (Post 2216764)
What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...

Pretty good on iPad 2, I don't think I've ever seen it drop below 20fps; usually it's higher than that.

But far be it for me to stand between a man and new hardware, you should TOTALLY buy an iPad Air for the butter-smooth 30fps it will deliver. :)

-Scott

Onkel Neal 06-15-14 04:51 PM

Hi Scott, I installed Crash Dive today, played through a tutorial and a single mission. So far, so good, looks like a lot of work went into the game :up:

Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?

PanicEnsues 06-15-14 08:08 PM

Quote:

Originally Posted by Neal Stevens (Post 2216795)
Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?

Yep, the chart sonar lines mean they're out of perception range. Come to periscope depth and have a look around; if they're still not in sight, you should be safe to surface and chase them down at double your submerged speed (and recharge your batteries while you're at it).

The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface.

Happy hunting!

-Scott

valdarrant 06-16-14 03:02 PM

Like been tired of waiting for sub mobile game
 
All things considered I really like the game. I also think that having to properly orient your boat so that the tubes are approximately pointing in the right direction makes sense.

I have been waiting and waiting and waiting...as in waiting....for a decent mobile sub sim game that is more simulation and less arcade.

I would love to see a multiplayer feature in the game as in sub on sub...

Lastly I would reach out if you have time to some of the more active mobile game sites to get traction. Anything under the $25-30 I had to pay for Intellivision games (they had a nice sub sim) is cheap so the price tag isnt an issue for me but seems like anything not .99 or 1.99 gets flamed? And yes you can check I have already bought it but you probably need to make money on the deal for the game to evolve...

I have some site suggestions if you like so feel free to PM me...I would list them here but I am not sure if thats allowed

Onkel Neal 06-16-14 04:20 PM

Quote:

Originally Posted by PanicEnsues (Post 2216829)

The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface.


And I may not want to :)

patton610 06-16-14 06:00 PM

Really like the game with a few exceptions .. The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells. Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another. Is there going to be a campaign mode the difficulty setting seem to allude to this in its early war midwar and late war settings but other things such as fluctuating numbers of torpedoes and decoys thst can be carried between difficulty settings just don't make a whole lot of sense if you are basing the differences in difficulty on improving allied tech and tactics

PanicEnsues 06-17-14 12:15 AM

Quote:

Originally Posted by patton610 (Post 2217052)
The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells.

Mostly true. On Normal difficulty, it only takes escorts about three rounds to dial in their aim, so you really need to be ducking and weaving and landing every shell you fire at them if you want to have any chance of taking down a dds before they force you under.

I just don't think it''s realistic for a single-gun Type VIIC to expect to defeat a Fletcher-class with its five cannons.

A Single Flower Corvette can almost always be taken out with the deck gun, IF you get the first shot off (engage from outside of 2000m), and don't miss with your next two shots.

Quote:

Originally Posted by patton610 (Post 2217052)
Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another.

True. I tried having convoy ship-to-ship collision, but it gave the AI a really hard time in large convoys. Now, they try to avoid each other, but if they can't they'll engage their top-secret parallel-universe drives.

Quote:

Originally Posted by patton610 (Post 2217052)
Is there going to be a campaign mode the difficulty setting seem to allude to this

I wasn't planning on it; the easy/medium/hard text indicating a progression through the war is just there to give context to players who have no idea what went on in the Battle for the Atlantic (it's really quite horrifying how large that group is).
If I find that there is a lot of demand for it, I would definitely consider it, but my impression so far is that those who are looking for a deep campaign experience are already getting that from existing simulators, and Crash Dive is more for that "instant gratification" tactical battle fun.

Thanks for the feedback!

-Scott


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