New game: Crash Dive
Hey submariners! I was a huge fan of Silent Service when I was young, playing it endlessly on the Amiga. Recently, I’ve had the urge to sink some convoys, but couldn’t find any current games that offered quite that perfect blend of simulator and action.
So I made one. If you want to engage in some tactical submarine combat, and have an Android or iOS tablet, you might want to check out Crash Dive, available now on the Google Play Store and the Apple App Store. If you have any feedback, suggestions, or requests, I would love to hear them! Regards and happy hunting, Scott Goffman Panic Ensues Software |
Very cool looking game :)
I'll have to give it a whirl. http://panicensuessoftware.com/Crash...eenshot_12.jpg |
Hi Scott I just got the game for my Android Tablet I cant wait to play it:up:
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A warm welcome ‘PanicEnsues’ to the Subsim family.:subsim:
You will always find someone here to help you.:) Link to my SH5 – SH4 posts::salute: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804 |
Bought it and played a bit. The map is a bit too realtime for my taste and it just seems strange to have to turn the sub to fire torpedoes. Still entertaining, though.
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Thanks for the feedback, Julhelm!
>The map is a bit too realtime for my taste Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up? >it just seems strange to have to turn the sub to fire torpedoes. The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub. :) >Still entertaining, though. Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions. Regards, -Scott |
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Regards, -Scott |
Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great:yeah: As of now my only question is it take way to many torpedo to sink a ship
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Hey Scott I started a war patrol and the games is fantastic:up::up::up::up: ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie |
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Happy hunting, -Scott |
Thank you for making a new subsim!
What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air... |
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>Still entertaining, though. Quote:
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Worst case (running Flank speed at 200m), you can only see enemies within about 300m, which I found to be a pretty good balance of claustrophobia with being able to see and react to threats once they're almost on top of you. Damage to your sonar will cut that range in half. Quote:
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It doesn't happen too often (or it starts to seem buggy), but you'll find that there will often be one additional small escort hidden behind a larger ship that they missed. Regards, -Scott |
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But far be it for me to stand between a man and new hardware, you should TOTALLY buy an iPad Air for the butter-smooth 30fps it will deliver. :) -Scott |
Hi Scott, I installed Crash Dive today, played through a tutorial and a single mission. So far, so good, looks like a lot of work went into the game :up:
Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage? |
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The only exception to this is if the convoy is made up entirely of warships; at their cruising speed, you may not even be able to catch with your diesels on the surface. Happy hunting! -Scott |
Like been tired of waiting for sub mobile game
All things considered I really like the game. I also think that having to properly orient your boat so that the tubes are approximately pointing in the right direction makes sense.
I have been waiting and waiting and waiting...as in waiting....for a decent mobile sub sim game that is more simulation and less arcade. I would love to see a multiplayer feature in the game as in sub on sub... Lastly I would reach out if you have time to some of the more active mobile game sites to get traction. Anything under the $25-30 I had to pay for Intellivision games (they had a nice sub sim) is cheap so the price tag isnt an issue for me but seems like anything not .99 or 1.99 gets flamed? And yes you can check I have already bought it but you probably need to make money on the deal for the game to evolve... I have some site suggestions if you like so feel free to PM me...I would list them here but I am not sure if thats allowed |
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Really like the game with a few exceptions .. The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells. Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another. Is there going to be a campaign mode the difficulty setting seem to allude to this in its early war midwar and late war settings but other things such as fluctuating numbers of torpedoes and decoys thst can be carried between difficulty settings just don't make a whole lot of sense if you are basing the differences in difficulty on improving allied tech and tactics
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I just don't think it''s realistic for a single-gun Type VIIC to expect to defeat a Fletcher-class with its five cannons. A Single Flower Corvette can almost always be taken out with the deck gun, IF you get the first shot off (engage from outside of 2000m), and don't miss with your next two shots. Quote:
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If I find that there is a lot of demand for it, I would definitely consider it, but my impression so far is that those who are looking for a deep campaign experience are already getting that from existing simulators, and Crash Dive is more for that "instant gratification" tactical battle fun. Thanks for the feedback! -Scott |
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