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-   -   [REL] Ui-Boat V5.xx (https://www.subsim.com/radioroom/showthread.php?t=173147)

reaper7 08-03-10 03:41 PM

[REL] Ui-Boat V5.xx
 
Ui-Boat V5.02




Here's a few screenshots of the Included Features in Ui-Boat:


Slideout Charts
http://i236.photobucket.com/albums/f...oat_V502_1.jpg

Replica TDC
http://i236.photobucket.com/albums/f...oat_V502_2.jpg

Periscopes come with 2 filters these can also be used together to give 3 filter selections:
http://i1004.photobucket.com/albums/...V3/Filters.jpg

Scopes now feature Historic FOV's for both Attack and Obs scope. Also proper and Accurate Graticules are now included for both scopes and RAOBF.
New Graphics for the Attack Scope, Observation Scope and RAOBF.
http://i1004.photobucket.com/albums/...0V3/Scopes.jpg


Recon Manual
http://i1004.photobucket.com/albums/...con-Manual.jpg

This in conjunction with the Included fixes to the Recognition Manual Stats (Thank you toniloCoyote) now allow 100% Accurate Manual Targeting :woot:.

Navigation Map
http://i1004.photobucket.com/albums/...gation-Map.jpg

TriRing Compass
http://i1004.photobucket.com/albums/...V3/Compass.jpg

Stopwatch and Clock
http://i1004.photobucket.com/albums/...0V3/Clocks.jpg

Attack Disc
http://i1004.photobucket.com/albums/...ttack-Disc.jpg

Draggable Order Screens
http://i1004.photobucket.com/albums/...ble-Orders.jpg


I hope you enjoy this replacement UI for Stoch SH5, Included many fixes for a more enjoyable experience.


I recommend the use of SteelVikings Interior Mod V1.2 with this UI Mod.
For the perfect VII-A/B/C experience. :woot:
http://www.subsim.com/radioroom/show...t=steelvikings



To download this UI Mod, just follow this link:


Beta version of my latest UI V5.02

Download: http://www.subsim.com/radioroom/down...o=file&id=3488

Changes From 5.01
  • TDC is 100% complete (Proper Glass on Gauges)
  • RedLight Masks for TDC and Fat/Lut Panels complete
  • Lightened colour in MessageBox so Text is more readable
  • Added Rotatable handels in Fat/Lut to move Dial Needles
  • Fixed Crew Orders Clipboard so its selectable
  • Removed 2nd Knob (non functioning) from the Torpedo Speed Dial in TDC


Older Versions

V3.1 (Ui-Boat)

http://www.subsim.com/radioroom/downloads.php?do=file&id=2868

V4.14 (Ui-Boat) (V3.1 Not required to Install V4.0)

http://www.subsim.com/radioroom/downloads.php?do=file&id=3171



Credits to all who helped me along the way Including:

karamazovnew - For his insperation with his KIUB Mod for SH4
SteelViking - Numerous Graphics Rework
Bigreg - Hydrophone fix
Capt. Teach's - Color Icons
Connus00 - Flag Chart
Skasjer - Digital Clock
KarlKoch - Soundfiles Mod for the Commands.cfg
Capt. Teach - Colour Order Icons
Makman94 - Info and Technical Advice on setting up the Scopes
toniloCoyote - Corrected Ship Stats
RibaR - 1 Degree Bearing dial

If I've left anybody out, and I most likely have (Bad housekeeping :D) please let me know to give the credit deserved.
Thanks everybody. :yeah:

reaper7 08-03-10 03:41 PM

RAOBF for Ui-Boat by Luken

Hello, I want to present you an alternative RAOBF for fans of that great tool .
RAOBF for Ui-Boat by Luken

JSGME ready.

Just install after Ui-Boat.

http://i44.tinypic.com/rhq491.png

Licence:
You can do everything you want with these graphics, but it would be NICE (not necessary) to give me a credit, and inform me how are you going to use it (eg. by PM - not necessary however - I'm just interested) .

Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=3500



Replacement Clock by Mithrandirs

Alternative Clock by Mithrandirs.
Simply extract using JGSME and select ok to overwrite the existing files.

http://i1004.photobucket.com/albums/...20V3/Clock.jpg


Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1916



Das Boot Crew Icons

Alternative Das Boot Crew Icons by Illyustrator.
Simply extract using JGSME and select ok to overwrite the existing files.

http://i1004.photobucket.com/albums/...V3/Dasboot.jpg


Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2772

reaper7 08-03-10 03:42 PM

Reserved for Video's and Tutorials

SteelViking 08-03-10 04:21 PM

I must say reaper7, your UI is absolutely stunning, and it brings back a lot if not all of the functionality and immersion that we had with the UIs of SHIII. I can't wait for the redone scopes:D

Oh, and thanks for the compliment/reference to my interior mod, our two mods do go really well together IMHO.:yeah:

PL_Andrev 08-03-10 04:32 PM

Quote:

Originally Posted by reaper7 (Post 1459155)

What does it mean:
Time to end & Range to end?
:doh:

Nisgeis 08-03-10 04:34 PM

Distance and Time to next waypoint?

SteelViking 08-03-10 04:37 PM

Quote:

Originally Posted by Nisgeis (Post 1459191)
Distance and Time to next waypoint?

No, that means to the end of the currently plotted course.

Sepp von Ch. 08-03-10 06:31 PM

Looks really great!:o Lovely mod! Is this mod compatible with TDC by The Dark Wraith (currently version 3.9.2) please?


http://s4.postimage.org/hOoYA.jpg

clayman 08-03-10 07:06 PM

Holy Cow ... stunning work! :up::up::up:

You just keep throwing the immersion factor through the roof!

Thank you

b3rnard0c 08-03-10 08:52 PM

A tip: delete all files "thumbs.db"... 118 files occupying 6.5MB.

Your mod: 20.5 mb --> 14.0 mb

The images are very impressive. Good work.

trebby 08-03-10 08:59 PM

Wow!:o

Very impressive sir!
Thanks for sharing ur work...
This is what I was lookin for.


All the best, Trebb.


Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?

DavyJonesFootlocker 08-03-10 11:09 PM

Wow! Gonna try this one out.:up:

Stormfly 08-04-10 01:30 AM

Thanks a lot, look and feel is very admospheric, i like it :yeah:

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross :D

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?

sergei 08-04-10 02:34 AM

Very, very nice work Reaper7.
:up:

Ragtag 08-04-10 04:01 AM

Holy crap, this looks stunning now. Definatly trying this one out :D

rascal101 08-04-10 05:16 AM

Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R

Hans Hansen 08-04-10 06:46 AM

Quote:

Originally Posted by reaper7 (Post 1459155)
It taken along time to get this from an Alpha WIP to a Releasable version, but here it is at last.

Hi

looks great! :yeah:

I'll check it out immediately.

Could you post your modlist, please?
Might help us to decide which mods go well together and which not.

reaper7 08-04-10 10:01 AM

Quote:

Originally Posted by Antar (Post 1459190)
What does it mean:
Time to end & Range to end?
:doh:

You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed.
Range to end is the total distance to the last waypoint. :up:

Quote:

Originally Posted by Josef von Posorschitz (Post 1459239)
Looks really great!:o Lovely mod! Is this mod compatible with TDC by The Dark Wraith (currently version 3.9.2) please?

Sorry this Mod is not compatiable with TDW UI, nearlly all files and scripts are conflicting :wah:.

Quote:

Originally Posted by trebby (Post 1459332)
Wow!:o

Very impressive sir!
Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?

This is a HiRes version. Its being built from scratch to achiev max results at 1080P (1920x1080) or (1920x1200).
Any resolutions over this and thing's start to get out of position and shrink below recommended levels.
While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions.
I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod.
Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning.

Quote:

Originally Posted by Stormfly (Post 1459419)
Thanks a lot, look and feel is very admospheric, i like it :yeah:

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross :D

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?

Will look into the Obs scope rising issue. Thanks for heads up. :up:
If anyone wants to do a german menu.txt send it in for inclusion.

Quote:

Originally Posted by rascal101 (Post 1459467)
Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R

Will sort out the scope issue ;). As for Dept under keel, you'll find that under the Navigator orders. :up:

reaper7 08-04-10 10:36 AM

Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some :06:. Maybe the wrong Obs script made it into the packaged mod.
I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done. :up:


EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html

Sepp von Ch. 08-04-10 12:04 PM

Quote:

Originally Posted by reaper7 (Post 1459582)
You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed.
Range to end is the total distance to the last waypoint. :up:



Sorry this Mod is not compatiable with TDW UI, nearlly all files and scripts are conflicting :wah:.


:wah: :wah::wah:
But thanks for your answer.


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