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-   -   Silent Hunter 2 & Destroyer Command (https://www.subsim.com/radioroom/showthread.php?t=254939)

astvitaliy1982 03-13-23 12:44 AM

Silent Hunter 2 & Destroyer Command
 
Hello everyone!) I've been looking at two classic simulators for a long time - Destroyer Command and Silent Hunter 2. Now I'm working on studying game files. I managed to discover one small but useful point. Both of these games work perfectly with the program - Generic mod enabler (JSGME). I don't have to put the SH2-DC INTEROP v1.1 PATCH or the Projekt Messerwetzer Multiplayer patch directly into the game. I just need to install them using JSGME. And I can always roll back all my actions. Just sharing my observations )

Aktungbby 03-13-23 01:01 AM

thanks for sharing:yeah:

astvitaliy1982 03-13-23 02:56 AM

astvitaliy1982
 
Please help me figure out these names.
In patch 1.1 for the Destroyer Commander in the file (Destroyer Command\Text\English\Sim)
added these lines.
-----------------------------------------
57 SLIDE_BG|SLMenu
58 SLIDE_HELM_BG|SlMenuHelm
124 CIC_MAP_NOTE_ENTER|Enter Map Note
453 DEPTH_CHG_LABEL_CHARGES_SML|CHARGES
480 HELM_BG|Helm
481 HELM_LG|HelmLg
482 HELM_COMPASS_PROMPT|Set ship course
596 MAIN_HEADING_DEG|%2s %3d Deg
722 TDC_DIAL_IMAGE_1|TorpedoDial1
723 TDC_DIAL_IMAGE_2|TorpedoDial2
724 TDC_DIAL_IMAGE_LG_2|TorpedoDial2Lg
725 TDC_DIAL_IMAGE_LG_4|TorpedoDial4Lg
1417 BTN_TEXT_YES|Yes
1418 BTN_TEXT_NO|NO
1419 BTN_TEXT_TEAM|TEAM
1420 BTN_TEXT_ALL|ALL
1422 PROMPT_TEAM_BTN|Send Message to Team
1423 PROMPT_ALL_BTN|Send Message to All
------------------------------------------


What do the SL and Lg symbols mean ? -

SLMenu
SlMenuHelm
HelmLg
TorpedoDial2Lg
TorpedoDial4Lg


And also, what do the names of 16h mean? -
(what is 16h?)

16hradar
16hradarparts
16htdc
16htorpstatswitches
16lradar
16lradarparts
16ltdc
16ltorpstatswitches

I will be grateful for any help)

Vox165 03-13-23 11:31 AM

Yep JSGME is very useful for these sims. Subsim is the best source for mods . FYI Many of the SH2 mods work in DC because both were designed to work together in MP. Example “ sergbuto’s v3.0 sea mod for SH2 works in DC too.

“Lg” is probably referring to 1024 resolution. The sim had separate graphic files for 640 vs 1024 resolutions.
Example: HelmLeft.tga(640x480) and HelmLeftLg.tga (1024x768).

“ 16h”. not sure. But I think this is a transparent lgraphic to display things like dial pointers as the sim runs. .

“ SL” Refers to a graphic that have to do with flyout or “Sliding Control Panel” that appears on the right side of the screen when pointer is move there.

Some file types you will be interested in are.
UDF. ( Unit definition File . All units parameters. Many types are modeled)
ADF ( Ammunition def files)
DDF ( Sensors )
SDF ( Scenario and campaign script files)
DSF ( System files effect image positions in windows etc
All of the above are txt and can be opened and change via Word Pad, and are very useful and a lot fun to experiment. There are an amazing number of multinational Units, radar, sonar , sensors systems , ammo types. etc modeled in DC . Scenario can be built from scratch or along with an editor such as Kriegstanz. Even though the scenarios in the default game are scripted they can be made made more dynamic and AI improved DIY.

JRF( 3D models AFAIK cant be changed without a special program)

Tons of stuff to play with. I haven’t played SH2 in years, but I still enjoy playing around with DC.
Hope that helps.

astvitaliy1982 03-13-23 12:48 PM

astvitaliy1982
 
Thank you for such a detailed answer. Now it will become much more interesting to view the files of these games)

BrassMonkey 03-13-23 08:26 PM

SH2 & Destroyer command
 
Me and my son, play this against each other all the time LAN 2 computers,
IP etc., but we play sub vr sub, ''team challenge' .... long range torpedoes. kill each other by sound, or top of the water . using both patches To play. Follow torpedoes, SH2 is clear under the water by turning off ''FOG'', shallow water, periscope depth only deep ....love these two games.
my input good day.:Kaleun_Cheers::Kaleun_Wink::subsim::yeah:

astvitaliy1982 03-14-23 12:00 AM

astvitaliy1982
 
Unfortunately, I can't use the Projekt Messerwetzer patch yet. The mouse in the game is very fast and I am currently searching for the file that is responsible for this setting.

Vox165 03-14-23 06:20 AM

Fast Mouse SH2/DC is a common problem running under the PM patch. See this post for one solution.

https://www.subsim.com/radioroom/sho...d.php?t=249438

Inaddition, Some players report that setting compatibility to XP helps.

astvitaliy1982 03-14-23 04:33 PM

astvitaliy1982
 
Installing XP compatibility solved this problem.)))
And I also installed additional DLL files from the dxwrapper program.

https://github.com/elishacloud/dxwrapper/releases

Installed them using JSGME. Created a small DXW mod and placed the dxwrapper
files in the MODS/DXW/Shell folder.

Then, using the method of scientific poke, adjusted the settings of the dxwrapper.ini file

The following picture turned out:

[General]
RealDllPath = AUTO
WrapperMode = AUTO
LoadCustomDllPath =
ExcludeProcess =
IncludeProcess =
RunProcess =
WaitForProcess = 0
DisableLogging = 0

[Plugins]
LoadPlugins = 1
LoadFromScriptsOnly = 1

[Compatibility]
Dd7to9 = 0
D3d8to9 = 1
DDrawCompat = 0
Dinputto8 = 1
DisableGameUX = 1
DxWnd = 0
EnableDdrawWrapper = 0
EnableD3d9Wrapper = 1
EnableDinput8Wrapper = 0
EnableDsoundWrapper = 1
HandleExceptions = 1
SingleProcAffinity = 0

[DDrawCompat]
DDrawCompat20 = 0
DDrawCompat21 = 0
DDrawCompat31 = 0
DDrawCompatDisableGDIHook = 0
DDrawCompatNoProcAffinity = 0

[ddraw]
ConvertToDirectDraw7 = 0
ConvertToDirect3D7 = 0
DdrawFixByteAlignment = 0
DdrawOverrideBitMode = 0

[Dd7to9]
AutoFrameSkip = 0
DdrawEmulateSurface = 0
DdrawRemoveScanlines = 0
DdrawReadFromGDI = 0
DdrawWriteToGDI = 0
DdrawLimitDisplayModeCount = 0
DdrawUseNativeResolution = 0
DdrawClippedWidth = 0
DdrawClippedHeight = 0
DdrawOverrideWidth = 0
DdrawOverrideHeight = 0
DdrawOverrideRefreshRate = 0
DdrawIntegerScalingClamp = 0
DdrawMaintainAspectRatio = 0

[d3d9]
AnisotropicFiltering = 1
AntiAliasing = 1
EnableVSync = 1
EnableWindowMode = 0
ForceMixedVertexProcessing = 1
ForceSystemMemVertexCache = 1
ForceVsyncMode = 1
FullscreenWindowMode = 0
WindowModeBorder = 0

[FullScreen]
FullScreen = 1
ForceWindowResize = 1
WaitForWindowChanges = 0

[dinput8]
FilterNonActiveInput = 1

[dsound]
Num2DBuffers = 1
Num3DBuffers = 0
ForceCertification = 0
ForceExclusiveMode = 1
ForceSoftwareMixing = 1
ForceHardwareMixing = 0
ForceHQ3DSoftMixing = 0
ForceNonStaticBuffers = 0
ForceVoiceManagement = 0
ForcePrimaryBufferFormat = 1
PrimaryBufferBits = 32
PrimaryBufferSamples = 44100
PrimaryBufferChannels = 2
AudioClipDetection = 1


P.S. Now, I think I'll go to bed)))

rik007 03-14-23 05:06 PM

vox165: I'm really surprised with your accurate answers. My compliments. I looked in my drawers for my dusty installation discs but found nothing ... :)

astvitaliy1982 03-14-23 10:21 PM

astvitaliy1982
 
I recommend you to use this site)

https://archive.org/details/Nova_DestroyerCommandUSA

https://archive.org/details/Silent_Hunter_II_USA

astvitaliy1982 03-14-23 10:42 PM

astvitaliy1982
 
The creator of dxwrapper assures that the sound quality in old games can be improved by changing the parameter PrimaryBufferSamples = 44100 to 48000, 96000 or 192000. The old laptop I'm currently working on supports the 48000 parameter. The loading of the game increased by two seconds. That's all I noticed. Unfortunately, I could not test the sound, because it was late at night and the volume on the laptop was turned off.

astvitaliy1982 03-15-23 03:34 AM

astvitaliy1982
 
Does anyone still have a working link for KORALLE 1.0.0 BETA 2 ?

propbeanie 03-15-23 07:45 AM

I sent a PM to Onkel Neal, asking about that file astvitaliy1982, and included you in the address. We'll see if Onkel Neal can possibly find it on the SubSim site. I also have (had??) a rather extensive collection of SH2/DC files on an old computer that is long dead, but I probably have the hard drive in my "catalog" in the basement workroom (if the hard drive didn't also crash and die). I'll try to get a few minutes later today and go through my database of filenames and see if I can find a copy. Don't hold your breath waiting though... the chances of a "find" are slim-to-none :salute:

btw: That particular file looks like it used to be part of the SubSim Bonus Mods section.

astvitaliy1982 03-15-23 08:27 AM

astvitaliy1982
 
Tested dxwraper today. Unfortunately, the sound settings in this program are not stable for me. I believe that each user should set these settings individually, for his computer. There were no problems with graphic Dll files.

Vox165 03-15-23 08:59 AM

Thanks, astvitaliy those additional DDL files from the dxwrapper program may be helpful.:salute:

Sorry I don't have a working Koralle link (It's listed in the SubSim Legacy DLs but the link doesn't work). I don't have a backup of it either.

Have you tried Floater's Kreigstanz? It has 2 parts: A random mission generator and a developer for both SH2 and DC. It's essential for my DC play. It works Win7 64 and I heard Win10 too.

I C/P Floater's Introduction below.
__________________________________________________ ___________
Introduction
Kriegstanz is a random scenario generator for the Silent Hunter II and Destroyer Command naval warfare simulators. It creates missions that are largely unpredictable with a high degree of randomness. Players will find each generated mission to be vastly different from the previous one, more so than the limited randomness allowed in the one provided with the game.

Kriegstanz Developer (or KD for short) is a utility for creating, generating, editing and testing files used by Kriegstanz itself. These files are called “Theatre” files, and specify the date range and possible placements of various groups and units, as well as other factors such as weather. Almost all of the functionality of Kriegstanz is included in KD.

So, if you wanted to simulate Operation Drumbeat for example, you would be able create a Theatre for 1941 off the East Coast of the USA, and in it you’d place lone, unescorted merchants on coastal routes, the odd destroyer or two, and a U-boat. If, on the other hand you wanted an Atlantic convoy, you’d have routes crisscrossing the ocean, and a U-boat area in the middle, and set the date range to be something like 1939-1944. In either case, you can set it up to be played as a German submarine or an Allied destroyer, or both.

Or, your Theatre could set British subs against German surface shipping, US destroyers against Japanese convoys, and so on. As long as Silent Hunter II and/or Destroyer Command include a nationality, and appropriate units for that nationality, you can use it. The action can take place anywhere in the world, although because of limitations in
the game, it can’t span the International Dateline (180E West or East, in the centre of the Pacific). The theatre can be as big or as small as you like (within reason).

I extend my heartfelt thanks to FUBAR for creating this help file. He took a huge burden off me (and onto himself) by agreeing to provide this documentation, and his labour has enabled me to concentrate more on the design and programming aspects of KD. All that remained for me was to proof-read and check his work, and to add in a bit of extra explanation here and there – FUBAR had to base his work on a version that was, necessarily, slightly out-of-date.

Thanks are also due to more people than can be listed here. Screen-names such as CB, Col7777, Hitman and FUBAR himself deserve to be listed specifically, but many more have helped to suggest, inspire and correct in this project; it would be unfair to attempt to compile a more complete list.
I thank you all, unreservedly.
Floater
_________________________


To be build my own scenarios, I generally use the Kreigstanz developer (KD) to rough-out the scenario I'm building. Then I hand edit the .sdf file to extend it's capabilities and do exactly want. For example I can take well known scenarios like Salvo Island and change ship types, sensors, their positions, weather etc. In short I can test "what ifs scenarios". This is something I use to do with board game miniature groups in the past.

astvitaliy1982 03-15-23 02:09 PM

astvitaliy1982
 
I accidentally found two reference books on the Internet that were once searched for on our website. I'll post it here:

_______________________________________________

Current Doctrine Submarines USF 25(A)

https://www.ibiblio.org/hyperwar/USN...oct/index.html

________________________________________________

THE SUBMARINE COMMANDER'S
HANDBOOK

https://archive.hnsa.org/doc/uboat/index.htm

_________________________________________________

astvitaliy1982 03-17-23 12:03 PM

astvitaliy1982
 
I found this program on mille-sabords.com

It was posted by a user with the name - cool_angevelu.


The program installed without problems on my Windows 10,
but just in case, I will duplicate his post.

- "Accompanied by an important documentation that I was able to collect on the net in the past years.

But there remains a problem that has not yet been solved... make it work under win 10!
problems with the mscomct2.ocx kind of DLL to insert and especially save with the command cmd or windows powershell ;

if 64 bits it must be put in c:\windows\sysWOW64\
and register it via: regsvr32 c:\windows\sysWOW64\mscomct2 .ocx

if 32 bits it must be put in c:\windows\system32\
and register it via: regsvr32 c:\windows\system32\mscomct2 .ocх"

KORALLE - VERSION 1.0.0 - BETA 2

https://drive.google.com/file/d/1uxG...ew?usp=sharing

Vox165 03-17-23 02:30 PM

Thanks astvitaliy, It's great you found this. Much appreciated. I DL and backed-up this time.

For those unfamiliar, Koralle is a SH2/DC editor. It looks and works similar to Kriegstanz Developer(KD) above. Both were developed by talented people using Visual Basic.

Here is an excerpt from the Koralle's User Manual introduction describing what it does.

"Koralle 1.0.0. Koralle is a scenario editor. It enables you to open, edit and save or create new scenario definition files (sdf) for use with Silent Hunter II and Destroyer Command. It will not create random scenarios, nor is it a dynamic in-game scenario generator."... Andy (aka Ice_in_Houston )2022

astvitaliy1982 07-20-23 10:59 PM

astvitaliy1982
 
Hey guys!))) Need help. I can't find a photo of the interiors of Sims class destroyers(((( Maybe someone can send a photo or a link to an online museum or website.


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