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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Mouse 07-07-23 10:24 PM

Quote:

Originally Posted by KaleunMarco (Post 2873704)
neal will get back to you.
it's summer. people go outside. :03:

What is this "outside" you mention? And summer is evil

KaleunMarco 07-08-23 10:55 AM

Quote:

Originally Posted by Mouse (Post 2875389)
What is this "outside" you mention? And summer is evil

lol.
what are you a cave-troll from Tolkien?

Kal_Maximus_U669 07-08-23 11:25 AM

:har::har::har:
https://media.tenor.com/XqbQaAZdrK0AAAAM/troll.gif
now inside

KaleunMarco 07-08-23 05:21 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2875474)

too funny, mon ami.
:Kaleun_Cheers:

pillow142 07-15-23 07:11 PM

Anyone know how to recover the ONI agent for the prewar starting mission? I've looked through the forum for rescuing downed pilots but that method hasnt worked, and looking through the documentation it simply states to just "Simply approach the designated area, spot the raft, pick it up like a downed pilot" which does not work either. Am i supposed to lock onto the life raft? Because it does not let me, only the sampan next to it.

Captain Wreckless 07-18-23 02:38 AM

Quote:

Originally Posted by pillow142 (Post 2876480)
Anyone know how to recover the ONI agent for the prewar starting mission? I've looked through the forum for rescuing downed pilots but that method hasnt worked, and looking through the documentation it simply states to just "Simply approach the designated area, spot the raft, pick it up like a downed pilot" which does not work either. Am i supposed to lock onto the life raft? Because it does not let me, only the sampan next to it.


I've completed it several times. IIRC, just wait for the raft to pass the Sampan, and then you can lock onto the raft.

propbeanie 07-19-23 09:39 PM

Quote:

Originally Posted by pillow142 (Post 2876480)
Anyone know how to recover the ONI agent for the prewar starting mission? I've looked through the forum for rescuing downed pilots but that method hasnt worked, and looking through the documentation it simply states to just "Simply approach the designated area, spot the raft, pick it up like a downed pilot" which does not work either. Am i supposed to lock onto the life raft? Because it does not let me, only the sampan next to it.

You have to be surfaced, of course, and you have to be on the full Bridge menu. In other words, you need to see the TBT button, as well as (most importantly) the lifesaver ring on the menu buttons. Once you have those, use the binocular to "look at" the raft or survivor. A yellow plus sign ( + ) in the binocular is your center target. When it turns "red", then you can initiate the "rescue" by clicking that lifesaver ring menu icon button. This is definitely frustrating in rough seas. You also have to be in close enough that your crew identifies the raft as "Ship spotted!", and the icon on the NavMap then turns into a liferaft icon, and is rescuable... It is easiest to approach the rescue from a mostly bow-on attitude, with the raft or survivor just to the left of center. your up-down movement of the boat is not as severe as the side-to-side can be when attempting a rescue broadside. You should also be doing either All Stop or at most Ahead One Third. :salute:

Foffy 07-20-23 09:02 AM

Hello everyone! Apologies if this is a silly thing to ask, but I wanted to make sure I installed this mod properly. To my knowledge, the mod should include a pre-war timeframe that isn't the December 1941 start date, correct? If so, I am not seeing this when I have the mods compiled in JSGME. When I start a new career I am given the default start date.

These are the mods I have compiled in JSGME and their order.
- Trigger Maru Overhaul 2.5 UpdateBH V2.0
- NMMO Patch TMO Update V2.0
- Nav Map Make-Over TMO Update 2.0
- EAX_Clang_Splash_Dud for TMO Update
- Radio Message TMO Update 2.0
- BBPearlHarbor Pre War TMO
- Pre-PearlHarborPatch TMO Update V2.0

Have I missed something here? I presume the last two are the important ones when wanting to start at an earlier start date. Apologies if I've missed something supremely obvious here. I have the JSGME executable and config in the SH4 folder and I presume this is enough to link it to the game executable.

Aktungbby 07-20-23 10:04 AM

Welcome aboard!
 
Foffy!:Kaleun_Salute: "castlevania"?! :yeah: EDIT & pillow142!:Kaleun_Salute:

Bartholomew Roberts 07-21-23 07:09 AM

Quote:

Originally Posted by Foffy (Post 2877127)
Hello everyone! Apologies if this is a silly thing to ask, but I wanted to make sure I installed this mod properly. To my knowledge, the mod should include a pre-war timeframe that isn't the December 1941 start date, correct? If so, I am not seeing this when I have the mods compiled in JSGME. When I start a new career I am given the default start date.

These are the mods I have compiled in JSGME and their order.
- Trigger Maru Overhaul 2.5 UpdateBH V2.0
- NMMO Patch TMO Update V2.0
- Nav Map Make-Over TMO Update 2.0
- EAX_Clang_Splash_Dud for TMO Update
- Radio Message TMO Update 2.0
- BBPearlHarbor Pre War TMO
- Pre-PearlHarborPatch TMO Update V2.0

Have I missed something here? I presume the last two are the important ones when wanting to start at an earlier start date. Apologies if I've missed something supremely obvious here. I have the JSGME executable and config in the SH4 folder and I presume this is enough to link it to the game executable.

Pre-PearlHarborPath don't affect start time, you start June 1941 anyway.
You may need AAtodekguns+Radio and GatoLadder3 to have more feature.
I think Radio Message TMO Update 2.0 is unnecessary as it's the default one. Other message mods are needed if you start up away from US land.

Spicy tuna 07-23-23 10:16 AM

This mod is actually awesome, its finally difficult to fight the IJN fully too difficult unfortunately. Ive yet to be able to get away from destroyers. what are the tips to get away. ive been doing early war sargo run, i can evade depth charges for hours but i cant slip away so they eventually get lucky.

Any advice is appreciated, thanks.

KaleunMarco 07-24-23 11:42 AM

Quote:

Originally Posted by Spicy tuna (Post 2877603)
This mod is actually awesome, its finally difficult to fight the IJN fully too difficult unfortunately. Ive yet to be able to get away from destroyers. what are the tips to get away. ive been doing early war sargo run, i can evade depth charges for hours but i cant slip away so they eventually get lucky.

Any advice is appreciated, thanks.

the key to escaping is to vary your speed, depth and course. think three dimensionally.

other things to consider for successful escape:
don't ever sink all merchies in a convoy otherwise the escorts will have no reason to leave the area other than to hunt you...and i do not believe that they have fuel restrictions.

one or more escorts will mill around where you have successfully sunk a merchie. i suspect that this activity emulates picking up survivors however if you are detected in that area, escorts will steam right through any/all lifeboats in an effort to sink you.

plan your escape before you attack. the best avenues will be in the direction that the convoy came from...or in that general direction. the escorts have no set path in searching for you but, in general, they will continue on the same path as they steaming, before you attacked.
good luck, Herr Kaleun.
:Kaleun_Salute:

Foffy 07-26-23 02:26 AM

Quote:

Originally Posted by Bartholomew Roberts (Post 2877244)
Pre-PearlHarborPath don't affect start time, you start June 1941 anyway.
You may need AAtodekguns+Radio and GatoLadder3 to have more feature.
I think Radio Message TMO Update 2.0 is unnecessary as it's the default one. Other message mods are needed if you start up away from US land.

When I launch a campaign with the 1941 year, I am launching with the default start date. What precisely do I need to do to get the pre-Pearl Harbor start date? I am starting in December, not June, so something isn't working.

In case I've overlooked something else, a few other things to note
- I am on 1.15 via Steam
- I have JGSME in the root folder to the game with the mods mentioned in my previous post in that specific order
- I have not changed any compatibility modes regarding the executable (I'm on Windows 10, changing this fixed issues I had with SH3 but I wouldn't know which to go with for this game)

I've set up GXW OneAlex for SH3 and got that set up fine, and did the same for SH5 and TWoS. It's only SH4 here that I think isn't working properly.

Quote:

Originally Posted by Aktungbby (Post 2877136)
Foffy!:Kaleun_Salute: "castlevania"?! :yeah:

I couldn't name a sub sim because I'm mostly an ArmA player so I went with my overall favorite game series. I want to explore spaces that aren't covered so strongly with its infantry combined arms experience in ArmA, and that led me to wanting to play the Silent Hunter games. I have this and IL-2 in my considerations for water and air combat games I want to play more of, respectively.

propbeanie 07-26-23 06:29 AM

Hello Foffy! Welcome to SubSim! :subsim:

The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on.

Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use... :salute:

Foffy 07-28-23 10:16 AM

Quote:

Originally Posted by propbeanie (Post 2878019)
Hello Foffy! Welcome to SubSim! :subsim:

The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on.

Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use... :salute:

I wanted to make sure this mod is even working properly, and I assume if I was able to see a pre-Pearl Harbor start date that would be a good sign. Following your suggestions, I only see the default 1941-1944 year selection, there's not even a 1945 option. I even deleted the SH4 folder in My Documents and changed the exe compatibility to XP Service Pack 2 which fixed my SH3 problems, but no, nothing. The game looks like it's just straight vanilla. I wouldn't be able to tell you how I'd know this is working, but I see no difference between this and vanilla. 4GB patching the game did nothing either.

I really can't figure out why none of this is working but everything is working for SH3 and SH5. They're all the Steam versions. I have to be missing something for this one to not be working at all, by the looks of it. JGSME is in the root folder with the game executable, the mods are in the MODS folder, I selected what mods I want to use, shouldn't that be it?


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