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what are you a cave-troll from Tolkien? |
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:Kaleun_Cheers: |
Anyone know how to recover the ONI agent for the prewar starting mission? I've looked through the forum for rescuing downed pilots but that method hasnt worked, and looking through the documentation it simply states to just "Simply approach the designated area, spot the raft, pick it up like a downed pilot" which does not work either. Am i supposed to lock onto the life raft? Because it does not let me, only the sampan next to it.
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I've completed it several times. IIRC, just wait for the raft to pass the Sampan, and then you can lock onto the raft. |
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Hello everyone! Apologies if this is a silly thing to ask, but I wanted to make sure I installed this mod properly. To my knowledge, the mod should include a pre-war timeframe that isn't the December 1941 start date, correct? If so, I am not seeing this when I have the mods compiled in JSGME. When I start a new career I am given the default start date.
These are the mods I have compiled in JSGME and their order. - Trigger Maru Overhaul 2.5 UpdateBH V2.0 - NMMO Patch TMO Update V2.0 - Nav Map Make-Over TMO Update 2.0 - EAX_Clang_Splash_Dud for TMO Update - Radio Message TMO Update 2.0 - BBPearlHarbor Pre War TMO - Pre-PearlHarborPatch TMO Update V2.0 Have I missed something here? I presume the last two are the important ones when wanting to start at an earlier start date. Apologies if I've missed something supremely obvious here. I have the JSGME executable and config in the SH4 folder and I presume this is enough to link it to the game executable. |
Welcome aboard!
Foffy!:Kaleun_Salute: "castlevania"?! :yeah: EDIT & pillow142!:Kaleun_Salute:
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You may need AAtodekguns+Radio and GatoLadder3 to have more feature. I think Radio Message TMO Update 2.0 is unnecessary as it's the default one. Other message mods are needed if you start up away from US land. |
This mod is actually awesome, its finally difficult to fight the IJN fully too difficult unfortunately. Ive yet to be able to get away from destroyers. what are the tips to get away. ive been doing early war sargo run, i can evade depth charges for hours but i cant slip away so they eventually get lucky.
Any advice is appreciated, thanks. |
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other things to consider for successful escape: don't ever sink all merchies in a convoy otherwise the escorts will have no reason to leave the area other than to hunt you...and i do not believe that they have fuel restrictions.good luck, Herr Kaleun. :Kaleun_Salute: |
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In case I've overlooked something else, a few other things to note - I am on 1.15 via Steam - I have JGSME in the root folder to the game with the mods mentioned in my previous post in that specific order - I have not changed any compatibility modes regarding the executable (I'm on Windows 10, changing this fixed issues I had with SH3 but I wouldn't know which to go with for this game) I've set up GXW OneAlex for SH3 and got that set up fine, and did the same for SH5 and TWoS. It's only SH4 here that I think isn't working properly. Quote:
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Hello Foffy! Welcome to SubSim! :subsim:
The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on. Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use... :salute: |
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I really can't figure out why none of this is working but everything is working for SH3 and SH5. They're all the Steam versions. I have to be missing something for this one to not be working at all, by the looks of it. JGSME is in the root folder with the game executable, the mods are in the MODS folder, I selected what mods I want to use, shouldn't that be it? |
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