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-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

silentmichal 12-30-12 11:00 AM

Quote:

Originally Posted by voltar (Post 1985513)
Michał nie dało by rady zapalić tą lampę ? albo zrobić tak by się gibała razem z okrętem ?

voltar, na forum piszemy po angielsku. Jeżeli chcesz do mnie pisać po polsku, napisz na PW / korzystaj z polskiego forum. Lampę da radę zapalić - może zrobię to niedługo. Z "gibaniem" już gorzej - nie znamy jeszcze mechanizmów odpowiadających za bujanie rzeczy na okręcie (najprzynajmniej o tym nie wiem).

///English version///

voltar's question: Michal, can you turn on the lamp? Or can you do it so that the lamp rocked?

voltar, we're writing in English in this forum. If you want to write to me in Polish, you should write to me on PM / or use Polish forum. I can "turn on" this light - maybe I'll do it in future. Rather I can't do it so that the lamp will rocked - I don't know where can I turn on animations of things on the boat.

voltar 12-30-12 11:14 AM

Quote:

Originally Posted by silentmichal (Post 1985567)
voltar, na forum piszemy po angielsku. Jeżeli chcesz do mnie pisać po polsku, napisz na PW / korzystaj z polskiego forum. Lampę da radę zapalić - może zrobię to niedługo. Z "gibaniem" już gorzej - nie znamy jeszcze mechanizmów odpowiadających za bujanie rzeczy na okręcie (najprzynajmniej o tym nie wiem).

///English version///

voltar's question: Michal, can you turn on the lamp? Or can you do it so that the lamp rocked?

voltar, we're writing in English in this forum. If you want to write to me in Polish, you should write to me on PM / or use Polish forum. I can "turn on" this light - maybe I'll do it in future. Rather I can't do it so that the lamp will rocked - I don't know where can I turn on animations of things on the boat.

thank you :up: and sorry for the Polish text :O:

silentmichal 12-30-12 11:50 AM

Quote:

Originally Posted by voltar (Post 1985573)
thank you :up: and sorry for the Polish text :O:


OK, no problem :yep:.

volodya61 12-30-12 07:40 PM

Hi Michal!

Just tested/watched the new version in the game..
Are you sure that the crew ate only oranges and bread? :o :) forgot the stock bananas.. :D

Maybe somewhat diversify their menu? :03: What you think?

Cybermat47 12-30-12 07:53 PM

^^^^^

Hairy pork is what we need!

THE_MASK 12-30-12 08:13 PM

Maybe the top crates half full . How do you get a better graphic on the crates . Is it a GR2 thing ?

silentmichal 12-31-12 06:35 AM

Quote:

Originally Posted by sober (Post 1985831)
Maybe the top crates half full . How do you get a better graphic on the crates . Is it a GR2 thing ?


No, it isn't GR2 thing. It's 3ds Max 2013 thing: there's a little button :D:

https://dl.dropbox.com/u/97170234/dinner_place/tess.png


And I separate crate, and oranges / bread. Then I tesselate only food, then join it again. Effect? Briliant :up:. And I'll add crates with salami. And about bananas, where should I place it? In crates, or on table?

gap 12-31-12 06:59 AM

Quote:

Originally Posted by silentmichal (Post 1985997)
No, it isn't GR2 thing. It's 3ds Max 2013 thing: there's a little button :D:

And I separate crate, and oranges / bread. Then I tesselate only food, then join it again. Effect? Briliant :up:. And I'll add crates with salami.

Tasty foods, but please don't forget hams, pig's trotters, etc! Here's a whole list of typical German würste to choose from:

http://en.wikipedia.org/wiki/Category:German_sausages

:Kaleun_Salivating:

Quote:

Originally Posted by silentmichal (Post 1985997)
And about bananas, where should I place it? In crates, or on table?

Shouldn't bananas and sausages be hanging from the ceiling? :03:

silentmichal 12-31-12 07:31 AM

Quote:

Originally Posted by gap (Post 1986007)
Tasty foods, but please don't forget hams, pig's trotters, etc! Here's a whole list of typical German würste to choose from:

http://en.wikipedia.org/wiki/Category:German_sausages

:Kaleun_Salivating:

Thanks gap :yep:



Quote:

Originally Posted by gap (Post 1986007)
Shouldn't bananas and sausages be hanging from the ceiling? :03:

Yes, they should, but how to do that they'll swing? I have no idea!!!

THE_MASK 12-31-12 07:36 AM

http://www.subsim.com/radioroom/show...24&postcount=6

silentmichal 12-31-12 07:48 AM

Quote:

Originally Posted by sober (Post 1986023)

So... should I add this informations about swing to *.sim file, Am I right?

Bilge_Rat 12-31-12 07:59 AM

This looks very nice. Great job. :up:

THE_MASK 12-31-12 08:24 AM

I just added the pendulum controller to the soup bowl in the galley and its rockin and rollin in heavy seas :rotfl2:

gap 12-31-12 08:31 AM

Quote:

Originally Posted by silentmichal (Post 1986027)
So... should I add this informations about swing to *.sim file, Am I right?

Quote:

Originally Posted by sober (Post 1986035)
I just added the pendulum controller to the soup bowl in the galley and its rockin and rollin in heavy seas :rotfl2:

Swinging items have to be separete objects within the GR2 file: ;)

http://www.subsim.com/radioroom/show...9&postcount=18

THE_MASK 12-31-12 08:34 AM

Quote:

Originally Posted by gap (Post 1986038)
Swinging items have to be separete objects within the GR2 file: ;)

http://www.subsim.com/radioroom/show...9&postcount=18

Thats right , the bowl is a seperate object and i just linked the pendulum controller to it in the sim file .


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