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A question, please:
Is it possible to change the skin of my boat in patrol? I have now Rusted Glory, and I would to change to Raised Revenge skin. I think there are some files to touch in My documents/SH5 (????) :06: If I put the new skin with JSGME nothing change. But Rusted Glory Lights Only mod change the interiors when applied in patrol. Thanks in advance! :Kaleun_Wink: Fitzcarraldo :Kaleun_Salute: |
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My PC is not a top notch, BTW. Runs well TWoS 2.2.16 at 60 FPS (fixed at 30 FPS with Nvidia Inspector). Best regards. Fitzcarraldo :Kaleun_Salute: |
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Best regards. Fitzcarraldo :Kaleun_Salute: |
https://i.postimg.cc/hQspMg2V/SH5-Im...4-20-00-32.jpg https://i.postimg.cc/NKKvyP0d/SH5-Im...4-22-00-19.jpg https://i.postimg.cc/hfPBnGRW/SH5-Im...4-22-03-41.jpg https://i.postimg.cc/K452CMVD/SH5-Im...4-22-09-22.jpg https://i.postimg.cc/94T3bRZT/SH5-Im...4-22-13-43.jpg https://i.postimg.cc/5XDd8qYb/SH5-Im...4-22-15-57.jpg https://i.postimg.cc/RqmmPRP0/SH5-Im...4-22-24-23.jpg https://i.postimg.cc/nCRthtns/SH5-Im...4-22-30-25.jpg https://i.postimg.cc/mzGv5Lyn/SH5-Im...5-14-16-30.jpg https://i.postimg.cc/PpzgGg65/SH5-Im...5-14-23-59.jpg https://i.postimg.cc/7JHpqKcM/SH5-Im...5-14-30-56.jpg https://i.postimg.cc/bdqX0vJD/SH5-Im...5-14-34-14.jpg
v2.2.17 - KSD Commander fix, loging to KSD server is possible again, adding back full functionality of this program (online chat and stats comparison). - Optional addons for radioman GUI commands (send contact and status reports) are now part of the main mod by default. - Added three new optional addons - "Remove Map Plastic Cover", which will make various nav map elements much more visible, "Officer Icons as Stations", Captain America's alternative officer icons adopted for TWoS and "Env Settings - Brighter Nights", a gap's Dyn Env solution for nights being excessively dark for some users. - Added more and further improved set of instructional campaign/flotilla transfer radio messages which will be sent to the player at the end of every camping chapter. - Increased KSD hydrophone receivers damaging depth. - New high resolution flags textures for several nations. - Reorganised and improved various GUI elements (sub systems page, Captains log ect). A big thanks to Serega who has allowed me to use his Russian addon for TWoS as a inspiration! - New and better looking nav map color gradient. - Combining and further adjusting many graphical elements from various environmental mods in order to achieve the most realistic looking environment. Improved environmental graphics, more realistic sky, clouds, water and fog effects (credits to W_clear, gap and Serega!). - Reintegrated small TDW tweak, water surface reflection varies with available light. - Stock loading pictures (artwork) is replaced with authentic colorized WW2 Battle of the Atlantic photos. - Set of Kapuhy's fixes, improvements and alpha channel textures for Schute_M1 (Motor-Hafenschute). - New Leigh Light 3D model by gap. - Few OFEV options adjustments. - Special thanks to the latest outstanding TWoS supporter/donor: Maurizio "Torpedo" Cattaneo! Thank you very much Captain! Download full standalone v2.2.17 installer Download v2.2.x to v2.2.17 update :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: Happy hunting! |
Thanks for the new update. Downloading now.:Kaleun_Cheers:
Great Job! Fitzcarraldo :Kaleun_Salute: |
Thanks for update.
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That was until Rongel discovered that the problem was not caused by the flare particle effect itself, but by the light nodes that their particle generators were attached to. Light nodes were used for making flares to cast actual light (and shadows), and to affect the range of visual sensors, but in order to fix the said problems, it was decided to replace them with regular nodes. This fix is now part of TWoS, that's why now you can enjoy the eye candy of distress flares without their side effects, but at the cost of their functionality. I am now wondering whether those lags are caused by light nodes per se, or rather they came from the conjunction of the said light nodes with something else, that's why I was asking :) Quote:
...just a couple of little rectifications on the release notes: Quote:
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Sorry gap. Your remarks are noted and they will be corrected...:yep::up:
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I can safely install this while in the bunker, correct?
It just so happens that I´m in the bunker right now :D Thank you to everyone who contributed! |
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First impressions:
The new loading screens are awesome. I like the new officer icons (the ones still showing the faces). The game looks much better visually, stunning really. The nights are super dark if there is no moon, which is as it should be, I like it, >I just hope the AI is as blind as I am :D I like the new GUI, but I do miss the small pictures showing how a piece of equipment looks when you klick on it in the subsystems tab. All in all, absolutely great update :Kaleun_Applaud: |
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What a christmas gift is this new update!! Wohoo! :D:o:yeah:
Thank you ALL for this great work!!! :salute: @ Vecko please upload the file (create a link) for the icons-mod you posted in the past (instead the new faces-with-icons-mod). For me it looks so nice, i would love to use that one!! Thank you. :subsim: |
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