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Good luck! Fitzcarraldo :salute: |
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Wow this mod :) AMAZING! :Kaleun_Thumbs_Up:
When I launch KSD Commander, I can see it is connecting to my save file directory, but the "login" window on the upper right; is that to the Uplay servers? My username and pw for Uplay account don't seem to work. I get some kind of error right as the app launches about maximum characters exceeded, so maybe that accounts for it? |
German "SUB SYSTEM" Labels To English?
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Good hunt! Fitzcarraldo :salute: |
Welcome! Someone can tell me why after the first mission in the bay of Gdansk, there is no way to choose the next mission after returning?
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Is there a particular document among those provided, or something online (maybe a Youtuber series?) that walks through using the various "ship recognition" sheets as well as the book? I see there are all these nifty filtering functions and I would think there is a filter for nationality that somehow depends on those loose sheets? ADDIT: found some good videos: https://www.youtube.com/playlist?lis...NgJjtDqIgaEMsl Not sure if any of those cover any of the special features in the recognition manual though. So uh, the Harbour Pilot . . . any standard reasons why he would tend to kill us all!? :) I just now started a New Campaign with Real Navigation, activated the Memel Harbor Pilot and started walking around my ship. Next thing I know (minute or two later), I hear banging and clanking and the camera starts going wonky and pretty soon taking damage . . . taking flooding . . . game over! I think in that "ThaineFurrows" video (number 1 in that playlist) where he walks through using the harbor pilot he alternated between map view and external view the whole time. Is walking around inside the ship a bad idea while harbor pilot is running? Or is the malfunction likely some other cause? ADDIT2: must be walking around inside the ship. He is doing just fine with the skipper camera either on the bridge or flying around Kiel harbor :) Wow, this game (with this mod) is SO GOOD! Shame Ubisoft had it so messed up in vanilla that they (and maybe no other major studio) will never take another crack at this genre. The tech has obviously got to the point where you could probably even do something like this in VR, and THAT would be so cool . . . |
Higher Magnification Optics
Is there an easy way to get better magnification on the optics?
I love playing these things with high realism settings, and that "Real Navigation" thing is brilliant. Except for one thing: I find the imposition of "realistic" magnification levels to be ridiculous. So, ideal for me would be: I play the game on maximum hard-core do your own trig realism, BUT with optics that are jacked up with max magnifications that are 2x or 3x more than what they presently offer. When I have to get to ~1000 m on a bright sunny clear day to see that flag on that freighter is Finnish something is just not right . . . |
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Hi Vecko (or anyone?),
Is there a way to change the German labels under... >> Crew Management >> SUB SYSTEMS ...to English? I can't read German. Standing by, Calvin PS - Vecko - I don't mean to sound like the proverbial "broken record," but as a developer myself I have a keen perspective on the investment required to put something together like TWoS. Kudos and thank you for your work. |
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And if you still have questions about a specific part, then you can ask in this thread here. |
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Hi Tonic, Thank you for your reply. FYI - I ALWAYS do forum searches before asking a question. I didn't find anything useful, so I posted. Maybe I'm not using the search correctly, but being an I.T. professional in my career I would think I could handle it, but I digress. I anticipated that might be the case. It would have been necessary to include this "switch" in the original development of a mod. FWIW, I have actually signed up to try and take German lessons, so this (hopefully) won't be an issue in the future. Take care. |
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One thing that I'm not sure about: if the real historical scopes provided 6x magnification, does a "6x magnification" on a computer monitor actually simulate that to any reasonable extent? My guess is: no. Why? Because of many factors which can be summed up as: computer games can only represent reality, they cannot replicate it. Not to sound like a whiney bitch but, just to put this concept out there: for something like this, a "better" rubric might be: A. At what range under ideal lighting conditions could a typical 20/20 vision captain identify a target with a scope at maximum magnification? B. It should also be possible to do that in the game; which may well mean that the "magnification" applied to the camera for in-game optics needs to be much higher than the actual historical magnification. Again, not to sound whiney or unappreciative! Your mod compilation is fantastic. Just to toss that idea out :) |
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