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This message most likely foresees that you need enough time to go to that place, so if you do, you will be in time to partecipate in these operations. :Kaleun_Wink:Hurry up with refueling at a blue port that can do it if you want to join the action, or shorten-up your time in port accordingly with KSD Commander (you need to save outside port first and do the setup changes in KSD and restart game with KSD, then enter port to make these date changes effective.) TWoS doesn't come with a WWII historical events time line documentation. There is a timeline chart from Trevally for all campaign chapters of SH5, but I don't have the link for it. (It's the 2nd or 3rd post in the main OHII thread IIRC). I also recommend the very well done documentation of the WAC5 mod of SH3, it's a PDF called 'Historische_Ereignisse_Historical_Events.pdf', or: the GWX manual of SH3. These docs both describe main WWII submarine warfare events with their exact dates. Most of these events happen in the WoS campaign of SH5. |
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When during installation appears "steam application" folder you click "decline" right? |
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Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work? According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least... :) |
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This "may" work in case of some low skilled escorts assigned on a convoy protection duty but apply that tactics with dedicated hunter killer group and you'll be dead pretty soon. Your speed has nothing to do with their active sonar sensors. Quote:
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CIT. "The Royal Navy Type D depth charge was designated the "Mark VII" in 1939.[9] Initial sinking speed was 7 ft/s (2.1 m/s) with a terminal velocity of 9.9 ft/s (3.0 m/s) at a depth of 250 ft (76 m) if rolled off the stern, or upon water contact from a depth charge thrower.[9] Cast iron weights of 150 lb (68 kg) were attached to the Mark VII at the end of 1940 to increase sinking velocity to 16.8 ft/s (5.1 m/s).[9] New hydrostatic pistols increased the maximum detonation depth to 900 ft (270 m).[9]" |
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Yes, IRAI will subdivide the difficulty of assets in more groups, and assign random difficulty, to make it unpredictable. That's what I understand from the init.aix file. I have made an 'EASY' and 'MEDIUM' difficulty setting for my modlist to make it easier than TWoS, the generic 0.85-1.0 range is way too severe, it makes the escorts having 'magic eyes' which I don't like. Alas, with too low settings the escorts will just ignore me, even on surface...The balancing is difficult, but TDW has pointed us the right way to do it. Quote:
Yes, but what I mean is: some of these 'immersive' radio messages are made so that they guide you where the action is. So like the missions, they are worth to follow, by following the messages you may get 'increased' encounters :03: |
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Anyway, dumbing down AI performances in order to allow quick, reckless gameplay and easy tonnage is really not my style. |
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Sorry Veko, but give yourself some time and do the Historical Mission Plane AI Testing. If you succeed without diving immediately and without taking critical damage, then tell me about :) To increase your chances, maybe use the Trevally Attack Script. Note: In shallow waters, diving immediately will not save you and you are more vulnerable than on surface actually. Planes can see you if you are less than 80 feet depending on weather. And in your current TWoS, 1 plane overfly is almost fatal, unaware of the plane type. (TWoS without any external mods, I will try a fresh re-install to see if it changes, but I doubt). :Kaleun_Wink:I wish you good luck and fun (?) with the mission! XS |
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Hum...NO. You should get that pop-up all the time. Are you sure you are not confusing the *full* package with the only update package? |
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Changing this setting in the "Tactical map" in OFEV has no effect, and Generic Patcher settings give not a single clue... At least no such string as "torpedo solution line" nor "solution line markers" nor "markers" in general... Strange thing is, that there ARE numeric markers in TARGET route line, if you lock the target. But none in the TORPEDO route line. Someone have any idea where this setting is buried? |
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"Note for users of antivirus software: Since TWoS is actually an unofficial installation program (SFX WinRar Self Extracting archive), the possibility exists that some antivirus programs mistakenly recognize its parts as a threat, compromising the installation in the process. Of course, the warnings are false positives, which means that you need to disable protection during mod installation or even send files for further analysis and wait for results if you prefer." Alternatively it creates an exception on your antivirus for TWoS files, I don't know which Antivirus you are using, With "Karspersky" But even with "windows defender" never had problems with TWoS installer. |
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