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-   Crash Dive & Crash Dive II (https://www.subsim.com/radioroom/forumdisplay.php?f=270)
-   -   New game: Crash Dive (https://www.subsim.com/radioroom/showthread.php?t=213944)

deadhead1971 10-09-14 08:46 PM

Thanks. Love the open-ended sandbox play.

One last thing. Your game does not show up when using "submarine simulator" in the App Store search box. It does with "submarine games." Not sure if you can set key search words for searches. Most sub games show up under "submarine simulator." You will get more downloads if it can be found there

PanicEnsues 10-13-14 11:29 AM

Quote:

Originally Posted by deadhead1971 (Post 2250164)
One last thing. Your game does not show up when using "submarine simulator" in the App Store search box.

Thanks for the heads-up! I added "Simulator" to the keywords, that should do it.

-Scott

PanicEnsues 10-13-14 11:33 AM

Attention iPad/iPhone players:

There is a bug in the latest version (1.4.31) where some iOS devices are unable to load saved patrols when the game is first launched.

A fix has been submitted to Apple, but in the meantime, if you run into this problem there is a workaround: Just launch a Single Mission, then Quit. After that, you will be able to load your saved Patrol.

Sorry about that!

-Scott

deadhead1971 10-13-14 07:44 PM

Any chance on slowing the destroyers' speed? The destroyers AI seem a little too smart compared to destroyers in other sub games. Maybe reduce on easy setting. They seem to zero in on you before picking you up on sonar.

The floating debris is cool. Not sure if you could vary the speed at which ships sink. Slow sinking ships would be neat.

You can tweak several things like that to improve the game. The only "complaint" is the destroyers' AI.

Really good game.

wa2ddl 10-17-14 06:48 AM

You know, for a game you basically play on a telephone - a concept that was unheard of back around CAOD unveiling- this isn't bad at all. Yeah, the escorts seem to "know" before you have a chance to react; eels a bit too accurate and few if any duds; water action and texture could be notched up a bit but...hey, for a smartphone game, this aint too shabby! And, best of all, it allows me to play again, at the drop of a hat, like when I am waiting for my wife at the doctor's, etc... Can't do that with SH on a PC.

A good eel shot is always just a few clicks away.

dkerfoot 10-20-14 09:01 AM

Great Addition
 
This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.

Laufen zum Ziel 10-20-14 09:59 AM

Quote:

Originally Posted by dkerfoot (Post 2253560)
This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.

DITTO. Well worth the price with excellent graphics.

deadhead1971 10-20-14 08:05 PM

Update just got posted to apps store

pzgndr 10-21-14 07:39 AM

Thank you, great improvements!

I note that escorts in the hunt still swarm over the sub's location. To the point of having several within a couple hundred meters - circling and zig-zagging and barely missing each other at times? It's amusing to watch on one hand, but questionable on the other hand if destroyers would realistically operate that way. Also, being able to "see" the ship outlines and their wakes while submerged is way too much information, even for a really really good sonarman. So if possible try to improve on this aspect?

deadhead1971 10-22-14 02:53 PM

Can't wait for the next update

Hinrich Schwab 10-22-14 04:42 PM

I just purchased this game today and I am actually quite impressed with it. Even with the "arcade style" features, Crash Dive is a very solid entry into Subsim library. Naturally, I would like to see more features that cater towards the grognards, but there is absolutely nothing wrong with the game as-is. The escorts are aggressive and competent, if albeit attention-deficit due to the engine. The interface has a lot of polish and is quite responsive. The tutorial easily breaks in new players and grandfathers in the "Old Gang" at the same time. If I had any complaint it is the fact that the game is so good that I burn up the battery in my tablet playing.:D Actually, if I could change one thing, it would be replacing the Yorktown Class carrier with a Bogue Class Escort Carrier, which made more sense in the Atlantic. The fact that the one carrier I ran into was unescorted (C2s and Libertys do not count.:O:) was rather amusing, given my experience with other sims.:har:

The game is a job well done. :Kaleun_Salute:

Time again to.....
be more aggressive...:D:har::arrgh!:

Onkel Neal 10-24-14 04:41 PM

Quote:

Originally Posted by dkerfoot (Post 2253560)
This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.

Well said, man:salute:

Quote:

Originally Posted by Hinrich Schwab (Post 2254337)
I just purchased this game today and I am actually quite impressed with it. Even with the "arcade style" features, Crash Dive is a very solid entry into Subsim library. Naturally, I would like to see more features that cater towards the grognards, but there is absolutely nothing wrong with the game as-is. The escorts are aggressive and competent, if albeit attention-deficit due to the engine. The interface has a lot of polish and is quite responsive. The tutorial easily breaks in new players and grandfathers in the "Old Gang" at the same time. If I had any complaint it is the fact that the game is so good that I burn up the battery in my tablet playing.:D Actually, if I could change one thing, it would be replacing the Yorktown Class carrier with a Bogue Class Escort Carrier, which made more sense in the Atlantic. The fact that the one carrier I ran into was unescorted (C2s and Libertys do not count.:O:) was rather amusing, given my experience with other sims.:har:

The game is a job well done. :Kaleun_Salute:

Time again to.....
be more aggressive...:D:har::arrgh!:


That's high praise coming from an experienced Subsim player.

deadhead1971 10-26-14 07:42 AM

I really like the floating debris.

You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side

Herr-Berbunch 10-26-14 09:34 AM

One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.

PanicEnsues 10-27-14 11:30 AM

Quote:

Originally Posted by deadhead1971 (Post 2255414)
You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side

Good idea; in the next version, ship sink times will be increased with each difficulty level (I still want to get rid of them pretty quickly on Easy so new players aren't confused about which ships they should be targeting).

Quote:

Originally Posted by Herr-Berbunch (Post 2255471)
One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.

While transport ships do collide with each other, I was never able to get escorts to collide without giving the AI fits.

Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises. :)

Happy hunting!


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