lurker Just wondering if you might be willing
To mod OM to accept the mods a put crews aboard the surface ships.
Love the Atlantis raider mod but can't use in OM cause there is no crew available. (0r perhaps you could teach me) and I would be willing to crew up the surface ship mods for others so we could ALL use em with OM |
Yeah same problem here! I don't have enough crew to operate my surfaces vessel in OM! :ping:
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“DO NOT USE” The Playable German commerce raider HK Atlantis for SH4 1.5 with OM. It is “NOT” Compatible |
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performance issues with OM
Hey,
So just installed OM on a clean SHIV 1.5 . Then I installed patch 3, and then ROW Sound Mod 9. Finally I installed the German Sound (voices) fix mod from the SHIV UBM mods section. Started first mission in 1943 at Lorient. My game starts with 14 to 15 fps. If i use 32x or above, the game goes down to 5 fps!!!!! I am running at 1280x800 and with graphic settings at Medium (except with Glare ON, 3D ship damage to max, and Detailed Waves OFF.). Sound setting: sounds and 3D sound channels to max. THe realistic time travel option is turned OFF). My computer: Toshiba P100-ST9752 T5600 1.83 Core 2Duo 3GB DDR2-667 RAM Geforce Go 7900GTX 512MB GDDR (new 174.74 drivers) External USB 5.1 Turtle Beach Advantage Roadie sound card ***Game is running of 74GB WD Raptor via eSATA. anyone know why my comp run this sooo slow?? |
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What was your FPS count before installing those mods? Also, what OS do you use? XP or Vista? Try disabling the mods one by one, and see how your rig performs. |
OS: vista ultimate
Before OM mod, in port (e.g. Singapore) 20 to 25 fps with acceleration, up to 1024x i get around 9 to 12 fps where the mouse is still movable. ONce i move out of the port, fps jumps to 120 in 2d view and 50 to 60 in 3D. Also I have noticed that in the first mission starting 1943, the lone Sunderland plane is able to spot me when I was 50m below water!! It keep strafing me. So I let the time accelerate at 64X to 128X. After a couple of hours, I feel that it should stop and leave now, since its night time, I bring time compression back to 1X. Immediately, my boat suffers numourous damages, including most bulk head broken, heavy flooding, battery damage, etc. What is up with that??? |
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Yes, it is Lorient. I get 60+ FPS out on the OS, but drop to the area of 15 in Lorient. Also, be very careful approaching Lorient under high time compression.
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Mod effect on Skins?
I'm noticing that my modded hull textures for the IX-D2 do not seem to display with the Operation Monun mod. The tower textures display fine, but even moddifying all three of the stock hull texture files (light grey, medium grey, and sonar coated) results in the sub model using the stock hull texture for some reason.
Did this mod make any changes to the model mapping? Is there something else I'm missing? |
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Interesting.:hmm:
I wonder what's causing this. I will look into it more. Operation Monsun is a great mod BTW. I've very much looking forward to your Drum Beat mod!:up: |
so anyone have experienced with why the Sunderland can attack my sub when it is 50M below water?? its MGs are firing right on my sub and will pass over again and again to strafe.
But I suffer no damage b/c im pretty deep under. Also after i enable time compression to skip this to night time, immediately after going back to 1X, my boat gets damaged with bulk head blown and heavy flooding. |
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