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To Vecko:
Von OKM. Erste campagne Aenderungen ohne probleme vorgefahren. Neue standort: Lorient. Vielen dank fur Ihre Arbeit!!! Gruss, Fregattenkapitaen Ashikaga. TWoS 2.2.7 |
Vecko i have another question for u :D since i was away for a long time from Sh5 and now i wanna play again i found something strange for me ....there are no more docking ships in enemy ports ??? i was in Danzig dicking ship there
Edit: also can u provide me a download link for this mods pls thx! FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files v2 FXU_0_0_22_Shells Explosions_No Debris FXU_0_0_22_Debris Particles_CTD Fix FXU_0_0_22_UBoot_Sensors.fx IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1 OHII v2.5 - Change days in bunker_24d_Flotillas.upc |
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Hi Guys
I have just started a new career again and noticed in Danzig there was only 1 ship my periscope could lock on to which I could not see so must be somewhere inside the harbor. Shaefer also mentioned in his new videos that there was nothing in Stornoway harbor. Peter |
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Edit and Update i tried with 3 different mod list sober, mine, and vecko's amazing megamod and same thing only 2 ships in danzig inside the harbor....hmmmmmmm Update 2 after testing on 3 computers with 3 different mods and read all OH II related mods documentation i found why... this Mod OPEN HORIZONS II v2.5_TWoS Enhancement and in the read me file say -Decreased number of anchored ships in allied/axis ports, especially in those which are too exposed and unprotected and/or in close proximity of enemy airbases. - Remaining anchored allied shipping will now be packed inside harbors in order to protect them from underwater torpedo attacks (this wont be the case with American harbors BTW:)) - Added mines and subnets on a few tricky places... - Remove player's abilities to take provision (aka torpedo and fuel) in every "blue" coastal willage outhere. Only historically correct bases will be able to support U-Boat operations... - Added one medium sized target in "Sea Trials" area (WA and TP campaign) so player wont be penalized because of low tonnage score if he decides to return to Kiel. - Revised harbor protections waypoints in a desperate attempt to prevent infamous static destroyers in ports bug. (Coastal Waters campaign only). - Reduced skill level of Polish task force in Danzing to "competent" / Polish submarines to "competent" and "veteran". - Revised/added civ. traffic in a few axis ports. so all is fine Thx Vecko again for the great mods and enhancements |
lol Very excellent project I wish you all the best
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Often when i get a report about a convoy the message box will show them on a course of WSW @ 9kts... but if i look in the captain's log it will say W @ 9kts.
Why? And which one is correct? |
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The real course in this case is probably somewhere in between WSW and W. |
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v2.2.10 - New loading screen. Special thanks to gap and Edward Tambunan who has actually repainted the photo (U-96). - Watch crew will now report bearing as well when group of units/convoy is in sight. - Enhanced tooltip instructions for external torpedo reserves transfer in order to avoid confusion how to utilize this ability. - Player's submarine in Monsun Gruppe campaign chapter ("silentotto" start) is changed to type VIIC since it is still too early for VIIC/41. - Player's submarine in Turning Point campaign chapter ("silentotto" start) is changed to type VIIC instead of U-Flak. To start this campaign chapter using U-Flak, enable "Campaign Start_VIIB_UFlaK" addon prior your campaign start. In normal gameplay and without this add on enabled, U-Flak will be offered to player from mid 1943 to the end of the year, depending of current player'a rating. - Edited starting bases of several campaigns in order to avoid unnecessary instant jumps between bases at the end of campaign chapter. Almost all base/flotilla transfers will be followed by the appropriate encrypted and unencrypted radio messages... - Few more minor tweaks and fixes. - In game credits page updated with latest TWoS suporter/donors. - A big thank you for the latest outstanding TWoS supporters/donors: Peter "TheBerbster" Scott, Michal "Palmic" Palma, Alexander Zhavoronko, Robert Jesse Gary, Adrian Spence, Gerhard Pfundt, Enrique Frances, Aitor Avendano Ormaetxea, Jacques Alary, Thomas Oulie, Joachim Thieme. Download links are in my signature! Sorry for the delay guys but like I've already said, I'm very busy these days...But, I think I'll manage to provide few modding hours here and there occasionally...:03::salute: Happy hunting! :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: |
Thank you for the best development I have ever seen :Kaleun_Salute::Kaleun_Applaud:
I have a query I have installed the previous version 2.2.9 full Do I have to download the full version 2.2.10?:hmmm: Or do I just install the update 2.2.10?:hmmm: |
this is a dumb question but I am just wondering. I am currently in a campaign with 2.2.9. Int eh mod disclaimer it says 2.2.10 is not compatible with later versions? Start new campaign? I have to start all over? Or does campaign mean like when i reach operation drumbeat? Id hate to start all over for the update!
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