Cybermat47 |
10-10-18 05:48 PM |
Quote:
Originally Posted by vdr1981
(Post 2572058)
But, according to this source, if not preheated, the range was reduced to less than 1300m even for newer TIII torpedoes? :hmmm: What should we expect then from an old and "cold" TII? Sources differs, that is the fact...
http://www.uboataces.com/torpedo-tiii.shtml
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I think that this source has mistakenly called the TII the TIII.
“The wakeless electrically powered T III (G7e) was Germany’s newest torpedo at the start of the war. Developed in secrecy and in contradiction to the Versailles Treaty, the British had no knowledge that the Germans had successfully developed an electrically powered torpedo, until some parts of it were discovered on the seabed in Scapa Flow, following the sinking of the battleship Royal Oak.“
“The TIII became the standard issue torpedo during the war, but it suffered from early problems with its depth-keeping device and firing pistol, but these were solved after the Norwegian campaign.”
So this source is definitely talking about the TII, and it also says that the preheated performance was 5000m at 30 knots, just like the other sources. The TIII was introduced part way through the war. It seems that the early TIII was also identical to the TII, with the only difference being that it had a more reliable detonator, most likely the one developed from information gathered in the capture of HMS Seal. Later TIIIs seem to have had an increased range thanks to improved batteries.
As you say, the crew abilities could mess up the TDC, and they may not even increase performance realistically, so I think that this solution is the best way (right now) to simulate the true performance of a TII.
Of course, if the crew abilities don’t mess up the TDC, improve performance realistically, and can be activated through the officer icons on the bottom of the screen, I think that would be the ideal solution. But I wouldn’t know where to begin editing that stuff.
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