SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

valikk85 05-01-24 07:58 AM

Quote:

Originally Posted by michaeljcaboose9 (Post 2911100)
Did you ever upgrade your torpedo man? I've never had that bad luck with the steam torps other than duds sometimes.

Do you think it's about the crew skill files? Interesting idea, I'll try to look in this direction.The torpedo man has 3 skill points invested, I didn’t notice any improvements.

michaeljcaboose9 05-01-24 09:07 AM

Quote:

Originally Posted by valikk85 (Post 2911124)
Do you think it's about the crew skill files? Interesting idea, I'll try to look in this direction.The torpedo man has 3 skill points invested, I didn’t notice any improvements.


Well it shouldn't be that different if we are using the same mod, did you add anything and/or are you sure you installed correctly?

valikk85 05-01-24 12:41 PM

Quote:

Originally Posted by michaeljcaboose9 (Post 2911139)
Well it shouldn't be that different if we are using the same mod, did you add anything and/or are you sure you installed correctly?

Only "TWOS" and "Die Eisernen Sarge" are installed, everything is installed correctly. Torpedo failure: this is not a disable option for this mod, i want to remove this option from the mod completely. But I don't know which files affect this.

XMedival 06-04-24 06:27 AM

Very cool mod

Aktungbby 06-04-24 02:18 PM

Welco e aboard!
 
XMedival!:Kaleun_Salute:...:hmmm: very cool first post!:arrgh!:

poveglia 06-04-24 06:10 PM

Hello. Just wondering if it is safe to save and reload campaign while sailing between Danzig Bay (from the Baltic Waters mission) to the new home port of Kiel without issue. Not in patrol area but somewhere between the mission area and Kiel. I know there are some savegame issues that can be caused by saving dealing with patrols. Thanks for any help.

michaeljcaboose9 06-10-24 04:12 AM

Quote:

Originally Posted by poveglia (Post 2913868)
Hello. Just wondering if it is safe to save and reload campaign while sailing between Danzig Bay (from the Baltic Waters mission) to the new home port of Kiel without issue. Not in patrol area but somewhere between the mission area and Kiel. I know there are some savegame issues that can be caused by saving dealing with patrols. Thanks for any help.


If I have no visual contacts around me I assume its safe to save. Had no issues so far, I'm in operation drumbeat.

poveglia 06-10-24 04:38 PM

Quote:

Originally Posted by michaeljcaboose9 (Post 2914311)
If I have no visual contacts around me I assume its safe to save. Had no issues so far, I'm in operation drumbeat.

Would you ever save within the boundaries of an assigned patrol area or would you leave the area before saving/reloading?

skin-nl 06-11-24 01:46 PM

Quote:

Originally Posted by poveglia (Post 2914379)
Would you ever save within the boundaries of an assigned patrol area or would you leave the area before saving/reloading?

When you save/load in your patrol area,your patrol time does't count.You need to get out of your patrol area en get back in...then it will count.

christian117 06-29-24 05:20 AM

Lock on bug with torp
 
He, does this fix he lock on bug where if yo lock on to a ship, the torp don't go along the intercept path?

Aktungbby 06-29-24 12:34 PM

Welcome aboard!
 
christian117!:Kaleun_Salute:

D-Jones 07-02-24 11:19 PM

Ending Patrols--
 
It's been asked before but never really answered. How do I END the patrol? Completed all objectives, sunk 5 ships traveled all the way to new base in Kiel where the boat in the rectangle icon now is, docked, looked for "red anchor" to end patrol--not there. Saved, reloaded, still nowhere to be found. This was the closest thing to an answer before the thread got sidetracked--

"just get near a harbor where there is the symbol of an anchor.

Then check on the upper right if there is a REDDISH anchor, click it and end patrol"

No reddish anchor anywhere that I can see. "Upper right" of what? The map? My screen? Any help would be appreciated.
__________________

excel4004 07-04-24 09:56 AM

Ahoi!


When i had this issue in the past, i loaded an earlier save from the past and shiped again to the harbour. When then the anchor icon doesnt appear, i saved again and load the last save, like you also did. Again, the solution was to load another save which was at least 150 km (or was it 50km iam not sure..better use the 150km range) away from the harbour. Then it works.. i had this bug more then once in all the years, so relax and try what iam telling you now.


:salute::subsim:

D-Jones 07-06-24 06:35 AM

Thanks for the reply. Tried both 150km and 50km saves. Didn't get the anchor. Too bad. I was really liking this mod.

Thanks again.

excel4004 07-06-24 07:22 AM

Quote:

Originally Posted by D-Jones (Post 2917040)
Thanks for the reply. Tried both 150km and 50km saves. Didn't get the anchor. Too bad. I was really liking this mod.

Thanks again.

Did you used an old save (150km +), or just created a new save with such distances? Iam not sure - you need an old save for this. And when you close to the harbour (old save) and you still have no anchor, then make a save and start the game new and load the last save you made.


Btw, i remember, one time i also got this bug in the past and i need to go back 3 or 4 old saves. Unusual and i dont know why i had to use such old saves but then it worked for me. Normally when i have this bug it woked when i used an old save about 150 km + away. Also i playing this game now for many years and this bug is quit often but with this hints it worked always. (actually it works with loading the last save which is a save in front/ inside the harbour too)


Do you have an old save just when you started your actual warfare?? Try to dock with this early saves to test if your actual last saves are maybe broken.

D-Jones 07-06-24 02:21 PM

Not sure I'm following you. What I did was to make a save when I was on my way to Kiel to dock 150km out and another when I was 50kms out. Neither worked. When you say, "old save", that would mean my using a save when I was still in mission in the Baltic (this is the first patrol) and replaying from there until I dock at Kiel? I want to make sure I'm getting this right. I DO appreciate the responses, excel. Thank you.

excel4004 07-06-24 03:15 PM

Quote:

Originally Posted by D-Jones (Post 2917084)
Not sure I'm following you. What I did was to make a save when I was on my way to Kiel to dock 150km out and another when I was 50kms out. Neither worked. When you say, "old save", that would mean my using a save when I was still in mission in the Baltic (this is the first patrol) and replaying from there until I dock at Kiel? I want to make sure I'm getting this right. I DO appreciate the responses, excel. Thank you.


In the first Mission its important not to enter the harbour before the 02.09.1939. https://www.subsim.com/radioroom/sho...97&postcount=2


And yes, thats what i mean with an old save.


Also, the first Mission is really not an important one for the campaign, so if all this hints doesnt work for you, just go one campaign mission further and have fun with this fantastic TWoS-Mod:
Quote:

- Do I always have to start my career from the first campaign?
No, type "silentotto" while you're in the campaign selection screen to unlock all campaigns and start any you want...
:salute::subsim:

D-Jones 07-08-24 12:55 PM

Thanks, excel. The old save didn't work for me. I went on to "British Coastal Waters." Hope it lets me dock after that. I'm down to 2 torpedoes and half a tank of gas.

Malekit300 07-22-24 02:13 AM

black window
 
Hello

Everything look ok but i don t understand about this black window , can t close , cant move

And by the way the user charts window also (but at lease i can move here)

https://ibb.co/tb27mMj

Dönitz78 07-24-24 10:45 AM

Quote:

Originally Posted by Malekit300 (Post 2918908)
Hello

Everything look ok but i don t understand about this black window , can t close , cant move

And by the way the user charts window also (but at lease i can move here)

https://ibb.co/tb27mMj

Black window = bad installation.

You need reinstall, follow this instructions.

1/ Complete uninstallation of TWOS and Silent hunter 5.

when I say complete uninstallation I mean complete, don't also forget the files in document.


2/
Clean installation of Silent Hunter 5

Once silent hunter 5 is installed, launch it, and check in the main menu that the version is 1.2.0


3/ Clean installation of T.W.O.S last version

You must follow step by step the TWOS installation instructions. I put the link of the PDF named "The_Wolves_of_Steel_2_2_Install_instructions" here: https://drive.google.com/file/d/1541...usp=drive_link

Launched the game, without any mod, nothing, launch a campaign, when you are in the U-Boot-Bunker, save the campaign then return to the main menu and reload your save. Check that there are no display bugs.


4/ Activate mods in the correct order

Here an exemple for the order :


https://i.gyazo.com/68d27e7736a53cf3...37ce8b358c.png


5/ When you want to download a mod check that it is not already included in TWOS

Here list of all the mods include in TWOS :

Quote:

Accurate German Flags
Accurate German Medals_by ual002
SD_MapLocationNameFix_v1_2
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 16 by 9_Fixed
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
RadcapricornLarge Optics No Milliradian Scale Binoculars
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Stopwatch by Shmal
Sjizzle's - Charts for NewUIs part 1_07.06.2013 (13)
Sjizzle's - Charts for NewUIs part 3_24.06.2013 (6)
Sjizzle's - Charts for NewUIs part 4_20.07.2013 (4)
Sjizzle's - Charts for NewUI's_06.08.2015 ( merged part_2 and part_5)
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OPEN HORIZONS II v2.5
SH5 External Cargo 1.0
OPEN HORIZONS II v2.5_TWoS Enhancement
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
IO_MapCourseLine_normal pencil_mod
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
OHII v2.5 - Convoys_Ships Enhancement_0.1.2
OHII v2.5 - Change days in bunker_24d_Flotillas.upc
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
autoscripts1.0_WOS_tuned
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Speech fixes and additions (german version)
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
sobers shipwreck mod V8 SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Wasserbomben_SoundFix_Basic_1.1
SkyBaron's Bold SFX for SH5 1.0
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
SH5_Sinking_ship_hydro_fix
SH5_Starshells_patch
SH5_No Funny Bandages
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
DBSM_Music_1_0_4
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Silent UI Sounds
No Crew Whispering
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
AilBubbles 1.0
AilImpurity 1.2
AilWhiteInterior 1.0
TWoS_New Ships Enhancement
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
SH5_MataHari's_More_Accuracy_for_TWoS_1.04_RAOBF Textures
Attack Disc by Andrey_Hard
SH5_FW Coastal Defenses by Vecko & gap
A Fistful of Emblems v1.51_TWoS Compatible
A Fistful of Emblems v1.51 (Weathered)_TWoS Compatible
SH5_Playable U-FlaK_0.1
RUSTED GLORY SH5_VIIA_Textures only
gap - Alternative Cursors & KM Map Tools v2_Parts
nVidia missing lights
SH5_Credits
new_KM_binos
smaller flags for Warships 1_0b
SkyBaron's ENIGMA v1.02 for TWoS
Ships sonar Fix For TWoS
METOX warning sound v 1.0
Rudder orders and send radio messages speech fix 1.0
Silentmichals interior mod 1.2.4
Old Style Explosions V1.1
_Jet_Aircraft
Flower_Class_Corvette_Pack
Targors SH5 Wooden Lifeboats ver. 0.4
Z_Roster_Names.cfg
Z_Tweaks_by vdr1981

A complete and clean installation will eliminate all problems.

:spammm:

A complete and clean installation will eliminate all problems.


All times are GMT -5. The time now is 06:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.