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-   -   [REL] Stormy`s DBSM collection SH5 (https://www.subsim.com/radioroom/showthread.php?t=164552)

U-190 09-20-21 08:57 AM

Quote:

Originally Posted by Stormfly (Post 2769519)
https://c.tenor.com/h7zY3-jV1-8AAAAC...te-russian.gif

must be related to the page number here, but ive added some chars regarding enabeling order...

:) :up:

fitzcarraldo 09-21-21 12:06 PM

Quote:

Originally Posted by Stormfly (Post 2769516)
uploading, link via pm...

Could you send me the mod for test, please?

Many thanks!

Fitzcarraldo :salute:

Angelis 09-21-21 01:38 PM

Quote:

Originally Posted by fitzcarraldo (Post 2769772)
Could you send me the mod for test, please?

Many thanks!

Fitzcarraldo :salute:

Yes, would like testing the mod as well.:salute:

Kal_Maximus_U669 09-21-21 02:54 PM

Stormy`s DBSM...
 
Hey stormfly :Kaleun_Cheers:
I will also be interested in your work which I find brings a real atmosphere on board :yep: ... I have been using it for a long time now and I look forward to your update ... Greetings & Respect KM_U669 :up:
:Kaleun_Salute:

Stormfly 09-21-21 05:48 PM

sorry guys,

just did not realized that there is a forced waiting time in between sending private messages...:k_confused:

...you should got your dl links for testing now. :o

Stormfly 09-21-21 06:00 PM

...dont forget installing SH5 german voice pack first (custom sh5 install option, useable with english text, should also be aviable as a mod somewhere).

commands so far: (US keyb layout, should work for all)

G Send bridge crew below deck and prepare for diving ("Auf Tauchstationen...")
shift+G Send bridge crew back on bridge (Seewache auf Brücke) just in case if you dont want to dive ;)
U Snorkel dept (but different callout`s are used (good for dangerous situations regarding diving to deep, or to deep for the OBS scope, depend on situation)), (Unstock via icon possible)
shift+HOME Toggle OBS scope (for 3d scope sound)
shift+END Toggle attack scope (for 3d scope sound)
shift+F1 Flood tube 1 (sound only)
shift+F4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shift+P Sonar, normal sweep


Would highly recommend enabeling my TDW options file as i adjusted some things regarding diesel startup sequence timing after surfacing and so on.
Options file is setup for SH3 style and minimalistic HUD visibility (all mouse over slide in), use the "L" key for the message box.

Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.


Changes on menu.txt:
-Make these changes if you like:

;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.


As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).

Known issues:
it may happen sometimes that keyboard commands arent executed. I think this occours if the keypress wasnt long enough, simply try again then.
It happened 1 time that the diesel startup sequence played after diving, couldnt reproduce it so far, have to be disabled maybe not shure. (It should also play on surface after setting both engines back on the prop`s), could be that i have to change a script if not hard coded.

fitzcarraldo 09-21-21 06:57 PM

Quote:

Originally Posted by Stormfly (Post 2769830)
sorry guys,

just did not realized that there is a forced waiting time in between sending private messages...:k_confused:

...you should got your dl links for testing now. :o

Many thanks! Downloading now...

Best regards.

Fitzcarraldo :Kaleun_Salute:

Angelis 09-22-21 12:17 PM

Hey Stormy, I just had some time to take a first look at your mod. I have to say I am thrilled!

Playing with almost all the optional additions including your TDW options file and Rubini's CD fix.

Everything runs without any problems, it's an insanely great atmosphere and immersion!
This "Prepare for dive" thing is so cool!:up: Kudos sir!

I haven't had any enemy contact yet and still have to check everything under combat conditions, but the first impression is absolutely great! Heard so much new content.

To be fair, I am German and of course I understand every word. Therefore some soundfiles are a bit strange to listen to. But I'm sure we'll get it right together. I think that as soon as I find some time, I'll record some sounds from the movie and put them together again. I'll send you the stuff then if there's interest.

Thank you very much for your efforts and dedication! I'll keep on testing and will report back later.:Kaleun_Salute:

Stormfly 09-22-21 06:33 PM

Oh ich verstehe,

noch einer der deutsch lesen, schreiben, verstehen und auch noch sprechen kann, das könnte interessant werden. :wah::arrgh!:

...glaub mir, das ist alles so gewollt !

Angelis 09-23-21 02:59 AM

Quote:

Originally Posted by Stormfly (Post 2770065)
Oh ich verstehe,

noch einer der deutsch lesen, schreiben, verstehen und auch noch sprechen kann, das könnte interessant werden. :wah::arrgh!:

...glaub mir, das ist alles so gewollt !


Oh, sorry!

Vergiß es einfach. Wollte nur behilflich sein.

fitzcarraldo 09-23-21 04:19 PM

All working fine in my TWoS 2.2.24. No combat condition yet.

Navigating to the Arctic, Arctic convoys chapter.

Many thanks, it is a must have!

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669 09-23-21 05:00 PM

ditto all seems to go! ... I am at the beginning because I had to uninstall sh5 I am going to w10 a little while ago ... no combat condition for the moment ..
Thank you your work really exudes an atmosphere .... like i have been looking for a long time .... i'm delighted. good luck I will keep you informed ... ...... :03: ...:har: ...
:Kaleun_Wink: big thank"s :Kaleun_Cheers::Kaleun_Cheers:

Stormfly 09-23-21 08:22 PM

Quote:

Originally Posted by Angelis (Post 2770124)
Oh, sorry!

Vergiß es einfach. Wollte nur behilflich sein.

come on,

shure had to do compromises but there is enough potential for additional work, what we could need is variation... nobody want to hear the same content again and again.

SH5 crew voices for ex. have 3 different stages (normal, tension and whisper). Am pretty shure that there is still enough what no one touched before or use the same files, so contributing in that area could help even more. :Kaleun_Wink:

Kal_Maximus_U669 10-01-21 01:31 PM

Quote:

Originally Posted by Stormfly (Post 2770296)
come on,

shure had to do compromises but there is enough potential for additional work, what we could need is variation... nobody want to hear the same content again and again.

SH5 crew voices for ex. have 3 different stages (normal, tension and whisper). Am pretty shure that there is still enough what no one touched before or use the same files, so contributing in that area could help even more. :Kaleun_Wink:

Do we have to play with the sh3 interface ...! can we program sh5style without breaking your mod? thank you for your patience with me ...
TWoS - OptionsFileEditorViewer can be programmed at will without breaking your mod?. :har::salute::up:

Stormfly 10-03-21 05:54 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2771786)
Do we have to play with the sh3 interface ...! can we program sh5style without breaking your mod? thank you for your patience with me ...
TWoS - OptionsFileEditorViewer can be programmed at will without breaking your mod?. :har::salute::up:

sh3 style is only my taste, you may use sh5 style without a problem. :salute:


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