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mhj1992 07-21-22 02:31 PM

I am loving the new update so far.

To the devs: I would do unsavory things for another more modern campaign (2004 is a great campaign)

steel shark 07-23-22 03:16 PM

New Typhoon dc 4 dm
 
finally got round do doing the new typhoon class damage control for DotMod & CWA as the typhoon is a multi hull construction Submarine ive made the flooding different so the first 2 RAISED UP compartments so the torpedo room then further back & raised up the control room FLOOD from top to BOTTOM then the others are like normal they FLOOD BOTTOM to TOP

this combined with the different lay out i give boomers as missile bays are not taken in to account in Cold waters as when it was made No player Usable SSBN,s were available.

So this is a good representation of this class of Vessel.


Steel Shark

Davidtman 07-23-22 09:57 PM

Smoke and Wake Effect - Austin and Iwo Jima
 
Quote:

Originally Posted by Firebar (Post 2819050)
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.

Good day Firebar.

I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7

TORDO222 07-25-22 05:55 AM

Quote:

Originally Posted by Davidtman (Post 2819513)
I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7

Since we are on the topic of bugfixes and bugs, I leave you this:the model of helicopter SH-34J/WESSEX,appears flying "back".That is, the tail rotor in the direction of movement. The rest of the helicopters,as far as we’ve tested the mod, are presented and move in the right way . Greetings

Firebar 07-25-22 12:32 PM

Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

Davidtman 07-25-22 02:25 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The cavitation and Kelvin waves were way off. They should both be corrected in the code I provided. The Austin Class sldo only had one smoke effect which was way off line from the exhaust stack. I aligned it properly and added a second smoke effect for the second exhaust stack.

Davidtman 07-25-22 08:48 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The underwater damage effects on the Iwo Jima are way off. I have not had to time try and fix it yet, maybe tomorrow.

I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30.

If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it.

https://imgur.com/1H4H5nR
https://imgur.com/0g2kLcQ

TORDO222 07-26-22 06:33 AM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

As always, what comes out requires polishing and adjustments. Being markedly unfriendly, CW requires above-average knowledge on several items. We hope that in successive updates, all problems will be solved.Greetings!. Marcelo:up:

Davidtman 07-26-22 08:37 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252

Firebar 07-27-22 07:02 PM

Quote:

Originally Posted by Davidtman (Post 2820061)
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252

Thankyou, appreciate all of those. I've put the RN stuff in for sure.

Firebar 07-27-22 07:03 PM

DotMod v0.4a-2 Release
 
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2

TORDO222 07-28-22 02:58 PM

Quote:

Originally Posted by Firebar (Post 2820232)
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2

Thanks in advance!. Greetings!. Marcelo:up:

easy 07-29-22 01:05 AM

Thank you for this new update 0.4!

I really appreciate that you are able to improve DotMod again and again. This makes DotMod more interesting and more fun to play.

I am really very happy with it!

Davidtman 07-30-22 11:30 AM

Quote:

Originally Posted by Firebar (Post 2820232)
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2

The smoke effects are off on some more ships. I made my own corrections.

Spruance:

//Forward Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.131
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.181
//Aft Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.306
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.356

Iowa Class:

FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,-0.371
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,0.0015

Poti Class:

FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.165
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.235

Firebar 08-07-22 04:26 AM

Quote:

Originally Posted by Davidtman (Post 2820730)
The smoke effects are off on some more ships. I made my own corrections.

Thanks for those, I have incorporated them.


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