boat number
Hi, back after playing other games including uboat and a new rig, all loaded and working well just cannot remember how to get a uboat number on the journal and messages ect, I seem to remember you had to edit something, thanks in advance.
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Thanks.
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2.2.16 to 2.2.17
So, 2.2.9 and later is not game save compatible with previous versions, but does it still apply if I want to update from 2.2.16 to 2.2.17?
P.S. Only want to update because of KSD Commander. |
Hello o7
I just picked up SH5 and installed tWoS mod pack, wonderful stuff thank you so much! I was wondering if its possible to add graphics packs on top of tWoS or do any of you have suggestions to make the game look prettier. Thanks in advance |
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This is a link to screenshots from my graphics mod avaliable in the downloads section which I made for TWoS. Usually it is not a good idea to mix other mods with TWoS because you can mess up the fixes that are included in it but my mod doesn't alter any game files other than texture plates and lighting. I am in the process of working on a new version I will upload soon that changes the uniforms to the more traditional blue grey uniforms. I also use Reshade in game, and I will be including a preset for the newest version that uses HDR,Technicolor and several new shaders for a much more vibrant and detailed game.I am testing it now to minimize any effect on frame rates. And Welcome to the Subsim community. |
Welcome aboard!
CaptainC!:Kaleun_Salute:
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Hola All,
Reinstalled SH5+Megamod yesterday and Wow once again:salute: One quick question nonetheless. On my 1st patrol out and I do not remember how to switch to red light at night... Same issue with the blue light. Anyone? Pleaaaase! Cheers, Lost |
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There is no such function SH5. Red lights will be automatically turned on in evening. |
Thx for the prompt reply. I indeed found out the red light was turned on automatically upon hitting my first night at sea!
Probably got confused with Wolfpack. Anyway, at the risk of repeating myself --- fantastic job!!! Cheers, Lost |
Wake in 2216 vs 2217
Thanks for this amazing Mod!
I just updated from 2216 to 2217 and noticed that the sub wake changed. I actually found that 2216 wake looked a bit better and am considering making myself a patch to reinstate the 2216 wake. I’m assuming I just need to overwrite a texture or two and perhaps and fx file. I wonder if someone could direct me to the right files to achieve this and thus shorten my trial and error process. Thanks in advance! |
HI guys for those of you who use it I have posted a new version of my Boogie's Refit mod in the downloads section. Alternatively it is avaliable here:
https://www.mediafire.com/file/epyj7...er2.0.zip/file and screenshots are here: https://imgur.com/gallery/5BtsP9Q I have included a preset for Reshade and detailed instructions for using it with TWoS. This may or may not work with KSD I don't know, as I don't use it. |
A Warm Welcome To The Subsim Community >CaptainC
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
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The exterior views: did you modify textures or is it only the effect of Reshade? I don´t use Reshade. Best regards. Fitzcarraldo :Kaleun_Salute: |
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The exterior sub texture is Nozaurio's skin. I just made a merge of his C and B textures, by renaming the conning files. They are not included in the mod, but are easy to add, and won't affect TWoS as they are just textures. The reshade mostly effects the colors and adds HDR ,and adds depth to the shadows. Mostly visible in the interior. If you are not using Reshade because of KSD it might work with it if you are using it to start the game by using it as where to point the reshade as the game file I honestly don't know as I have never used the KSD. I just start the game from a shortcut to my SH5.exe, as I use the steam version, converted with TWoS. Perhaps someone who knows more about Reshade could tell us. IN any case the mod is split in parts. They are the main texture mod is one part, the uniforms is another part, and I included a modified version of emtguf's periscope files which are more realistic for the optics, and a small mod to make the navigation lines a little darker and easy to see, and then the reshade preset which requires the user to download and install reshade to use, but the mods can be used without Reshade they are not dependent on it. It just makes the graphics look more like a modern game. |
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Ill check this out thank you. |
[QUESTION]
1. Are errors made by the navigator when calculating max range in TWOS common? (2.2.7 here). He keeps giving out different max ranges when asked a few times. 2. Are random speed changes I did not order to happen like for instance when surfacing speed changes to 15-29 kts while I ordered 8kts a known bug of TWOS of is it because I use TDW historic dials interface (telegraph, compass, depth gauge) ? Any info welcome. Ashikaga. |
Hallo again! Just a small Question. End October 1939 an I have become a Radio message from BDU that I can attack all darkened ships from 20W. Does that mean I can attack neutral ships during the night which not light their flag or I will get so minus points?
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Returning
Hi, just returned and loaded up sf5 twos after a while. It plays great , almost perfect. The final things for me are the sounds\commands as there are still a few commands that have no speech tagged to them, any ideas?
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Armed freighter are waaay too accurate.
Just for the fun of it I decided to get into a gunnery duel with a freighter, it had one gun at the stern. The weather was calm. I engaged at 4-5 km distance while doing evasive maneuvers at flank speed. I think everybody would agree that it should be pretty hard to hit a small evading submarine going at flank speed at that range. By the time I decided to end the experiment the freighter had put 20 shots into my little submarine, while my fully trained gun crew only managed to hit the big ship twice. All the freighters shots either hit my submarine, or very near it, while my gunners continuously missed the mark by a few hundred meters. How can the AIs accuracy be reduced? |
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