A Warm Welcome To The Subsim Community > KevinBijsterveld
Subsim <> Make A Donation <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below If you have done this. Post #5 Update SH5 From v1.0.5.0 To v1.2.0 Immediately After Installing Sounds like you have a graphics/gpu problem. Check that you have Direct X 9C installed DirectX 9.0C > Download Check that your graphic settings are setup correctly. Post #239 Changing The Nvidia GPU Settings Check that your in game graphics matches your monitors resolution. What mods are you running? Post #9 JSGME How To Export Your Mod List To A Subsim Post |
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Okay, I think I've got a problem. On the very first mission I've spent everything I've got, in, pretty much, single morning, so I've got no more torpedoes left.
I've tried to go back to the port I've started at, but Dock icon just doesn't appear (I've tried reloading it a couple times). Am I supposed to go somewhere else? Or should I wait for the mission end on sep 4? |
Head for Kiel, but take your time till you get a radio message telling you that is your new base.
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A Warm Welcome To The Subsim Community > shdwp
Subsim <> Make A Donation <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below You will not see your base icon change from Memel to Keil until you are well under your way towards it. Do not end your patrol before midnight September 4th. |
wow, i see twos is doing great...just wanna say keep up the good work! :up:
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1. Another little question - the very first mission have primary objective - report enemy contacts. I did find some, however, report menu always show "No function" under "Report contacts", and when I use it, it seems that nothing is happening. Do I have to somehow mark the ships on the map or something?
2. Also, is there a way to get all the information from your hydrophoneman? It seems that he successfully detects the ships and give me updates on, for example, closest one, but can I somehow get overall situation? Like, read all of the contacts. 3. Is there such functionality for visual contacts? Also, I believe crew does report if smoke visible in periscope? Can't I get updates on that? 4. Sometimes game stops locking ships. Like it was okay one second, I go underwater, space is not working anymore. Could somebody explain? Thanks. |
Wanted to thank again for this mod, finally feel comfortable with playing full realism aswell.
Thanks for your efforts making this. Superb work. |
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2) Its not possible, Beno always pick one most important contact and follow it some time before he switch to another... I found that, when you ask him to report his bearing periodically and then ask for position of closest one by the another button, he always report other contact, while he is also still reporting that first one. So this way you can track 2 of them.. 3) No. + Please remember, that all skills of your hydrophone man and watch crew are dependent on their current morale and skills. It happend to me many times especially at beginning of campaing, my Watch crew officer spot nothing and when i accidentally climbed to the tower, i saw destroyer just few hundreds meters before us... 4) you probably use mod for autotargeting right? TWOS should has no automatic ship targetting. In TWOS you are the camptain and you are responsible to find successfull targetting solution. :salute: |
The entire TWOS mod (I currently play 2.1.0) is simply amazing, I've never seen before a sub sim with these grafic qualities and details. And I've played most of them, including all other SH series. Congrats to the entire team !
:Kaleun_Cheers: It will take me ages to understand the new way of play however... I'd like to start with a few simple questions: [EDIT: deleted some questions because I found responses, thanks to TheBrebster!] - What do the 2 first yellow icons in every view on the upper right serie of icons in 2.1.0 ? This is total chinese to me...I tried them , but sorry, I cannot deduce any actions...also sorry but I cannot put screenshot atm (and wouldn't much help). - If you change the gameplay settings in the main menu it will not apply to current ongoing campaign ? - What happens exactly if I activate/deactivate "Realistic sensors" in main gameplay options? Thanks very much to clarify! |
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About "autotargeting". I think I've got a basic understanding on how TDC works, but I can hardly see myself successfully using it on non-trivial encounters (like when you have really sharp angle and have to maneuver or chase the target). Is there a compatible mod that would give me the range/speed so I could use it as a backup in such occasions? (I know you can manually enable autoTDC, but that doesn't really work with real navigation sadly). |
shdwp:
About "autotargeting": Well.. to be honest, if you sink just one ship, you are becomming to be one of the top captains in ww2 navy, but lets say, you want to have fun... You can, i always have fun in TWOS, even if i am not successfull, just be patient and learn how TDC works... |
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Well, and truth to be told, I think figured it all out. I still find the process of finding target bearing and speed to be quite dull, but well, patience isn't something I'm good at. I did find something that helps me with that. It seems that if you enable navmap markings of visible targets it will point the one that you've locked (by space) on to the minimap, and that way I can get the bearing and the speed just after single measurement. And realnav still works this way (truth to be told I get most of the fun from using it really). And I gotta say that I've actually hit a ship today. Also I've hit a stationary target by manually operating the TDC dials too. Thanks for the answers really. And I feel really obliged to donate to the TWOL author now, because this is one of the very few modifications that accomplish so many things and do it almost flawlessly. |
Maybe a bug I don't know, but I'm not too far away after leaving my bunker and I get the message 'save game failed' when I want to save. Overwriting a save which is not recommended also failed, but now the overwritten save is gone, not anymore in the save display. I had to abandon my campaign unsaved. No mention of that in the extensive guides&tips for TWOS, I've checked that.
I have saved my camapaign immediately after entering the bunker as recommended, and loaded it again from main menu before leaving the bunker. I don't know if it's because of that, my sub got somewhat damaged due to a grounding outside of the bunker area and eventually I left the area with multiple light damages to sub systems, the hull at 84%. Maybe you cannot save when your crew is at a specific alert level, battlestations or similar? I used more times the F7 key but apart a clock showing I saw no difference in the crew behavior, and no voice messages related, so I assume that I was not in 'battlestation' mode. What's up? |
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