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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

volodya61 07-03-12 03:49 PM

Quote:

Originally Posted by habib911 (Post 1904382)
What should I do after opening the file with notepad?

Quote:

Originally Posted by habib911 (Post 1904637)
7zip says it can not open the file as archive. Is it because when I downloaded it i opened it with notepad? If not, then what?:hmm2:

Which file?
What file you want to open via notepad and 7zip?

THE_MASK 07-03-12 09:33 PM

Is it possible to always load a save and have your avatar start below decks in the career ? This way you would avoid having to go below decks once before teleporting .

TheDarkWraith 07-04-12 07:35 AM

Quote:

Originally Posted by sober (Post 1904750)
Is it possible to always load a save and have your avatar start below decks in the career ? This way you would avoid having to go below decks once before teleporting .

I don't believe so. I haven't seen anything that specifies a start location for the avatar.

gap 07-04-12 08:05 AM

Hi TDW,
not sure if this, rather than the exe patch thread, is the right place for my question. Anyway, here it is:

how difficult (or even feasible) would be adding a new command for hydrophone guy, in order to make him able to follow a target at human set angle?

TheDarkWraith 07-04-12 08:50 AM

Quote:

Originally Posted by gap (Post 1904859)
Hi TDW,
not sure if this, rather than the exe patch thread, is the right place for my question. Anyway, here it is:

how difficult (or even feasible) would be adding a new command for hydrophone guy, in order to make him able to follow a target at human set angle?

You mean like follow target but for hydrophone? If so and iirc I have an automation command that does that :hmmm:

gap 07-04-12 09:07 AM

Quote:

Originally Posted by TheDarkWraith (Post 1904884)
You mean like follow target but for hydrophone? If so and iirc I have an automation command that does that :hmmm:

Yes, exactly: while on hydrophone station, you set a bearing and ask the hydro guy to follow your current hydro contact, or even the hydro contact closer to that direction. Is this function already featured in NewUI's :06:

TheDarkWraith 07-04-12 10:51 AM

Quote:

Originally Posted by gap (Post 1904890)
Yes, exactly: while on hydrophone station, you set a bearing and ask the hydro guy to follow your current hydro contact, or even the hydro contact closer to that direction. Is this function already featured in NewUI's :06:

It's currently an automation command and thus would have to be implemented via a script. I meant to add it as an order's command but in all honesty totally forgot about it :-? Maybe I'll add it today as I'm not doing too much other than writing code to run on nVidia GPUs (a password cracker utilizing the parallel nature of the GPU to accelerate the brute force cracking method)

gap 07-04-12 12:34 PM

Quote:

Originally Posted by TheDarkWraith (Post 1904936)
It's currently an automation command and thus would have to be implemented via a script. I meant to add it as an order's command but in all honesty totally forgot about it :-? Maybe I'll add it today as I'm not doing too much other than writing code to run on nVidia GPUs (a password cracker utilizing the parallel nature of the GPU to accelerate the brute force cracking method)

Thank you TDW! :up:

having this option will come handy for keeping trace of multiple units, or even for following one specific ship within a convoy at medium-low range. Until now, if this one contact was accidentally lost for a short while, and if in the meanwhile another ship had come closer to us, we had to throw our plotting in the garbage, or to follow the wanted contact manually :/\\!!

Another application would be avoiding the disturbance created by close environmental contacts, like icebergs, dolphins and any other similar hydrophone detectable units we may import in game. :yep:

TheDarkWraith 07-04-12 12:59 PM

Quote:

Originally Posted by gap (Post 1904972)
Thank you TDW! :up:

having this option will come handy for keeping trace of multiple units, or even for following one specific ship within a convoy at medium-low range. Until now, if this one contact was accidentally lost for a short while, and if in the meanwhile another ship had come closer to us, we had to throw our plotting in the garbage, or to follow the wanted contact manually :/\\!!

Another application would be avoiding the disturbance created by close environmental contacts, like icebergs, dolphins and any other similar hydrophone detectable units we may import in game. :yep:

I sat down and started making my 'plan' on how to implement this and I see some shortfalls. Follow target (visual) works because the game lets me read the contact's bearing while the periscope/UZO is on the target. The hydrophone does not give me this information. In fact the hydrophone doesn't give any information to the scriptmanager in the form of contact info for the hydrophone. I have ways to circumvent this but it's not going to be perfect.

In order for hydro follow target to work I'm going to have to sweep the hydrophone in a narrow arc repeatedly every x amount of time to determine where the target is. From that I should be able to discern which contact is the one you are wanting to follow (if there are multiple contacts around it). Hydro follow target could possibly start tracking another target if it is close in bearing and range to the one it was already tracking. This is where I'm trying to find a way to mitigate this currently :hmmm:

habib911 07-04-12 01:04 PM

Help
 
Should I use all the mods included in this download or do most people just pick a few they like?

TheDarkWraith 07-04-12 01:07 PM

Quote:

Originally Posted by habib911 (Post 1904982)
Should I use all the mods included in this download or do most people just pick a few they like?

All you need is the core mod. The rest is dependent upon your likes/dislikes/way you play.

gap 07-04-12 01:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1904978)
I sat down and started making my 'plan' on how to implement this and I see some shortfalls. Follow target (visual) works because the game lets me read the contact's bearing while the periscope/UZO is on the target. The hydrophone does not give me this information. In fact the hydrophone doesn't give any information to the scriptmanager in the form of contact info for the hydrophone. I have ways to circumvent this but it's not going to be perfect.

In order for hydro follow target to work I'm going to have to sweep the hydrophone in a narrow arc repeatedly every x amount of time to determine where the target is. From that I should be able to discern which contact is the one you are wanting to follow (if there are multiple contacts around it). Hydro follow target could possibly start tracking another target if it is close in bearing and range to the one it was already tracking. This is where I'm trying to find a way to mitigate this currently :hmmm:

I was expecting a similar issue with hydro contacts. This is why I told you that just following the contact closer to the current hydrophone bearig, would be enough.

IIRC, while manually sweeping the hydrophone, there is a narrow angular range within which a single contact is both audible/detectable (within this range its name is shown on the notebook, close to the "send to TDC" button). Maybe you could use that range as range of your target acqisition sweep, centering it on the current hydro bearing.

Indeed, this wouldn't avoid te risk of acquiring another nearby contact, but it would be anyway an huge step ahead for us SH5 players; moreover I guess that even in real life it would have been difficult to discern between contacts so close one with another :yep:

On the other hand, if we got our target within visual range, we don't need to use the hydrophone that much. This fact makes the use of visual targets not so useful for hydrophone tracking. Nevetheless, you could leave it as an option, for when the target is in sight but we need to limit the use of periscope.

Ultimately, if you like the idea, we would have two new orders available for the hydro guy: "acquire and follow the nearest target to current hydro angle" and "follow current visual contact".

THE_MASK 07-04-12 03:06 PM

Everytime i use the W or S key to move my avatar while on the conning deck i get the ARGS was not handled message in DBgview . Is this normal ?

TheDarkWraith 07-04-12 03:17 PM

Quote:

Originally Posted by sober (Post 1905056)
Everytime i use the W or S key to move my avatar while on the conning deck i get the ARGS was not handled message in DBgview . Is this normal ?

Completely normal :up:

THE_MASK 07-04-12 03:30 PM

I think i just realised why when using real navigation/position on patrol script the script doesnt work on reloading a game if i save current scipt to file button . If i press save script button and continue playing then when i reload will the saved script be difffrent to what the game GMT time is . IE i saved it when the script was Real nav auto position fix 16-20 and when i reload a save it is 0800 .


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