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propbeanie 11-19-19 08:07 PM

Quote:

Originally Posted by torpedobait (Post 2637210)
1. There is a typo on the map used for the Solomon Campaign narrative I got when completing a patrol out of Midway on 11/13/1942. The map shows "The Spot" WNW of Savo Island; I'm betting that should read "The Slot".

Where are you seeing that typo? On the NavMap? In the text box? In a bik movie the game plays? Here is a screenie of the "Campaign_NMS.mis" file that displays most of the location names:
https://i.imgur.com/Vo0I04l.jpg

I don't like that font, and the plan is to eventually change it...

Quote:

Originally Posted by torpedobait (Post 2637210)
2. This may not be a bug, but it is frustrating; I was under the impression that the surface SJ radar would be available mid-1942. After six successful patrols (including the first one) my GAR class still has not been offered this radar as of November 1942. I'd sure like to get it!

As merc4ulfate mentions, places other than Pearl are lower in the pecking order, with Fremantle being the last to get anything. The "Submarine Equipment Upgrades.pdf" file states that you will not receive it before June 1st, 1942, no matter what boat you're driving. Midway, it might be August or so, maybe July. If you transferred from Brisbane prior to your last patrol, it might be that you'll be stuck with a Brisbane date...

Quote:

Originally Posted by torpedobait (Post 2637210)
3. Also not a bug, per se, but something that was "fixed" in a TMO Mod, or perhaps one of Webster's, is the link in the Office to the Sub model still takes you to the crew display. It should take one direct to the Equipment display, should it not? It's only one more click by going through the crew display to get to the Equipment, but still...

Purposeful, to take you to the most important page. Don't forget to move your Damage Control Team to the guns... else you might find that when you order "Blow the tanks! Battle Stations, Guns!" you pop to the surface and no one is at the guns... Ooops!... :roll:

Quote:

Originally Posted by torpedobait (Post 2637210)
Otherwise, I agree the Japanese warships are more aggressive this early in the war, but not too hard to evade if your tactics are sound and you have enough water under the keel. I did take a torpedo in the bow from a light cruiser that gave me 45% damage. I forgot about those little devils. I'm liking this version a lot.

The torpedoes come at you if your scope is kept up long enough for guns to be shot at you, and if your boat is within range. As soon as you see small-arms fire, you know they see you, and it is possibly already too late - you might have one on the way... "Crash Dive!" fast. If you know where a torpedo is coming from, turn either toward or away from it, which ever is fastest, to comb the wake. If you have time, you could use the Sonar Station to find it... which is quite scary... Better still is little peeks, get the scope down. Do your calculating. Scope up, shoot two fast. Scope down, do more calculating, etc... You could compare the timing of the medium-sized gun turrets rotation to your location, as to how long it takes them to aim and fire a torpedo... It should take longer, and maybe we'll look into that aspect later, but for now, it is what it is. :salute:

propbeanie 11-19-19 08:13 PM

Quote:

Originally Posted by mikedora (Post 2637209)
First of all, congrats to mod team for what looks like an outstanding mod.

I say “looks like” because I haven’t been able to get it to run, despite following the directions “religiously”, LAA step included, on both my desktop (Win 10) and my laptop (Win 7). Went through the whole process twice on each, but when I try to run FotRSU, I get as far as the loading splash screen, the progress bar completes, then the program hangs up.

Now I’m going to ask/admit a dumb question. Is FotRSU absolutely limited to SH4 v1.5, or can it work with v1.4? Because the latter is what I’ve been using, he said with his forehead still smarting from the headslap.. so much for “religiously”.

So advice please, does attempting to use SH4 v1.4 lead to the kind of problem I’m describing? Because if so, I’m going to have to find a copy of v1.5.

Thanks

Mike

As mentioned, you definitely need v1.5, either by the addition of "The U-Boat Missions Add-On" (I cannot find one online), or a "Gold Edition", which is v1.5...

I would like to point-out to all, that there is a "01_FotRSU_Support_TOC.bat" in the game's 'root' folder that can be double-clicked to run the batch file, which will then fire-up the "01_FotRSU_TableOfContents.pdf" which has links to all sorts of pdf files in the Support folder, or you can just double-click on the "01_FotRSU_TableOfContents.pdf" in the Support folder. All sorts of information... :salute:

torpedobait 11-20-19 10:28 AM

Quote:

Originally Posted by propbeanie (Post 2637231)
Where are you seeing that typo? On the NavMap? In the text box? In a bik movie the game plays?

As merc4ulfate mentions, places other than Pearl are lower in the pecking order, with Fremantle being the last to get anything. The "Submarine Equipment Upgrades.pdf" file states that you will not receive it before June 1st, 1942, no matter what boat you're driving. Midway, it might be August or so, maybe July. If you transferred from Brisbane prior to your last patrol, it might be that you'll be stuck with a Brisbane date...


Purposeful, to take you to the most important page. Don't forget to move your Damage Control Team to the guns... else you might find that when you order "Blow the tanks! Battle Stations, Guns!" you pop to the surface and no one is at the guns... Ooops!... :roll:


The torpedoes come at you if your scope is kept up long enough for guns to be shot at you, and if your boat is within range. As soon as you see small-arms fire, you know they see you, and it is possibly already too late - you might have one on the way... "Crash Dive!" fast. If you know where a torpedo is coming from, turn either toward or away from it, which ever is fastest, to comb the wake. If you have time, you could use the Sonar Station to find it... which is quite scary... Better still is little peeks, get the scope down. Do your calculating. Scope up, shoot two fast. Scope down, do more calculating, etc... You could compare the timing of the medium-sized gun turrets rotation to your location, as to how long it takes them to aim and fire a torpedo... It should take longer, and maybe we'll look into that aspect later, but for now, it is what it is. :salute:

1. The map typo is in the one displayed when a narrator gives an update on war progress to date upon arrival in port, but before the game takes you from your boat to the office. I don't know what the map format may be. The narratives are new (cool) and so are the displayed maps.

2. Regarding the SJ radar: The game date is November 13, 1942, I'm out of Midway since the war started (no transfers); Was offered and accepted a new GAR class on 7/15/1942 after completing four patrols in original Tambor class - no radar offered for that boat either; now have completed six patrols total to date meeting all objectives; Total tonnage to date = 323,284; Renown = 5,015 after purchasing the Improved SD radar; still no SJ radar.

3. I'm ok with your thought on the Crew vs. Equipment links if that's the way the team wants it, but I personally am not in favor of the game making decisions about logistics when the Captain should be able to do it. If he/she fails to move crew around, then that's on the Captain. Just my opinion, and I bow to the will of the team.

4. The torpedo attack worked exactly as you said. It was raining and foggy. I had the scope up so I could see to about 400 yards. A light cruiser loomed out of the mist and started shooting at me before I could react. I got it with 2 quick snap shots, but not before it had damaged my scope and launched torpedos, one of which got me in the bow. My own fault for not taking the evasive maneuvers I knew about from past encounters in v0.90 rc2 and 3. I'm thinking it was a classic case of "target fixation".

propbeanie 11-20-19 10:47 AM

Quote:

Originally Posted by torpedobait (Post 2637290)
1. The map typo is in the one displayed when a narrator gives an update on war progress to date upon arrival in port, but before the game takes you from your boat to the office. I don't know what the map format may be. The narratives are new (cool) and so are the displayed maps.

2. Regarding the SJ radar: The game date is November 13, 1942, I'm out of Midway since the war started (no transfers); Was offered and accepted a new GAR class on 7/15/1942 after completing four patrols in original Tambor class - no radar offered for that boat either; now have completed six patrols total to date meeting all objectives; Total tonnage to date = 323,284; Renown = 5,015 after purchasing the Improved SD radar; still no SJ radar.

3. I'm ok with your thought on the Crew vs. Equipment links if that's the way the team wants it, but I personally am not in favor of the game making decisions about logistics when the Captain should be able to do it. If he/she fails to move crew around, then that's on the Captain. Just my opinion, and I bow to the will of the team.

4. The torpedo attack worked exactly as you said. It was raining and foggy. I had the scope up so I could see to about 400 yards. A light cruiser loomed out of the mist and started shooting at me before I could react. I got it with 2 quick snap shots, but not before it had damaged my scope and launched torpedos, one of which got me in the bow. My own fault for not taking the evasive maneuvers I knew about from past encounters in v0.90 rc2 and 3. I'm thinking it was a classic case of "target fixation".

For #1 - That typo then is in a BIK movie, and probably from Stock. I'll see about the possibility of editing that, but don't hold your breath... #2 - You should have SJ radar by November, I would think... if you are in the Control Room when starting a patrol and press the <J> ("J") key, then press the combination of <Ctrl><T> and see if it turns on? Click the screen and move the view to where you can see the "Range" switch and the "Focused" and "Continuous" switch, and see what they do? We'll look into the Tambor, which is the Gar boat. #3 - There can only be one choice for which screen that goes to. We'll see about maybe an add-in for later... #4 - You were lucky you weren't rammed, eh? I've been run over a time or two (or more) over the years, when getting bit by that "target fixation" disease... :roll: :salute:

Edit: Just happened to think - what conning tower is on your submarine there torpedobait? Thanks!

propbeanie 11-20-19 12:03 PM

Preliminary Radar Results
 
OK, no "fails" in Single Missions. I still have to test the career mode, and see what not only the radar does, but also the conning tower...

Started with the Gar, July 1942 Midway, since that's what torpedobait had:
https://i.imgur.com/9nuFqwi.jpg


The Tambor, since it is the same boat:
https://i.imgur.com/laAV1H3.jpg


The Tambor again, one year later:
https://i.imgur.com/BtVGvsa.jpg


The Tambor in July 1944:
https://i.imgur.com/Mu1Qk4E.jpg


In all of the above, when first coming into the game, the parabolic radar dish was rotating, and the NavMap showed radar contacts. If I went back outside, the rotation had stopped. Going to the station, or using the keys, I could turn it on and off just fine, or click on the menu's "Continuous sweep" button, or the switch on the console itself, and I would then have rotation again. Change stations, and it would apparently stop... We will have to consult with our resident animation expert(s) about that. More findings later. :salute:

torpedobait 11-20-19 03:00 PM

Quote:

Originally Posted by propbeanie (Post 2637297)
For #1 - That typo then is in a BIK movie, and probably from Stock. I'll see about the possibility of editing that, but don't hold your breath... #2 - You should have SJ radar by November, I would think... if you are in the Control Room when starting a patrol and press the <J> ("J") key, then press the combination of <Ctrl><T> and see if it turns on? Click the screen and move the view to where you can see the "Range" switch and the "Focused" and "Continuous" switch, and see what they do? We'll look into the Tambor, which is the Gar boat. #3 - There can only be one choice for which screen that goes to. We'll see about maybe an add-in for later... #4 - You were lucky you weren't rammed, eh? I've been run over a time or two (or more) over the years, when getting bit by that "target fixation" disease... :roll: :salute:

Edit: Just happened to think - what conning tower is on your submarine there torpedobait? Thanks!

Ok, at the completion of my seventh patrol, third in the GAR, I was promoted and offered a new boat, the Gato. I was then offered and able to add the SJ-1 Improved and the SD Improved radars. I also grabbed the twin 20mm but have little intention of using it. Not good odds.

As for the conning tower on the GAR, I have no idea which it is/was. It was whatever comes with a stock model GAR in 1942.

Trying to turn on and operate the surface radar did nothing, whether using the CTL T combo or the physical controls at the radar station. Blank screens and the On/Off was inoperative. It just wasn't there and never available to add. However, the new GATO assumed I had it because else might it have offered the Improved version.

I was actually perpendicular to that light cruiser. At 400 yards the visibility was very poor, just on the fringe of being able to lock the target long enough to unlock and get a shot off where I wanted it to go. By the time I did that they were firing away! Nasty boys. I WILL be more careful about picking my fights, especially in poor visibility.

It's all good for me now on the Gata. Off I go!

jldjs 11-20-19 04:35 PM

CTD attacking IJN task force Midway battle scene
 
After a very successful install of v1.0.1 on my new W10 rig and about a dozen patrols with everything looking great with this game version, I took a newly awarded Gato, USS Haddock, from Midway leaving June 2 '42. So I headed for where I thought I'd intercept the attacking IJN task force on my way to patrol Japan waters and after a few saves and replays I did encounter an Asashio class on June 4 at approximately 22:51 hrs at 174'E,'35 -33'N,20. Numerous sonar lines indicated it's probably a task force, so I decided to shoot this Asashio since it's traveling East (090), 17 kts right in front of me, stormy weather, and I was not detected. Off went two M14s at about 3500 yds. I tracked the torpedoes progress and just as the first one hit, the game abruptly went to desktop, CTD. Repeated with same result 3 times!
How can I help diagnose this one? I have the Save right before the attack.
Since I'm new to Win 10 I followed the Capn's recommendations so yes to LAA and his other suggestions , starting from new SH4 install from CD, then modding with v1.0.1. Standing by as they say!

fitzcarraldo 11-20-19 07:31 PM

Quote:

Originally Posted by jldjs (Post 2637356)
After a very successful install of v1.0.1 on my new W10 rig and about a dozen patrols with everything looking great with this game version, I took a newly awarded Gato, USS Haddock, from Midway leaving June 2 '42. So I headed for where I thought I'd intercept the attacking IJN task force on my way to patrol Japan waters and after a few saves and replays I did encounter an Asashio class on June 4 at approximately 22:51 hrs at 174'E,'35 -33'N,20. Numerous sonar lines indicated it's probably a task force, so I decided to shoot this Asashio since it's traveling East (090), 17 kts right in front of me, stormy weather, and I was not detected. Off went two M14s at about 3500 yds. I tracked the torpedoes progress and just as the first one hit, the game abruptly went to desktop, CTD. Repeated with same result 3 times!
How can I help diagnose this one? I have the Save right before the attack.
Since I'm new to Win 10 I followed the Capn's recommendations so yes to LAA and his other suggestions , starting from new SH4 install from CD, then modding with v1.0.1. Standing by as they say!

You should put sh4.exe in W7 compatibility, administrator rights. But I don´t know if it is your problem.

Regards.

Fitzcarraldo :salute:

barryww 11-21-19 12:02 AM

Receive an "Arg.NotSupportedException" Error Extracting FOTRSU Mod
 
I have installed the Silent Hunter 4 Gold Edition from Ubisoft into a C:/SH4 folder. Installs fine. My issue us when I extract the FOTRSU mod into the game's Mod folder, I get an extraction error at around the 90% completion stage. Error says "An undetermined error occurred. Detail: Arg.NotSupportedException". I have downloaded the mod twice, reinstalled the game twice. I still cannot successfully extract the mod into the game's Mod folder without this error. Any ideas? Thanks.

Update: I know Ubisoft can cause some issues, but don't if that's the case here. I did just order a DVD version and will give it a shot.

propbeanie 11-21-19 08:45 AM

Quote:

Originally Posted by jldjs (Post 2637356)
After a very successful install of v1.0.1 on my new W10 rig and about a dozen patrols with everything looking great with this game version, I took a newly awarded Gato, USS Haddock, from Midway leaving June 2 '42. So I headed for where I thought I'd intercept the attacking IJN task force on my way to patrol Japan waters and after a few saves and replays I did encounter an Asashio class on June 4 at approximately 22:51 hrs at 174'E,'35 -33'N,20. Numerous sonar lines indicated it's probably a task force, so I decided to shoot this Asashio since it's traveling East (090), 17 kts right in front of me, stormy weather, and I was not detected. Off went two M14s at about 3500 yds. I tracked the torpedoes progress and just as the first one hit, the game abruptly went to desktop, CTD. Repeated with same result 3 times!
How can I help diagnose this one? I have the Save right before the attack.
Since I'm new to Win 10 I followed the Capn's recommendations so yes to LAA and his other suggestions , starting from new SH4 install from CD, then modding with v1.0.1. Standing by as they say!

As fitzcarraldo suggests, be sure you are set-up and configured correctly, but just to let you know, I did find more issues with some DDs' zon files. Use of an impact pistol results in a 'normal' explosion. Use of the magnetic going under the keel does not. This is frustrating, since the zon files have not been changed. The dat files have not been changed. We have not changed the Zones.cfg either, but something seems to have "broken" some of the links between the zon and dat files of some of these ships. If I can get my isp to cooperate today, I will try to upload a video that demonstrates what happens, and see if others have noticed this. The player's boat, near as I can tell, does not cause a CTD when shooting at and targeting the DDs, but it is strange that we have not noticed this issue before...

Quote:

Originally Posted by barryww (Post 2637379)
I have installed the Silent Hunter 4 Gold Edition from Ubisoft into a C:/SH4 folder. Installs fine. My issue us when I extract the FOTRSU mod into the game's Mod folder, I get an extraction error at around the 90% completion stage. Error says "An undetermined error occurred. Detail: Arg.NotSupportedException". I have downloaded the mod twice, reinstalled the game twice. I still cannot successfully extract the mod into the game's Mod folder without this error. Any ideas? Thanks.

Update: I know Ubisoft can cause some issues, but don't if that's the case here. I did just order a DVD version and will give it a shot.

Which version of Windows are you using there barryww? Also, what are you using to extract the 7zip archive? Have you tried 7Zip? When downloading a file, be sure you have deleted the old file firstl, so that you get a completely new downloaded file. As bad as UPlay has been to SH5 and TWoS, it should not interfere with a successful file extraction, no matter where it is. A little side note, is that you should not have your game folder directly off of the 'root' of a hard drive, just in case there is an issue such as this, but rather you should have something like "C:\Games \SH4 \MODS..." That way, if there is an issue with folder structure in a mod, it doesn't pollute the root of the hard drive, especially your boot drive... Also, be sure your extraction program is not pointing the files there, and that you are using the "Extract here" while in the MODS folder. :salute:

torpedobait 11-21-19 09:34 AM

Quote:

Originally Posted by propbeanie (Post 2637297)
For #1 - That typo then is in a BIK movie, and probably from Stock. I'll see about the possibility of editing that, but don't hold your breath... #2 - You should have SJ radar by November, I would think... if you are in the Control Room when starting a patrol and press the <J> ("J") key, then press the combination of <Ctrl><T> and see if it turns on? Click the screen and move the view to where you can see the "Range" switch and the "Focused" and "Continuous" switch, and see what they do? We'll look into the Tambor, which is the Gar boat. #3 - There can only be one choice for which screen that goes to. We'll see about maybe an add-in for later... #4 - You were lucky you weren't rammed, eh? I've been run over a time or two (or more) over the years, when getting bit by that "target fixation" disease... :roll: :salute:

Edit: Just happened to think - what conning tower is on your submarine there torpedobait? Thanks!

I reloaded a Save Game from when I was in port on November 13, prior to starting the next mission. Here are pics of my GAR Class boat on Game Day December 14, 1942 direct out of Midway at start of Patrol #7. Note there is no rotating antenna, the scope will not activate no matter how I get to the Radar station ("J" or Button on Command line) and with the "CTL+T" activated. Nothing. Nada.

EDIT: I can't get the pictures to upload. You'll have to take my word for it that the radar screen is definitely "off" and will not activate, CTL+T key or no, nor from the Radar station itself. There is no rotating antenna on the conning tower. There is a "fixed" air search antenna, but it might be stopped because I had to use TC to get to daylight for a decent picture. When I checked it immediately after the mission loaded at sea, I could not detect any movement of the antenna then either.

propbeanie 11-21-19 10:47 AM

Quote:

Originally Posted by torpedobait (Post 2637210)
1. There is a typo on the map used for the Solomon Campaign narrative I got when completing a patrol out of Midway on 11/13/1942. The map shows "The Spot" WNW of Savo Island; I'm betting that should read "The Slot"...

A first attempt, but I need to "feather" the edge a bit, and get a better color match, which the color shifts on the render, which is very frustrating... looks fine in the project, but not after the render... We'll get closer each try (I hope)
https://www.youtube.com/watch?v=-Iu6juiFCiA
... check from about the 1:40 mark on. :salute:

Quote:

Originally Posted by torpedobait (Post 2637421)
I reloaded a Save Game from when I was in port on November 13, prior to starting the next mission. Here are pics of my GAR Class boat on Game Day December 14, 1942 direct out of Midway at start of Patrol #7. Note there is no rotating antenna, the scope will not activate no matter how I get to the Radar station ("J" or Button on Command line) and with the "CTL+T" activated. Nothing. Nada.

EDIT: I can't get the pictures to upload. You'll have to take my word for it that the radar screen is definitely "off" and will not activate, CTL+T key or no, nor from the Radar station itself. There is no rotating antenna on the conning tower. There is a "fixed" air search antenna, but it might be stopped because I had to use TC to get to daylight for a decent picture. When I checked it immediately after the mission loaded at sea, I could not detect any movement of the antenna then either.

I'm not sure if the SD ever rotated, but I am thinking that it did. I'll try to look into that also. If you have an antenna, the SJ should be functional... :hmmm: - I have not found the time to do a career test yet. :salute:

torpedobait 11-21-19 03:10 PM

1 Attachment(s)
Quote:

Originally Posted by propbeanie (Post 2637444)
A first attempt, but I need to "feather" the edge a bit, and get a better color match, which the color shifts on the render, which is very frustrating... looks fine in the project, but not after the render... We'll get closer each try (I hope)
https://www.youtube.com/watch?v=-Iu6juiFCiA
... check from about the 1:40 mark on. :salute:


I'm not sure if the SD ever rotated, but I am thinking that it did. I'll try to look into that also. If you have an antenna, the SJ should be functional... :hmmm: - I have not found the time to do a career test yet. :salute:

See the attached picture. That is the conning tower from my USS Gar on Game Date 12/14/1942. Note the absence of any SJ antenna, and that the Conning Tower itself looks almost nothing like the ones in your pictures!

And I know you want to ask: Yes, I did a Total uninstall and delete, and a brand new install of SH4 v1.5 (Gold) downloaded from Amazon. It is not in either of the Program File folders - in fact it on a separate drive (G:\Ubisoft\Silent_Hunter_4), Read Only is unset, and LAA shows "True". The only Mods activated are v1.0.1g and the two environmental mods I've been running for a couple of years now - Unmark the sub position and water clarity. Neither have ever had any effect on the operation or appearance other than their intended uses. Not being snippy - just anticipating your questions!

jldjs 11-21-19 03:57 PM

[QUOTE=propbeanie;2637414]As fitzcarraldo suggests, be sure you are set-up and configured correctly, but just to let you know, I did find more issues with some DDs' zon files. Use of an impact pistol results in a 'normal' explosion. Use of the magnetic going under the keel does not. This is frustrating, since the zon files have not been changed. The dat files have not been changed. We have not changed the Zones.cfg either, but something seems to have "broken" some of the links between the zon and dat files of some of these ships. If I can get my isp to cooperate today, I will try to upload a video that demonstrates what happens, and see if others have noticed this. The player's boat, near as I can tell, does not cause a CTD when shooting at and targeting the DDs, but it is strange that we have not noticed this issue before...


Which version of Windows are you using there barryww? Also, what are you using to extract the 7zip archive? Have you tried 7Zip? When downloading a file, be sure you have deleted the old file firstl, so that you get a completely new downloaded file. As bad as UPlay has been to SH5 and TWoS, it should not interfere with a successful file extraction, no matter where it is. A little side note, is that you should not have your game folder directly off of the 'root' of a hard drive, just in case there is an issue such as this, but rather you should have something like "C:\Games \SH4 \MODS..." That way, if there is an issue with folder structure in a mod, it doesn't pollute the root of the hard drive, especially your boot drive... Also, be sure your extraction program is not pointing the files there, and that you are using the "Extract here" while in the MODS folder. :salute:[/QUOTE

PB, I am using the magnetic, but I'll replay and set torps for contact and let you know. As I wrote, I've played over a dozen patrols, all from Midway prior to this one mission, all ran beautifully. The install on Win 10 went without a hiccup following the Capn's instructions.

jldjs 11-21-19 04:14 PM

[QUOTE=jldjs;2637490]
Quote:

Originally Posted by propbeanie (Post 2637414)
As fitzcarraldo suggests, be sure you are set-up and configured correctly, but just to let you know, I did find more issues with some DDs' zon files. Use of an impact pistol results in a 'normal' explosion. Use of the magnetic going under the keel does not. This is frustrating, since the zon files have not been changed. The dat files have not been changed. We have not changed the Zones.cfg either, but something seems to have "broken" some of the links between the zon and dat files of some of these ships. If I can get my isp to cooperate today, I will try to upload a video that demonstrates what happens, and see if others have noticed this. The player's boat, near as I can tell, does not cause a CTD when shooting at and targeting the DDs, but it is strange that we have not noticed this issue before...


Which version of Windows are you using there barryww? Also, what are you using to extract the 7zip archive? Have you tried 7Zip? When downloading a file, be sure you have deleted the old file firstl, so that you get a completely new downloaded file. As bad as UPlay has been to SH5 and TWoS, it should not interfere with a successful file extraction, no matter where it is. A little side note, is that you should not have your game folder directly off of the 'root' of a hard drive, just in case there is an issue such as this, but rather you should have something like "C:\Games \SH4 \MODS..." That way, if there is an issue with folder structure in a mod, it doesn't pollute the root of the hard drive, especially your boot drive... Also, be sure your extraction program is not pointing the files there, and that you are using the "Extract here" while in the MODS folder. :salute:[/QUOTE

PB, I am using the magnetic, but I'll replay and set torps for contact and let you know. As I wrote, I've played over a dozen patrols, all from Midway prior to this one mission, all ran beautifully. The install on Win 10 went without a hiccup following the Capn's instructions.

Hit the Asashio with contact, impact pistol set 5' depth and it CTD again:hmmm::oops:

propbeanie 11-21-19 05:30 PM

Quote:

Originally Posted by torpedobait (Post 2637482)
See the attached picture. That is the conning tower from my USS Gar on Game Date 12/14/1942. Note the absence of any SJ antenna, and that the Conning Tower itself looks almost nothing like the ones in your pictures!

And I know you want to ask: Yes, I did a Total uninstall and delete, and a brand new install of SH4 v1.5 (Gold) downloaded from Amazon. It is not in either of the Program File folders - in fact it on a separate drive (G:\Ubisoft\Silent_Hunter_4), Read Only is unset, and LAA shows "True". The only Mods activated are v1.0.1g and the two environmental mods I've been running for a couple of years now - Unmark the sub position and water clarity. Neither have ever had any effect on the operation or appearance other than their intended uses. Not being snippy - just anticipating your questions!

The conning tower explains a ~lot~... while there is no renown payment required for the radar, there is a renown payment required for the "upgraded" conning towers. You have the pre-war conning tower, before the shears had their wrap removed, and the "cut-out" for the rear AA. Look at the pictures I posted about the same boat, but Single Mission configured for June of 1942. The shears only have the framework, and there is an AA platform. That is the improved conning tower, first "upgrade". I use that term loosely, since like a submarine "upgrade", it has to be paid for with a good patrol score and commander ranking. You cannot have a patrol that is below "Average", and especially early, and it is best if you have the first four of them in the "Good" category, which is above 800 renown. If you don't get above that, you are then not eligible for a boat or conning tower upgrade, and hence will not get the SJ radar - ever - until you get a new conning tower. See the "Of Refits.pdf" in the Support folder, which is a copy of one of Ducimus' posts from years ago. This is the reason for us putting extra objective assignments in the "Early" patrols...

Quote:

Originally Posted by jldjs (Post 2637490)
PB, I am using the magnetic, but I'll replay and set torps for contact and let you know. As I wrote, I've played over a dozen patrols, all from Midway prior to this one mission, all ran beautifully. The install on Win 10 went without a hiccup following the Capn's instructions.

Quote:

Originally Posted by jldjs (Post 2637492)
Hit the Asashio with contact, impact pistol set 5' depth and it CTD again:hmmm::oops:

When using the impact pistol and then the CTD, were there any enemy surface or air assets around, shooting at the Asashio? Here is an example of the explosion I'm talking about when using the magnetic pistols on certain ships:
https://www.youtube.com/watch?v=lb6zqGb73LI

for whatever reason, I keep getting an error from YouTube about my AsashioTest vid, saying that I have already posted it, yet it is NOT in my library, so I'll keep trying that... digging deeper into the Asashio thang... :salute:

More Edit: OK, finally got the YT Manager to agree with me, and it let me delete the duplicates, then publish the AsashioTest vid:
https://www.youtube.com/watch?v=lMGnk3DHfMY

This is from a Single Mission, "docked" Asashio (can't have it gettin' away from me and turning the table on me, now, can we? You could FF to the 2:24 mark, where I set the torpedoes, and then watch the explosions, impact first, magnetic second... :salute:

jldjs 11-21-19 08:26 PM

reply to PB
 
"When using the impact pistol and then the CTD, were there any enemy surface or air assets around, shooting at the Asashio?"
No,it was night, rough seas. I continued on without shooting the Asashio at bearing 335, later attacked and sank a Kongo 6 hits with magnetic, sank an Akagi with stern tubes, again magnetic, then dove and avoided four Asashio and later came up to periscope and decided to shoot a trailing Asahio, 2700 yds astern, hit it, magnetic, explosion, and sank it. Go figure, now there was no CTD:hmmm:

propbeanie 11-21-19 10:39 PM

:hmmm: ... :hmmm: ... I am now wondering if maybe you are running into one of those infamous "battle" mission files... Do you remember the date and location? We might have to dig really deep. :salute:

Edit:
Quote:

Originally Posted by jldjs (Post 2637356)
After a very successful install of v1.0.1 on my new W10 rig and about a dozen patrols with everything looking great with this game version, I took a newly awarded Gato, USS Haddock, from Midway leaving June 2 '42. So I headed for where I thought I'd intercept the attacking IJN task force on my way to patrol Japan waters and after a few saves and replays I did encounter an Asashio class on June 4 at approximately 22:51 hrs at 174'E,'35 -33'N,20. Numerous sonar lines indicated it's probably a task force, so I decided to shoot this Asashio since it's traveling East (090), 17 kts right in front of me, stormy weather, and I was not detected. Off went two M14s at about 3500 yds. I tracked the torpedoes progress and just as the first one hit, the game abruptly went to desktop, CTD. Repeated with same result 3 times!
How can I help diagnose this one? I have the Save right before the attack.
Since I'm new to Win 10 I followed the Capn's recommendations so yes to LAA and his other suggestions , starting from new SH4 install from CD, then modding with v1.0.1. Standing by as they say!

:doh: Whoops! Oldmanitis strikes again, this time in the brain!... :doh: - as Emily Litella used to say:
https://www.youtube.com/watch?v=OjYoNL4g5Vg

Edit 11/22/2019: OK, there indeed was a duplicate ship name among the Asashio DD, in that (as an example) "Asashio #1" (a space between "o" and "#") and "Asashio#1" (no space) were in there (I do not remember the exact naming). The game will create an automatic name of "Asashio#1" when the first one is entered. It then numbers consecutively up with #2, #3, etc., with no spaces. The "spaced" name was entered by "hand" at some other time. When the game's "interpreter" gets finished with those names, they both apparently equate to "Asashio 1" in the naming conventions. Also, there are a lot of Fubuki DD in there, and the rest were Asashio. No Kagero, no Shiratsuyu, no Yugumo, etc. - there were not that many Asashio in the class, so that has been changed. I also substituted some of the more-appropriate ship Class= calls that we have for CV, CVE, CA & CL. The groups for the most part, seem to have decent groupings, though some are off in routing and timing, and I would almost guarantee them being off in composition, but definitely better than what they were. The groups have also been updated to where no matter when you enter the game, the ship groups should be close to around Midway on June 4, 1942... One caveat: this is the campaign (career) version of the file. I think we had already re-worked the Single Mission file. I'm back into testing the rest for an update. :salute:

Treetop64 11-22-19 12:17 PM

I love high-speed connections.
Whole thing downloaded in less than two minutes.

:yep:

von Zelda 11-22-19 12:32 PM

Crash to desktop
 
Installed FotRS UE on a new install of SH4 v1.5 with LAA. Played Sub school tutorials (navigation, artillery, and easy torpedo) without a problem and even a campaign patrol from Corregidor to Puerto Galera, Balavan Bay, Batangas Bay area; then to the Hainan Island in the South China Sea but did not come across enemy vessel to fire a torpedo at.

This morning, I played the Tokyo Express mission 8 or 9 times and had the same problem every time. First of all, only the first Asashio destroyer in line will LOCK even though all the rest are within visual range.

Secondly and most important, fired torpedo at first destroyer multiple times and each time I had Crash to Desktop as the torpedo closed with the destroyer in the event camera. Tried both contact and influence settings and both crashed upon hit.

So, I'm wondering what will happen in the campaign mode when I contact a Japanese merchant or warship? I plan to try a different single mission soon.


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