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-   -   [TEC] GWX SH4TerrainEX Information! (https://www.subsim.com/radioroom/showthread.php?t=252432)

astvitaliy1982 04-30-22 03:20 AM

Astvitaliy 1982
 
Fuuuuuuh. Finally, I have achieved an ideal understanding of the balance of "price and quality."
Depths are now similar to real ones (as far as the game allows) but,
at the same time, they look very harmonious on the map. Now I have only one thing left -
import them into the game.

I hope that in a month and a half I will have something to show you.)

P.S. Please send me the squares that have been changed in the game before.
I have them, but to find them in my heap, I need to reinstall
game and spend time on it.

If you have any wishes or suggestions for the relief of the coastline,
I'll gladly put them in the game.

For example: I can add the islands of Hirsholm and Gresholm (Kattegat)
to the map.

https://i.postimg.cc/T31BCvKn/1.jpg

propbeanie 04-30-22 08:09 AM

Wow... there are a LOT of the Pacific "islands" left out of the game, plus much too shallow harbors and other areas... anything that does not have enough land mass is missing... lol - not a high enough resolution in the mapping of the game, to allow some of them, plus the fact that high and low tide makes a difference for a lot of them also...

astvitaliy1982 04-30-22 12:49 PM

Astvitaliy 1982
 
Okay) I'll focus on the standard version of the game.

Jeff-Groves 04-30-22 03:44 PM

Playing with the Shader settings I've removed the black line around land masses in Game so far.

I like it A lot better so far!

astvitaliy1982 05-01-22 10:14 AM

Astvitaliy 1982
 
Share a secret?

Jeff-Groves 05-01-22 12:26 PM

Still playing with the Shader but here's a couple test shots.
Black out lines gone.

https://www.subsim.com/radioroom/pic...ictureid=12500


Where I'm at now.
I'm in Grey scale but it does show more detail.

https://www.subsim.com/radioroom/pic...ictureid=12501

astvitaliy1982 05-02-22 03:59 AM

Astvitaliy 1982
 
I noticed a feature. The higher the island in the game, the better it can be seen on the map (shaders show it better). If the height of the island is less than +24m, then it is not displayed on the medium scale map...

Jeff-Groves 05-02-22 02:40 PM

That's why there are 2 maps in the Terrain folder.

astvitaliy1982 05-02-22 03:23 PM

Astvitaliy 1982
 
Hello) I want to restore a historical error in the game. A ghost island is marked on the map of all Hunters.

Sandy Island. Pacific Ocean
https://i.postimg.cc/pdbrg4cS/image.jpg

Let me remind you that the incident with a non-existent island in the Coral Sea happened in the fall of 2013. A group of Australian marine geologists and oceanographers, who were measuring the seabed to study plate tectonics in the area, decided to look at an island not far from their study area, which was considered uninhabited and for which there was no data other than location coordinates. It was also interesting that Sandy was not marked on the navigation map used by the captain of the RV Southern Surveyor research vessel - he appeared only on the map of geologists and was still present in the Google Earth cache.

What was the surprise of the researchers when, having arrived at the place, they did not find any island. Assuming that perhaps this piece of land could simply sink under water due to the tectonic activity of the ocean floor, geologists carefully examined the depths of the sea. But in vain - the results of the study showed that in this place in the last hundred thousand years there were no catastrophes capable of destroying the entire island. Moreover, it turned out that there had never been any piece of land here at all. But where did Sandy appear on so many Google Earth maps?

Returning from the expedition, the researchers decided to find out why a non-existent island appeared on the maps. To begin with, they started studying this area in Google Earth, as a result of which they found out the following - at one time the satellite photographed an area that was automatically excluded from the data due to the presence of land there. Thus, it turned out just a black spot, resembling a piece of sushi in its appearance. However, further the satellite image was checked with terrestrial topographic maps, where at this place there was an uninhabited island called Sandy. Thus, the spot was given an appropriate name.

Further, scientists began to rummage through old maps, trying to find out which of the sailors or travelers first put this non-existent island on the map. Their search led them to a 1908 British Admiralty map, which was said to have been discovered by sailors from the crew of the whaling ship Velocity in 1876. Interestingly, after this, apparently, this discovery was repeatedly checked, the result of which was completely not in favor of the island - for example, in 1974, French cartographers from the New Caledonia colony "erased" Sandy from their maps, and in 1985, similarly received from the Australian Hydrographic Service (which is why the island was not on the navigation map of the RV Southern Surveyor).

https://i.postimg.cc/7h0TRzSF/Sandy-...rt-cropped.jpg

Download fix:

https://drive.google.com/file/d/1id-...ew?usp=sharing

Jeff-Groves 05-02-22 03:36 PM

:har:

I actually did a test mission near Sandy Island. Knowing it was an anomoly!

I used it to show how terrain slopes and posted the picture a few posts back!

Post #27 to be exact.

astvitaliy1982 05-02-22 03:57 PM

Astvitaliy1982
 
I haven't been able to find the right depth for this island. I put -14 )

Jeff-Groves 05-02-22 04:37 PM

That area is 1,400m deep.

https://www.bbc.com/news/world-asia-20442487

Here's the thing though. It would have been on maps in WWII. So it's kind of wrong to change it.
IF We could have a WWII map and real depths would be cool.

astvitaliy1982 05-04-22 02:11 PM

Astvitaliy 1982
 
Can you guys create a script to export and import 1791 X 1791 pixel squares into the game? Can I count on your help?

astvitaliy1982 05-05-22 03:40 AM

Astvitaliy 1982
 
https://i.postimg.cc/CL603xgJ/1.jpg

propbeanie 05-18-22 03:02 PM

Coming back to this seemingly "deep" subject (sorry, bad terrain joke... :D ), but I have run into an issue with shore guns on edited terrain tiles... The added guns do not seem to show in the game. I know that several of the stock game's guns do not function as guns, but they do show in the game. Such is not the case thus far, in my experience in FotRSU, when placing them on terrain that has been "raised", shall we say, from below sea level to anything above. These are tiles edited by Astvitaliy 1982, and others edited by me. Granted, several of the places I am attempting to put guns are rather "steep" terrain locations, but the guns are placed into the sides of Corregidor Island, so surely they would "place" on Caballo and Carabao Islands (which is quite low in height)?... anyone else? Rather frustrating. surely, again, it is something simple?... lol


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