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-   -   [REL] Wooden Lifeboats + Crew in Water Mod (https://www.subsim.com/radioroom/showthread.php?t=170965)

Jeff-Groves 04-06-15 04:56 PM

You got to many people in the boat. Kick a few out!
:haha:

BigWalleye 04-06-15 06:13 PM

Quote:

Originally Posted by Jeff-Groves (Post 2304387)
You got to many people in the boat. Kick a few out!
:haha:

Makes sense!::D

Jeff-Groves 04-06-15 06:16 PM

Quote:

Originally Posted by BigWalleye (Post 2304409)
Makes sense!::D

:hmmm:
(Starts work on a bailing animation)
:haha:

BigWalleye 04-06-15 09:04 PM

Quote:

Originally Posted by Jeff-Groves (Post 2304410)
:hmmm:
(Starts work on a bailing animation)
:haha:


Submersible lifeboats!!!:yeah:

rowi58 04-06-15 11:12 PM

Quote:

Originally Posted by Jeff-Groves (Post 2304387)
You got to many people in the boat. Kick a few out!
:haha:

:hmmm: Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

Greetings
rowi58

CaptBones 04-07-15 12:03 PM

There were others...
 
Quote:

Originally Posted by sublynx (Post 2304268)
Not Thomsen then... I have a recollection of doing something to the ships that made them float deeper in the water and thought it was Thomsen. Sorry about that.

IIRC, Rubini's Lifeboats & Debris v4 had an optional Buoyancy and Draft Mod for ships. WB's xtras for GWX 3 Wilhelmshafen, St. Naz, Schluese and xtra ships also included Rubini's L/B mod and optional buoyancy & draft mod. Maybe there's a connection/conflict in one of those? No real evidence or investigation...just a random thought.

niwo 07-15-15 06:30 AM

Quote:

Originally Posted by rowi58 (Post 2304492)
:hmmm: Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

Greetings
rowi58



Just saw that one yersterday! LOL :yeah:

tbcon 04-13-19 08:29 PM

Hello everyone!

Reviving this for asking a couple of things:

1)Like others I still haven't understood clearly if with this patch is going to spawn wooden as well as the old lifeboats as well. And if a combination of both mods would do the trick or not....

2) As I understand there is no movement involved. So, my question is in the same context as the previous one. If we get both types, will it be motion and motionless boats mixed?

And finally something else I was thinking...

Have anyone noticed any corelation to the LBs and debris appearing with the tonnage and crew survived statistics that are given after a succesfull sinking?


It would be fun and important as well because there is another mod out there (SH3Log) which makes you give the estimate of tonnage to the BdU and accordingly you are getting the renown or not.
I have some questions regarding this mod's usability generally and specifically with others (like SH3C and the MFM) but to be more on topic I would like to ask:

Can we use the lifeboats and debris as a hint of how much we have sunk or the things appearing are just random?


I know...probably is only eyecandy (and it's cool definately!) but I was wondering.

Regards!

David I 04-15-19 02:59 PM

The Wooden lifeboats replace the others.

None are animated.

You still get rafts, floating bodies, personnel in life preservers. Debris still pop up.

As with most eye-candy mods, try it out and see, pardon the expression, if it floats your boat.

I personally use this mod all the time.

David I

tbcon 04-15-19 05:08 PM

Thanks David I for the info.

I think I'll stick to the original mod then as it sounds a bit more exciting to me. Haven't tried any of them till now though as I am still trying to set the game.

The real thing I am afraid of is any compatibility issue with other mods.

I'd love to have a table or something similar that demonstrates known incompatibilities between the mods.

Searching in the forum is really difficult, sometimes impossible with so much tonnage of posts!

Aktungbby 04-15-19 10:10 PM

Welcome aboard!
 
tbcon!:Kaleun_Salute:

amerelium 03-01-24 12:22 PM

Dead download link

Plissken_04 03-01-24 12:29 PM

Quote:

Originally Posted by amerelium (Post 2904459)
Dead download link

https://gofile.me/2YNK2/UjB9ysTT3

johnboy1958 05-17-24 03:06 PM

Yet ANOTHER 404 link :(:doh:

Plissken_04 05-17-24 04:43 PM

Quote:

Originally Posted by johnboy1958 (Post 2912340)
Yet ANOTHER 404 link :(:doh:

The Link works fine. :up:


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