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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

keltos01 07-16-08 03:41 AM

SInce I was doing some 3D anyways I decided to edit the plancking under the steering wheel, add an inside wall to the tower etc.. not that you'll see all that anyways, then I'll have to do a new texture....

http://img142.imageshack.us/img142/7074/encoursky6.jpg
http://img142.imageshack.us/img142/7...d4a63a19fc.jpg

keltos01 07-16-08 07:53 AM

better uv map kaidai tower
 
I made a brand new uv map with bigger pieces, the only thing is I don't have a good riveted steel texture...

from stern :

http://img516.imageshack.us/img516/8...ersternsd1.jpg


from bow :


http://img174.imageshack.us/img174/2...erfrontqn3.jpg

inside :

http://img511.imageshack.us/img511/7780/wheelxq1.jpg
http://img511.imageshack.us/img511/7...901a58d036.jpg

keltos01 07-16-08 03:54 PM

a few more things
 
http://img136.imageshack.us/img136/9...newturmwh9.jpg
http://img136.imageshack.us/img136/9...fe2de21021.jpg

keltos01 07-16-08 04:09 PM

fixed flipped stuff
 
new tower in game for the kaidai 4, need to fix a few things still...

http://img410.imageshack.us/img410/3284/newmm2.jpg
http://img410.imageshack.us/img410/3...d08cc5936f.jpg

keltos01 07-16-08 04:59 PM

lost periscopes
 
well I don't have a clue what happened there : the periscopes weren't working on the kaidai, so I cloned the working Jyunsen B tower, changed the 3d model, renamed it, re id it, and launched the game, now all is workable, i'll move the pieces tomorrow ;)

http://img244.imageshack.us/img244/4...workingxz6.jpg


http://img208.imageshack.us/img208/2497/completety2.jpg
http://img208.imageshack.us/img208/2...d2f7a8fb63.jpg

keltos01 07-17-08 03:18 AM

New Kaidai type 4 in game
 
old :

http://img171.imageshack.us/img171/8...edaheadeh8.jpg

new :

http://img179.imageshack.us/img179/6...aitype4ro6.jpg
[IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-21.jpg[/IMG]http://img521.imageshack.us/img521/9214/completerk2.jpg
http://img521.imageshack.us/img521/9...6ad769fa60.jpg

from stern :



http://img515.imageshack.us/img515/8...e4towerzv4.jpg

from side :

http://img204.imageshack.us/img204/8...wersidenr9.jpg
http://img204.imageshack.us/img204/8...7e05cbf049.jpg


Moved the deck gun back to front where it belongs, new tower in place with interior modelled and a steering wheel,

only one AA gunner when at action stations ? :damn:

keltos01 07-17-08 03:49 AM

Here goes version 2.3 of the Jyunsen B , Kaidai type 4 and Kaichu mod.

Now both Jyunsen B and Kaidai have detailed conning towers, with steering wheel and hatch inside. refer to first post for pictures.

http://img524.imageshack.us/img524/3...aitype4di8.jpg

Torpedo loadout Kaidai :

http://img240.imageshack.us/img240/6...loadoutjx3.jpg


Torpedo loadout Jyunsen B :

http://img512.imageshack.us/img512/6...loadoutkp4.jpg

the same loadout screen with Takao's mod :


http://img361.imageshack.us/img361/8303/takaovn5.jpg
http://img361.imageshack.us/img361/8...8d1193102d.jpg

much better !!! hip hip houray Takao ! :up::up::up:

Download link :

http://files.filefront.com/v+23+IJN+.../fileinfo.html


don't forget to add :

Takao's Japanese Name and Rank Mod

Takaos_Japanese_Name_and-0.rar
Japanese_Military_Songs.rar

keltos01 07-17-08 04:23 PM

need new skinjob
 
well now that everything looks ok, but for the two sticks protruding from the Jyunsen B underwater, I guess I need a new skin for it ;)

Do not be fooled by the current brown metal skin, if changed it could look something like this :

http://img300.imageshack.us/img300/498/skinjobbw6.jpg


which basically says that the maps and stuff are all right, jsut need a nice skin ? anyone ???

do you see her evil eye ??:rotfl:

peabody 07-17-08 09:15 PM

You are going to wear that sub out. Hey, need to PM you and no space.

Peabody

keltos01 07-18-08 04:47 AM

It's a large sub ;) won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands :)
finished off two of them with the main gun :)

btw I cleared some messages, no I have some space ;)

keltos

peabody 07-18-08 12:15 PM

Quote:

Originally Posted by keltos01
It's a large sub ;) won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands :)
finished off two of them with the main gun :)

btw I cleared some messages, no I have some space ;)

keltos

What is the range of this sub?

Peabody

keltos01 07-18-08 01:21 PM

as found on www.combinedfleet.com :

Jyunsen B1 type :


http://img143.imageshack.us/img143/2...yunsenbks4.jpg

Jyunsen B2 type :

http://img300.imageshack.us/img300/1...unsenb2ur8.jpg


the B3 had slower speed of 17.75 knots and a range of 21000 miles at 16 knots.


http://img379.imageshack.us/img379/4...unsenb3eg5.jpg

Kaidai type 4 :

http://img395.imageshack.us/img395/9...aitype4ex1.jpg

Kaichu type :

http://img366.imageshack.us/img366/5...akaichuvd2.jpg
I modelled the Jyunsen B 1 type submarine, but I just noticed (thanks to you Peabody) that I only gave ot a range of 14000 miles at 16 knots...

I'd like to make another sub like the C1 but I need 8 torpedo tubes forward...

btw just tried the kaidai in game, had to crash dive to get it to submerge, will check the .sim.. other than that it worked fine :)
keltos

keltos01 07-19-08 01:13 AM

periscope depth problem with Kaidai 4
 
http://img172.imageshack.us/img172/8...ikaidaizw0.jpg
http://img172.imageshack.us/img172/8...1dbc395c20.jpg


I couldn't get to periscope depth when playing yesterday, I modified some values in the . sim, uploading new revised version 2.3 as I write.

It obviously didn't like that the surface weight was 1720 and submerged 2300, too much of a difference I guess, so I lowered it to 2000, and it went to periscope depth when ordered so. :D

I also checked the range and speed both surfaced and submerged (see above post for data) so it would be historically accurate.

Keltos

link :

http://files.filefront.com/v+23+IJN+.../fileinfo.html

keltos01 07-21-08 06:13 PM

texture problem with Jyunsen B
 
I forgot to rename the xxxT01copy.dds to xxxT01.dds, silly really:oops:

I made a new simple texture for the whole hull, it is available for download for those who want it (just slip it in the Jyunsen_B directory to replace the other t01.dds), I plan to work on it some more, I want a green hull for the submerged part and a gray one above water, but not so factory fresh !


http://img177.imageshack.us/img177/2...ryfreshsb2.jpg
http://img177.imageshack.us/img177/2...a314ffadf0.jpg

If anyone has textures to share (red hull with rivets etc...) I'd be happy to get them, still without color pictures of the japanese subs I don't really know if they had it red or green (I only had the green texture).

Keltos

link to texture :

http://files.filefront.com/NSS+Jyuns.../fileinfo.html

keltos01 07-22-08 10:09 AM

DXT5_NM XY 8 bpp | using DXT5

is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilą :

http://img299.imageshack.us/img299/2747/dds5nmaj9.jpg
http://img299.imageshack.us/img299/2...cec9a8d3de.jpg

so now I can work on a real new camo skin for the Jyunsen B :D:D:D


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