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DS 09-01-21 12:53 PM

Operation Monsun Schnelltauchback Type IX
 
Quote:

Originally Posted by Niume (Post 2623624)

Niume (or anyone), what are the date and boat type parameters to score a Schnelltauchback modified Type IX (Type IXC? IXC/40??) with the Operation Monsun mod?

I've been trying to set one up in a late war single mission in the scenario editor with Operation Monsun mod loaded (only mod in use), but can't seem to get one.

Thanks in advance!

Niume 10-02-21 01:19 PM

https://www.part.lt/img/6e423f4ffffe...673b583228.bmp

Niume 10-28-21 08:42 AM

https://www.part.lt/img/073c95aa2e0d...89ae974231.bmp

Niume 10-28-21 09:28 AM

https://www.part.lt/img/e713b470989d...ebc8c39829.bmp

Niume 11-26-21 07:13 AM

https://www.part.lt/img/a36ad067c9ec...da78096829.bmp

dex 11-26-21 11:04 AM

Quote:

Originally Posted by Niume (Post 2780330)

Really nice...Warship or merchant?

Niume 11-26-21 01:08 PM

Quote:

Originally Posted by dex (Post 2780349)
Really nice...Warship or merchant?

Merchant

Kal_Maximus_U669 11-26-21 02:28 PM

KsD_II 1.2.1
 
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
http://image.noelshack.com/fichiers/...-19-15-606.png
http://image.noelshack.com/fichiers/...-43-08-749.png
http://image.noelshack.com/fichiers/...-22-17-589.png
Big thx for the work

Niume 11-26-21 03:20 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2780406)
Why did you delete the dive sequence ... no more interiors !!! why not make them optional !!! ... did you keep Luckner's work? wolfpack? the Handbuch the ships' meters are still in russian ... is kellermann still in use? just reassembled your work ... just left on patrol ..
http://image.noelshack.com/fichiers/...-19-15-606.png
http://image.noelshack.com/fichiers/...-43-08-749.png
http://image.noelshack.com/fichiers/...-22-17-589.png
Big thx for the work


Thank you for reminding me about the interiors. I left it from the main download because it takes quite some space, slows the game down a lot and can cause crashes. But I will make it optional. The campaign is still mostly made from "Wolfpack" mod. I just tweaked them a bit. About the length of ship is still in Russian problem, sadly the text is integrated into the picture itself, there are 399 files which all of them need to be manually edited (remove the old text, write new text) I believe there are other stuff that need to be addressed if someone else wants to help me change the text please contact me . If you are referring kellerman as the sub physics mod then yes I have kept it.

Niume 11-26-21 03:54 PM

https://www.part.lt/img/1ba37fcc7666...4723eca127.bmp


https://www.part.lt/img/3e4f200e295e...a6d2105425.bmp

Niume 02-05-22 09:52 AM

https://www.part.lt/img/85e35ad54502...f62cb07644.bmp

Niume 02-15-22 10:29 AM

https://www.part.lt/img/5928d367e7b9...2908248fd9.bmp

Bubblehead1980 02-15-22 03:19 PM


Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?

Niume 02-18-22 09:54 AM

I am not sure it have been already in the previous KSD II versions.

iambecomelife 02-18-22 10:11 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2793517)
Gorgeous shots. The plane landing on the carrier is cool. How did make that happen?


Could be done as a mesh animation or particle effect.


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