SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

Cybermat47 12-27-12 07:42 PM

Hey silentmichal, how about adding some Kriegsmarine symbols to the helmets in the conning tower? I'll upload some pictures soon :salute:

Cybermat47 12-27-12 07:49 PM

Here's a picture of the Kriegsmarine Helmet :up:
http://imageshack.us/a/img213/2213/photodec28113926.jpg

THE_MASK 12-27-12 08:56 PM

Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .

Obelix 12-28-12 04:21 AM

Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod :D
http://www.subsim.com/radioroom/pict...pictureid=6167

EDIT:
Quote:

Originally Posted by silentmichal (Post 1984082)
New version released, v1.2!!!

It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards :salute:
Obelix

silentmichal 12-28-12 06:08 AM

Quote:

Originally Posted by Obelix (Post 1984271)
Hi silentmichal!
Hey matte, you'll have to make another version of the Crew MEGA-mod: Crew MEGA-mod (contains MightyFine crew) for silentmichal's interior mod :D
http://www.subsim.com/radioroom/pict...pictureid=6167

EDIT:
It will be better and easier if additionally update the first post thread, replacing the links there. So it will be easier to find a download link. Otherwise topic is growing rapidly, will soon be hard to find a link.

Best regards :salute:
Obelix


Yes, I know that I have to make my mods compatible :cool:. And I'll add links to 1st post, you're right. [Link is in 1st post :03:]


Quote:

Originally Posted by sober (Post 1984188)
Added silentmichal's interior mod 1.2 to sobers mega mod list .
Works on my computer flawlessly .

Thanks sober :rock:.


Quote:

Originally Posted by Cybermat47 (Post 1984166)
Here's a picture of the Kriegsmarine Helmet :up:
http://imageshack.us/a/img213/2213/photodec28113926.jpg

It's unfortunatelly impossible :shifty:(now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations :wah:.

bart 12-28-12 11:16 AM

Hi silentmichal,

Ok, just tested v1.2 and all the graphics glitches I had before have gone. The boat is looking great now :up:

Only thing's I noticed was I can't go to the forward head, can't get through the door :/\\!! did you still incorporate this into your mod?

And I still have the runtime error bug, when you close the game it makes a "bong" sound and locks up, only way around it is to Ctrl-Alt-Del then esc to close the runtime error box.

I wonder if Sober has this with his mod list?

Anyway, GREAT work mate :salute:

If you can get the runtime error thing sorted for v1.3 you have a winner here.
THANK YOU for your work :rock:

gap 12-28-12 11:25 AM

Quote:

Originally Posted by silentmichal (Post 1984295)
It's unfortunatelly impossible :shifty:(now) - we have to wait for TheDarkWraith - he has to discover how do animations work in GR2 file extensions... Because when I tried to import any head / helmet, there were no animations :wah:.

I think Cybermat47 was talking about retexturing the helmets shelved in the conning tower (by the attack periscope), rather than adding new animated characters wearing an helmet :)

Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look :D

silentmichal 12-28-12 12:11 PM

Quote:

Originally Posted by bart (Post 1984415)
Hi silentmichal,
Only thing's I noticed was I can't go to the forward head, can't get through the door :/\\!! did you still incorporate this into your mod?

Hi!:salute:
Can you post screenshot where you can't go please :yep:?

bart 12-28-12 12:51 PM

I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them:hmmm:

Forward head....It's the door to the left just before you enter the forward torpedo room where I've been looking, is this the right one?

At gap.... sea bags look good, I'd post a screenshot but....see coment above.

gap 12-28-12 12:56 PM

Quote:

Originally Posted by bart (Post 1984450)
I'm not sure how to access screenshots, I've tried to take em but don't know where to look for them:hmmm:

Ctrl F11. They are saved in main SH5 directory. If they look corrupted, try changing in-game resolution :up:

volodya61 12-28-12 01:02 PM

Quote:

Originally Posted by gap (Post 1984419)
Please guys, can someone post a screenie of the recently retextured seabags. I didn't actually check them in game, and I really wish to know how they look :D

My pleasure :salute:

http://s19.postimage.org/728hnyttr/S...8_21_30_23.jpg http://s19.postimage.org/70yjujrzz/S...8_21_30_07.jpg http://s19.postimage.org/ya9x91t33/S...8_21_29_52.jpg

gap 12-28-12 01:57 PM

Quote:

Originally Posted by volodya61 (Post 1984460)
My pleasure :salute:

Thank you mate! :)

Just as I was afraid of: the eyelets look a bit distorted. I wonder if we shouldn't lower them slightly, or remove them at all... :hmmm:

Otherwise these new textures look quite good.

BTW: I like the PVC floor of your sub ;) :D

silentmichal 12-28-12 02:05 PM

Today I'll release new version: 1.2.1. This version requiests... very good computer :O:.

volodya61 12-28-12 02:53 PM

Quote:

Originally Posted by gap (Post 1984483)
BTW: I like the PVC floor of your sub ;) :D

I like it too ;).. good work Gap :up:

BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor.. :D ;)

gap 12-28-12 03:02 PM

Quote:

Originally Posted by volodya61 (Post 1984529)
BTW: In the Soviet Union in the days of my childhood we had Hungarian buses IKARUS.. there was the same floor.. :D ;)

Yep, this kind of floor was so very common either in Italy, especially in offices and public transports/facilities, during 70-80's :yep:

Quote:

Originally Posted by silentmichal (Post 1984489)
Today I'll release new version: 1.2.1. This version requiests... very good computer :O:.

:up:


All times are GMT -5. The time now is 04:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.