Of course encrypting all the messages would be unrealistic: only campaign messages addressed to the player, intelligence reports and other historical messages sent by/ adressed to U-boats, should be encoded. Most of them are already in the short style described by SkyaBaron. If an automatic encoder is possible, we could choose a tag or a string for marking the messages that actually need to be encoded ;-)
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Besides making the process totally automatic (in my idea, only the tagging of messages that need to be encoded should be manual), the advantage of an automatic encoder scripted directly into the game would be that recursive campaign messages woul be encoded with the correct format for the current year/month. Again I realize that building such an encoder into the game might not be that easy. Just thinking out aloud :salute:
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To be honest I haven't finished a campaign mission or career in a long time. I seem to have the modder's illness where I always want to make a mod instead of just playing the game. :haha: That's not a bad thing because I'm enjoying making them. That's why I'm not very familiar with the messages during campaign. So for example in a file like this: Code:
[Text] My thought was to create a program to read all the "info...=" in the .tsr files, change numbers and punctuation, and encrypt all at once since these are pretty short. Maybe we can make a package with all these encrypted messages, to give the player options. That's probably what you're doing already. Another thing, some of the .tsr files like infiltrate, intercept, etc. don't seem to have the same structure. Do they still "send" in game messages? Quote:
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[Text] Blue - Hedlines for oders received in patrol should be titled like "New orders", should not be encripted. Yellow - Combat instructions received in patrol, should be encrypted. Only content after "=" mark should be edited and NOT before it...:yep: Quote:
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Just a small example of in game codded message...(Just dont ask me about the content, I have forgot and still havent learn to use "Enigma" :D)
https://s6.postimg.org/3u12gzxf5/SH5...0_18_47_05.jpg |
http://i67.tinypic.com/e8748w.jpg
Got my head around the Enigma encryption/decryption part of this amazing mod, but I just can't seem to get the radio messages working. I'm on the second patrol which is North Western Approaches, heading toward AM6144 and the date is 27/11/1939. I've tried editing the SilentHunter5\data\RadioMessages\English\1939\11\r adiomessages.txt as per the manual but have not received any of the encrypted messages. Could anyone point me in the right direction as to which files are the main ones that generate the relevant radio messages ingame. I know I must be doing something wrong...I just don't know what yet! :oops: |
Here's how it looks encrypted message from my previous screenshot in one of the campaign_radiomessages.txt files...
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19400324 0001 19400331 2300 1 20 1 0 0 -1 all BDU 0001/24/3 25||XNSL XDYX NQYT VIUY NVVL CJLE OIXT UBYU BUMT KPRF GKWG RUAG HBXQ TLDJ YSOR FRKP YFTQ NKKV WIWT SVFG EBRB EPYL NLDI XNSL XDYX |
Just a quick question SkyBaron. Do you have any rough ETA of your update for the mod? :hmm2: I'm asking because I'm planing to upload new update for TWoS...
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http://i1286.photobucket.com/albums/...psi471v1fp.png Get the current month's substitution table: http://i1286.photobucket.com/albums/...psk9fw643f.png Making the four pairs substitutions: http://i1286.photobucket.com/albums/...psezrur4e1.png http://i1286.photobucket.com/albums/...ps5qerteiw.png ....you'll get the TWO indicator groups: (ignoring the first letter) http://i1286.photobucket.com/albums/...ps8f7g4drb.png Looking up the allocation number for the first indicator(3 letters) you'll get the Hydra cypher: http://i1286.photobucket.com/albums/...psu4qkul9p.png http://i1286.photobucket.com/albums/...ps1reamr38.png Set up the machine for that cipher and date: http://i1286.photobucket.com/albums/...psjqckdojs.png http://i1286.photobucket.com/albums/...psuqzgevr1.png ...set the starting rotor positions(Grundstellung) for that date: http://i1286.photobucket.com/albums/...psxhvdbr7g.png type the second indicator to get the message key: http://i1286.photobucket.com/albums/...pszjs5cnpz.png set the starting rotor positions AGAIN with that key: http://i1286.photobucket.com/albums/...psajzqqjzy.png and proceed to decode the message. Ignore my spelling mistakes, and I don't think I decoded the whole thing but that's how it's done :up: http://i1286.photobucket.com/albums/...psgiheruit.png I understand this mod is not to everyone's taste, but it's not that hard once you get the hang of it. That's what you get in a hard core mod as this one! :salute: I'll post an updated version(with year selection) sometime this week. |
Very nice! :up: I have just tried to decipher the very same message but I got bunch of nothing, leaving me wondering did I screwed up something during the encryption process.
I'm glad that you managed to decipher it correctly. Now I have to track down where I made a mistake during decripting...:) EDIT: Hm...I done everything the same like you did, but when I entered indicator (WMYI) my output was completely different. Well , repetitio est mater studiorum...:O: |
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The encryption indicator (second one) should be VMYI Save |
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https://www.youtube.com/watch?v=I1A_dyGbfo0 |
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Wheel slots were already filled up so that confused me a bit...Now it's OK. It's amassing how deciphering process, although a bit slow, was actually very easy. Once again, very, very good job SkyBaron! :up::up::up: |
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