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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

lens 10-22-17 05:25 AM

Quote:

Originally Posted by Txema (Post 2519684)
Hi !

Could you please release this mod to make SH5 playable in 21:9 screen resolutions?

I would appreciate it very much !

:Kaleun_Salute:

Txema


If you called a mod that change in cameras.gr2 file I can upload my configuration ;)

https://drive.google.com/open?id=0B7...mhzbFB0RzFHdGs

General 21:9 format is fully playable, but I had a problem with proper calculation via RAOBF - not shure if still is a good, but it's better.


Quote:

Originally Posted by vdr1981 (Post 2519705)
I'll try to add optional 21:9 resolution patch to TWoS optional mods installer this afternoon...

If this mod will be available I can help to improve it. In my opinion FOV on first person is little too big. But Im not sure what dummy_cam is responsible for this.

vdr1981 10-22-17 10:27 AM

Quote:

Originally Posted by palmic (Post 2519714)
It would be maybe good to prepare new standalone installation of current version.

There is some mod in twos, which was renamed and after installation of current update it's duplicated. It has to be confusing for new players as hell.

I upload new standalone version with almost every new update...Is that what you mean?:hmmm:

Quote:

Originally Posted by lens (Post 2519721)

General 21:9 format is fully playable, but I had a problem with proper calculation via RAOBF - not shure if still is a good, but it's better.

How much did you measure for Ranger tanker in RAOBF mission? 8,something deg?

lens 10-22-17 11:02 AM

Quote:

Originally Posted by vdr1981 (Post 2519763)
How much did you measure for Ranger tanker in RAOBF mission? 8,something deg?

I played a tutorial for RAOBF and after a tutorial there is possible to check random ship. My calculations for range are +/- 100m with one is good but AoB is bad +/- 15º this is too high to prepare a good shoot.

vdr1981 10-22-17 11:28 AM

v2.0.9c
 


The Wolves of Steel v2.0.9c

Quote:

- Adjusted start and ending dates of newly added campaign traffic layers in all campaigns in order to avoid appearance of enemy merchants in axis ports in late war years.
- Added new traffic campaign layer to Turning Point campaign as well, fixed TP campaign start CTD problem previously detected in this campaign chapter in v2.0.9a.
- Added three more new merchant ship types.
- Added Strasbourg battleship.
- Completely removed unused OHII "Z" ships from campaign layers and nations roster.
- Iluminated ships multy paint variations for permanently neutral nations, "Hap" medium TT variation 2-iluminated.
- Various file, nations roster and campaign layers fine tuning tweaks.

:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Happy Hunting!

mikaelanderlund 10-22-17 11:37 AM

:up::up::up::up::up:

:salute: Mikael

Muckenberg 10-22-17 11:52 AM

Thanks.
Still a small question. There is a mod on the Subsim that adds the Gneisenau Battlecruiser after the 6x381. Do not you think you would add it to your war-ship update?
I still have a German 1936 class destroyer, I think it's from TDW's Magnum Opus. If you would like to add this Destroyer I would like to give you the files.

Ironbostik84 10-22-17 12:54 PM

Enigma wrong year + strange underwater propulsion respone
 
Hi all,

Downloaded the mod two days ago and totally in love with it.
I have just two questions:

1) what shall I do when Enigma is using a wrong year? (I started the Baltic Operations in 1939, received a message, went to decode but Enigma is set at 1941)

2) Is it normal when I give engine orders underwater, it respondes always with a notch less than the one I ordered? (I.e. I click on 3, which is full ahead, but indicator stops on 2)

Thanks

excel4004 10-22-17 01:22 PM

Quote:

Originally Posted by Ironbostik84 (Post 2519780)
Hi all,

Downloaded the mod two days ago and totally in love with it.
I have just two questions:

1) what shall I do when Enigma is using a wrong year? (I started the Baltic Operations in 1939, received a message, went to decode but Enigma is set at 1941)

2) Is it normal when I give engine orders underwater, it respondes always with a notch less than the one I ordered? (I.e. I click on 3, which is full ahead, but indicator stops on 2)

Thanks

1) Enigma: You can scroll the years directly over the indicated "year icon".

2) Yes, thats normal and no problem at all because the speed of the sub will be the selected one so you can ignore this little bug.:salute:

Ironbostik84 10-22-17 01:30 PM

Quote:

Originally Posted by excel4004 (Post 2519782)
1) Enigma: You can scroll the years directly over the indicated "year icon".

2) Yes, thats normal and no problem at all because the speed of the sub will be the selected one so you can ignore this little bug.:salute:

Didn't find where to scroll the years for Enigma.

Noted for the speed "bug"

Thanks!

excel4004 10-22-17 01:36 PM

Quote:

Originally Posted by vdr1981 (Post 2518124)
HN convoys operated between Norway and GB until April 1940 and especially in last two months, as you can see on this link...http://www.warsailors.com/convoys/hnondates.html

It was just lucky coincidence that this convoy was unescorted, usually they are spawned in game with 1-4 escort ships...

I've just found the link above and I must say that I'm sometimes quite surprised how much SH5 campaign files are actually historically correct...:yep:

Thanks for the nice Link Vecko and sure for the new update! :up::salute:

I read that at that times the escorts supported the convoys about 300sm from Norway to England and got again support about 300sm at the east side from England. So it was a "realistic bug" when i found this convoy in the middle of the north sea without escorts. :D
Nine ships sunk btw., hope the sailors reached the country but sure..the chances where small - war is hell.

excel4004 10-22-17 01:41 PM

Quote:

Originally Posted by Ironbostik84 (Post 2519785)
Didn't find where to scroll the years for Enigma.

Noted for the speed "bug"

Thanks!

At the left bottom corner directly on the Enigma machine itself you can read the Year on a yellow background. Just move your cursor over there and scroll with the mouse wheel - thats all. :salute:

vdr1981 10-22-17 02:26 PM

Quote:

Originally Posted by Muckenberg (Post 2519774)
Thanks.
Still a small question. There is a mod on the Subsim that adds the Gneisenau Battlecruiser after the 6x381. Do not you think you would add it to your war-ship update?
I still have a German 1936 class destroyer, I think it's from TDW's Magnum Opus. If you would like to add this Destroyer I would like to give you the files.

Send them over.:salute: I'll see what's going on...

Cyborg322 10-22-17 03:34 PM

me too ?
 
Quote:

Originally Posted by MCM (Post 2519696)
me too, for triple screen :ping:

Which Post are you referring to ? Look bottom right corner click on quote

"me too" means nothing. provide more info, saves guesswork and you are more likely to get a reply
Thanks



Simon

mkiii 10-22-17 03:49 PM

downloaded the update, but I am in the Brest Air Raid for the forseeable future it seems,:D

sent you a few beer tokens also, modding is thirsty work:Kaleun_Salute:

vdr1981 10-22-17 04:09 PM

Quote:

Originally Posted by mkiii (Post 2519799)
downloaded the update, but I am in the Brest Air Raid for the forseeable future it seems,:D

sent you a few beer tokens also, modding is thirsty work:Kaleun_Salute:

Thank you very much Captain! Enjoy TWoS , but not to much...You have meshes to import...:D

:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:


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