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Hi About that value, is there any particular reason why it needs to be 40 km? I was thinking that, since ships farther than 18-20 km were already invisible ( being over the horizon already ) , why not changing it to 20km and adjust the Earth radius so that it gives a realistic "ship vanishing hull " over the horizon ? I know how to adjust the Earth radius but i dont know how to change that rendering distance, if you could help me with that , i am curious to try it and see how it looks like with those values that were optimal in some 20 km SH3 atmosphere mods . Thanks |
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change it in TDW's Generic Patcher http://www.mediafire.com/convkey/189...98v7jc7pzg.jpg |
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i will try to test with different Earth Radius values and see if i can get a more realistic hull-down and vanishing hull effect .
@vdr1981 how far does the bridge crew can see ? let's say i turn the Earth into a flat disc and i can see ships at 40 km, will they report the contact or they are restricted by some max range visual sensor values? |
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if u wish to modify the radius only to see how to ship disappear bottom up u don't need to do that .... it's very simple use this formula and u will find how far is the horizon from u D= √h² + 2rh d = distance to the horizon h = height of the observer above sea level r = radius of the Earth Earth radius r=6,371km This equation will work for any size world, and any height of observer. Anyone using this equation should be aware, however, that its result, d, is the straight-line distance from the observer's eyes to the horizon, and not the distance to the horizon along the ground (which will be longer). for a person with the eye level of 2m the horizon will be at 5km beyond that all object will disappear bottom up PS. A flat plane can not make horizon it's geometrically impossible |
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So you are saying that a realistic value for the earth radius inside sh5 would completely break navigation and port locations? Is there a way to introduce a realitic earth radius without breaking all that? It would be nice to have that, because currently ships really disappear behind the horizon way too early. Also if we could solve this, it would eliminate the ships wake that we can see in the water, aven though we can not see the water line. Why did they make the game like this? :doh: |
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i am saying that if u change the current radius value of the game will mess up things in the game... |
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And would it be possible to mod a realistic radius without messing up the game? |
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hmmmmm |
Hey guys!
This issue has probably already been answered in the past, but using the thread search tool and also Google I have not been able to find an answer: When I play SH5 with TWoS mod several messages are shown twice in the message box bottom right, for example the weather report. Have I missed a step in the installation process or do you guys know what is wrong? Big thanks, this mod is just superb. D |
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Earth Radius is in data folder , open scene.dat file and you will find it in Node:Sky - EnvData , its value is 337 813 .
So, if i change it, i need to give up Real Navigation . |
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theoretically yup... |
Hi all, just reinstalled TWoS after a year away and was wondering where to download the TWoS DeckGun Friendly Waves mod that used to be included.
Have searched the forums and simply can't find it anywhere. The only reference to it i can find is in TheBrebsters current mod list for SH5. Can someone provide a downlaod link to this great mod please? Many Thanks :up: |
A Warm Welcome Back To The Subsim Community > Azref
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below The Wolves Of Steel (TWoS) DeckGun Friendly Waves Mod > Enable JSGME |
ok, it seems it's not like in SH3, messing with the Earth radius doesnt achieve anything in regard to the hull down effect, there were also some nasty effects to the uboat's ability of sailing while surfaced...let's just say it's better to leave that value alone . :D
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