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Chronometer
When I press 'X' to bring up the chronometer, nothing happens. Has it been removed for this mod?
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The reason why you was not able to write supermarks or navigation fixes by pencils was you was too zoomed in and you had no last fix/supermark in view.... |
Hi palmic
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OFEV Real Navigation tab. https://s30.postimg.org/p0vhx674h/OF...fault_view.jpg Peter |
Hybrid U-boat
Ah! Thank you!
I looked through the forums here and read it was x, or c, and neither of those worked! In the loading screens they mentioned running the diesel and electric engines in tandem for extra speed, or running one diesel for charging and then the other for propulsion as well as the electrics, is there a way to do this in game? |
I have to apologize in advance for somewhat increased size of the upcoming v2.0.7 update (~ 300MB) but I just HAD to add that mega cool HCT movie background with some "goosebumps" music...:D
https://s6.postimg.org/8mpwxod9p/SH5...5_16.48.27.png https://s6.postimg.org/ls5f3s759/SH5...5_16.48.51.png https://s6.postimg.org/p09wgttf1/SH5...5_16.49.07.png https://s6.postimg.org/bkmvrdkx9/SH5...5_16.49.42.png https://s6.postimg.org/pfl69ufcd/SH5...5_16.50.05.png |
Want it :)
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Other tweaks v2.0.7 - Navigation map, edited campaign name font and background colors for better spotting. - Campaign selection screen, campaign name title fix. - Few optimization tweaks in Menu.txt file. - Completely disabled incomplete and redundant stock rec. manual visible in XO's dialog menu when auto target ID is used ([#SHIP#] => #SHIP#). - Names.cfg, adjusted ship class designations. - Fixed XO's message box respond when asked to identify target trough added interaction dialog commands. - New main menu background movie with authentic historical footage. - Adjusted main menu logo position and size. Added mods: v2.0.7 - HCT_Deutsche U-Boote Theme Removed mods: - Installation: 1. Install "The Wolves of Steel 2.0_Update 2.0.7.exe" to your main Silent Hunter 5 install folder (e.g. "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically. 2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod. 3. Enable the Update 2.0.7 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this: The Wolves of Steel 2.0.0 The Wolves of Steel 2.0.7 Update [other optional TWoS 2.x.x mods/addons] . . * Enable the update in port or patrol. * Update 2.0.7 contains changes from all previous updates. You can remove/delete previous update(s) from your JSGME. Have fun guys !:salute: |
Hahaha you are a legend :):up:
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Better everyday! Many thanks, Vecko!!! Awesome work.
Fitzcarraldo :Kaleun_Salute: |
Very nice, thanks Vecko.
Just leaving Kiel on mission 2. Peter |
WOS
Great job with WOS after complete campaign restart from update 2.0.5 game has never been so stable 100hrs in or so. 4 Missions Completed. No major bugs just the usual minor stuff ie. Co2 no crew on deck/crew underwater which are only due to being forced to do the odd ALT Tabs . :Kaleun_Thumbs_Up: Many thanks
Windows 10 Nvidea GTX 980ti 6GB VRAM Intel i5 3570k 4.4Ghz 16GB HyperX RAM 1600MHz OSI Priority Set using PRIO Save backups - Game Save Manager ( Can cause slight stuttering if set to save too often ) |
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So many messed up modlist can be seen in KSD Commander profiles...:doh: It's obvious that some people just can't get it...:hmmm:
I'm really running out of ideas how to organize/simplify mod installer and install instructions to the level where even players who do not wont to spare few minutes to check some documentation would be able to play the game as intended. :hmmm: This is probably not possible in case of modded SH5 (or any game) but if you guys have some ideas, please let me know. Maybe auto installer which wouldn't include JSGME at all but then, that would throw most of the easy customization out of the game and Generic Patcher would still be there...:hmmm: |
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