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Ah ok :up:
That’s an other thing you just teached me :) Unknown contact in the notepad is what i can hear but not Beno! I thought it was my game that was going wrong... But what i was trying to explain is, when i have an unknown contact in notepad and when i click « send to TDC » button, i no longer have Beno telling me what kind of contact it is (closing merchant/warship etc) like before update. Now i get all the TDC dials instead... It was very useful to me when he told me what i could hear :yep: I still hope my game isn’t going wrong, because before update i didn’t have the TDC dials when clicking send to TDC... I’m playing TWOS without other mods than TWOS one. And only change in patcher is the collateral damages deactivated. |
Vecko.....
Not sure if this means anything to you since this mod has been around a while but in my opinion the uboat is spotted by merchants way too easily on clear days. Even when I have a ship on the horizon.... as soon as it’s bridge is visible it seems to spot me and start zigzagging. We’re talking 1939 here. Does anyone else find this true on clear days? |
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To me the change was quite obvious few months ago, but not in 1939. Have to say it’s a real challenge to torp a zig zagging ship! But they all react differently! Not the same each time. Last one even stopped for a short moment, and headed in other direction zig zagging... after a moment he stopped zig zagging and i sank it :D Now destroyers are able to spot me from very far and i’m Very often in trouble :wah: |
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I wasn't aware of this before and I can not really understand the logic behind it...:hmmm: |
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Also.... while I don’t think merchants should spot me on the horizon I do believe that enemy warships should be able to spot me because of their superior optics. Do you know if this patch effects warships and merchants the same? Thank you for your time and mod work!:Kaleun_Salute: |
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Which tab under the file editor/viewer is it under?
I’ve checked all the tabs and I don’t see it |
Oh I think I get it....
I run the generic patcher again..... then I make the changes there...... and then I take the snapshot? Then the snapshot is what will be used in the game? Can I do this while in the middle of a patrol? |
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When i want to mark a contact in Hydrophone, TDC Dials pop up and I´m not able to follow the Contact or let do this Job "Benno". |
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Greetings dear captains, I would like to know if there a the possibility of changing the pack of textures in low, that comes by default in the DynEnv V2.9. "Main Mod Low Resolution Patch"
I have a good pc, and I would like to improve even more the graphics, with a pack of textures in high and any other visual improvement, I also take the opportunity to ask, if it exists or if someone can advise me, about some mod that improves the simulator graphically. Many thanks to the creators of this magnificent megamod, it really a very well done job, and thanks to the captains who dedicate their time in answering my concerns. |
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As you said it was kind of cheat... but very useful :yep: I’m completely unable to determinate if a contact is closing or going away or staying constant... (in real nav of course) I just can follow the bearing, that’s about it. 2.2.8 makes the game even more difficult to me :arrgh!: (But i like it) |
Okay another thing I found with the range selector on the TDC. Especially at ranges between 1000 and 2000 meters......it is terribly inaccurate. I tested it with auto TDC and map contacts on. When you lock up a target and measure the range and then look at the TDC the adjustable knob setting does not match what the measured range is. Four instance when the range is reported at 1400 merers the knob selector looks like it’s at around 1800 meters.
So it seems the best way to enter a range when you are doing manual TDC is to type in the number down below in the XO window Maybe I’m making a mistake. I’ll test it more. ( I only test these things because I care!) |
Don’t Know if it’s accurate or not, but fortunately the distance is not important as target speed and AOB :yep:
Damn, those destroyers in 1940 are tough :timeout: Did they already have the hedge dogs at this time?? God! I thought my career was ended...had 4 of them on top of me...been depth charged 3 whole hours!! :o Was about to surrender when they turned away...i think their convoy was too far away and without their escort. Or they runned out of depth charges! Anyway i survived this time because and only because of my deep depth. First time i dive to 190m :doh: |
Well distance becomes more and more important the father away you are from a zero degree GYRO angle. :up:
So if I’m doing a 60 degree shot it’s critical. But please don’t tell me not to do these shots because of a game graphical error! |
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Yes sir.....on that tooltip!:Kaleun_Salute:
Also.....fun fact: The Coal Freighter 2900T’s draft is NOT nearly as deep as 7 meters in the game like the ID manual says! More like 3 or 4. :hmmm: |
Just a quick poll.....
Do you guys give a status report every day or do you wait for BdU to ask for one? I think it was historical give a report a day wasn’t it? |
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