which bottom flag...? I don't use two flags...
now it may be that you in your mod list you use it without your knowledge..!! I think you use the uflack campaign mod I seem to have had that but I don't remember because I tried a lot of things and don't remember them all.. otherwise go to the official THEBERBSTER Sitter stycky above you must find an answer to your problem... I'm almost sure that the flag theme is covered there.. :salute: |
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I did ask you via DM about these files that dont seem to be in the TWoS version: _o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26 _o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21 do you know where i can locate these? also, I tried to copy your mod list exactly but there other mods on your list I cannot seem to find these to download as well BritishAsdicMkIFinal=43 Dunkelgrau Kriegsmarine Colores v2.0=44 many thanks |
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I'm not at home today and the next days too and cannot tell you exact the file where you can change it. If I remember correctly, it is just the .eqp file in submarine folder of your current used sub and the there you just have to change the StartDate and EndDate of the second flag to a date in the future after war. So you can also exchange the flag you will use, like you can see it here at my sub. https://i.postimg.cc/256B2qF6/SH5-Im...3-15-41-46.png |
[QUOTE=GrenSo;2807340]I'm not at home today and the next days too and cannot tell you exact the file where you can change it.
If I remember correctly, it is just the .eqp file in submarine folder of your current used sub and the there you just have to change the StartDate and EndDate of the second flag to a date in the future after war. So you can also exchange the flag you will use, like you can see it here at my sub. Superb, I like it when it flatters the retina like that... bravo GrenSo we are perfectly in tune here I also own them NAUZORIOS I repeat nothing better than the "taff" of veterans .. :yep: Greeting Kal Maximus U669... https://image.noelshack.com/fichiers...1-16-33-59.png :yep::salute: |
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Regards. Fitzcarraldo :salute: |
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hungo :salute: I haven't received anything from you indeed you must have a problem with your mailbox... so this confirms your words... I'm delighted...! I made you this little link optionally but know that it will not stay more than 2 days.. :Kaleun_Wink: https://www.mediafire.com/file/rgkdh...9_mods.7z/file to overcome the problem of your box .. now you should use Edge I recommend it to you ... Onkel Neal himself recommends it .... :yep: ok then you put it all together in your jsgme mod file.. when it's done. don't start yet.. you have to set your TWoS - OptionsFileEditorViewer to the hud sh3 style view the mods to use... the settings you want to use. .but don't do anything...!!! If you do not know, ask...!!! to me or GrenSo I recommend you to do a lap then...!! appreciate the filthy atmosphere the "Das boot" atmosphere the Stormys sound... the job of Gap..vdr1951..vickers..xenomerv..etc.. I forget so much it's famous..the veterans strike again ... so keep calm .. :yep::yep::har: Greeting Kal_Maximus_U669 :salute::salute: |
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hey Fitz.. :salute: |
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Thanks for the link!! Ok got those two, not as for the two TWoS Version I mentioned, are these available? They are not included in the mod pack link. I'd like to resemble your mod list as close as possible. _o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26 _o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21 :Kaleun_Cheers: |
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https://www.subsim.com/radioroom/dow...o=file&id=5417 Again have a look here.. https://www.subsim.com/radioroom/sho...50&postcount=1 I have given you several indications .... you have to make an effort my friends .. otherwise I could not do anything for you ... what do you want this game is ruthless!!! it is necessary to suffer a little cerebrally and to read well to carry out research is not to ask without stopping do you think it's worth it... you will judge it once the assembly is finished when you play it... if you take this step and I think you won't regret...:yep: |
Here change my keyboard to German. Use it as you like. Enhance it as you like. Greetings:Kaleun_Cheers:
https://www.mediafire.com/file/zna4s...BSM_DE.7z/file |
Hungo :D
your box does not work because I just exchanged today .. with others here without problem ... :yep: I hope your machine is not optimized like your mailbox... otherwise we won't get out... :hmmm: :ping: greeting Kal_Maximus_U669 :salute: |
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I ask, because I can‘t test, because I‘m not at home for the next two weeks. |
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Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.
I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended. Thought I'd let you know. :salute: |
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Hi, Sorry I forgot to go into detail: I am on TWOS 2.2.24 and SH5 v1.2, uconnect version (well, it was a DVD version but I don't think anyone uses those anymore so I just got a digital copy from ubisoft). I will try to see if I can narrow down the actual "part" from the mod that is disabling it or if it's just the whole thing that is disabling the Enigma. Also, here's my JSGME mod soup in case someone more experienced can spot another probable conflict: TWoS Campaign Advance Verifier_Testing TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones TWoS Officer Icons as Stations TWoS SM Interior_Food Stocks TWoS Wooden Lifeboats TWoS Real Navigation TWoS Ship Auto Recognition TWOS restore captain's icon 8 by JCWolf TWoS Campaign Start_VIIB_UFlaK TWoS Harbors Chimney Smoke DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 6. Sleet for Winter Campaigns Dunkelgrau Kriegsmarine Colores v2.0 DynEnv v2.9 - 4.a Camera Filters - Realistic Colors TWoS Encrypted BdU Orders gap - The SH5 EcoMod v0.2.1 - 1. Main mod gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users) gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks gap - The SH5 EcoMod v0.2.1 - Testing missions Radio Gramophone TDW Round Fire Button v12 by Torpedo TWoS Glass Covered GUI Dials _1_Stormys DBSM_TWos SH5 v1.3 Basemod _2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3 _o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6 _o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy _o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling _o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz _o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0 _o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks EDIT: Nevermind, I had "_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0" enabled when that behaviour happened. I disabled it and voila, habemus Enigmam! Thanks, Tenebrae |
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