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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

KaleunMarco 01-21-21 10:56 AM

Quote:

Originally Posted by alexsanjaya (Post 2723212)
How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?


Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?


BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship

alex,

here is the mod list that i use with DW:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\OpMonsun\MODS]

1 Dark Waters V6
2a OM_Harder_Escort_L2
2b OM_Strategic_Map_Symbols
2c OM_SubFlag_When_Snorkel
2d OM_UMark
2e OM_Pac_Env
OM_U-Jagd

i added U-Jagd at the end without numbering it.

with regards to shiphandling and ship performance, the various SH modders have spent a lot of time and effort tuning and fine tuning the shiphandling characteristics designed into SH4. As Fifi stated in most recent post, you are free to make any adjustments you wish within your installation. my only caveat to that is for you to mind how you go with making changes. SH4 is a evolution of SH3 and much of the shiphandling characteristics in SH4 come from previous releases of SH.

anyway, i had no problems with a Type 9-D2, as i indicated previously. if you are playing a fresh installation of SH4 with DW modded on top, make sure you also erase the Savefolders in My Documents. we have found that when users switch mod sets that the previous installation leaves files that screw up the new installation. Deleting the save file folders eliminates that. the first time you run SH4 will re-create the save file folders.

good luck!
:Kaleun_Salute:

alexsanjaya 01-21-21 03:15 PM

Quote:

Originally Posted by propbeanie (Post 2723267)
In the center column of JSGME app is "Tasks..." in blue, click that and follow the link:

https://i.imgur.com/wV2jjkk.jpg


OIC. Thanks


Like this then ;


Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 4 Wolves Of The Pacific\MODS]

OM_DarkWaters_V6
OM_Pac_Env
Webster's Ship Manuvering Fix for v1.4 and v1.5
OM_FritzFix
SMALLER_SEA_BEAD_ROCKS
SMALLER_SEA_PLANTS_20
OM_Strategic_Map_Symbols
510 Rel_SH4_Trans-Atlantic_Raio
NHK Radio Tokyo
OM_U-Jagd
OM_Stock_RAOFB_UJagd


Quote:

Originally Posted by propbeanie (Post 2723267)
Super mods are generally a collection of mods, known to work together. If you start mixing other mods in on top of a super mod, you will often end up with certain aspects not functioning as expected, maybe to the point of random or constant CTDs. There is usually some measure of tweaking, as Fifi suggests that can be done, and not run into trouble, or "tune" other add-in mods that you might try to use, so they work together with the "base" mod. Fifi took a lot of time to tune the environment in OM Dark Waters, and trying to alter some aspects of it does affect the functionality of the AI response, so look-out for that. :salute:


I need the environment mod for getting rid of those alien looking gigantic undersea sea plant, of which I've never encounter even once in the real world. Although some of my colleague did claim they had seen the Kraken or even Mermaids, but all those sightings also involve too much encounter with Jack Daniel's or similar

alexsanjaya 01-21-21 03:22 PM

Quote:

Originally Posted by KaleunMarco (Post 2723290)
if you are playing a fresh installation of SH4 with DW modded on top, make sure you also erase the Savefolders in My Documents. we have found that when users switch mod sets that the previous installation leaves files that screw up the new installation. Deleting the save file folders eliminates that. the first time you run SH4 will re-create the save file folders.


Deleting the save folder is always the first thing I've done whenever I've change anything with JGSME.



However, the default DW boat u-boot steering felt too much of driving a full size SUV on the road not to mention there isn't any inertia, which is why I need additional ship dynamic add-in mod. And additional mod for getting rid of those alien looking sea plants

propbeanie 01-21-21 07:18 PM

Try removing Webster's Ship Manuvering Fix for v1.4 and v1.5, and since you have to de-activate them anyway, leave out OMFritzFix (what is that anyway??), SMALLER_SEA_BEAD_ROCKS and SMALLER_SEA_PLANTS_20 and then test. Put the Fritz backin, test, "SMALLER" mods back in, test, etc., and see if you notice a difference in boat handling as you're adding back in. Then you could try Webster's mod again - but that particular mod is for the Stock game, and quite a few of the settings are altered in OM and then DW anyway...

After that, you could try to run the NSS_Uboat9d2.sim file found in Data / Submarine / NSS_Uboat9d2 folder with Silent 3Ditor. Browse through the various sections and parameters, and tweak away. When you get to the point that you might want to try out what you've altered, use the "File... Save in mod" menu choice, and let S3D create a mini-mod for you. Then activate that, and see what happens. Just remember that most of those settings affect all of the other settings in the file, such that if you change one seemingly unrelated thing, your boat might all of a sudden hit a wave, nose down, and do an uncontrollable dive on you that cannot be stopped :roll: - been there, done that, as they used to say... I don't think they are capable of flying like an airplane, but you never know until you try... lol

Mad Mardigan 01-21-21 08:17 PM

Quote:

Originally Posted by propbeanie (Post 2723464)
Try removing Webster's Ship Manuvering Fix for v1.4 and v1.5, and since you have to de-activate them anyway, leave out OMFritzFix (what is that anyway??), SMALLER_SEA_BEAD_ROCKS and SMALLER_SEA_PLANTS_20 and then test. Put the Fritz backin, test, "SMALLER" mods back in, test, etc., and see if you notice a difference in boat handling as you're adding back in. Then you could try Webster's mod again - but that particular mod is for the Stock game, and quite a few of the settings are altered in OM and then DW anyway...

After that, you could try to run the NSS_Uboat9d2.sim file found in Data / Submarine / NSS_Uboat9d2 folder with Silent 3Ditor. Browse through the various sections and parameters, and tweak away. When you get to the point that you might want to try out what you've altered, use the "File... Save in mod" menu choice, and let S3D create a mini-mod for you. Then activate that, and see what happens. Just remember that most of those settings affect all of the other settings in the file, such that if you change one seemingly unrelated thing, your boat might all of a sudden hit a wave, nose down, and do an uncontrollable dive on you that cannot be stopped :roll: - been there, done that, as they used to say... I don't think they are capable of flying like an airplane, but you never know until you try... lol



Ahoy, propbeanie... :Kaleun_Cheers:

OMFritzFix, converts the messages from saying Subsowatlflt or how ever you say it, for the U.S. fleet boat command, to where the messages are coming from BdU, instead... as I recall right... including the official stamp of the eagle on it... it's the BdU equivalent of calling in a status & getting new orders to go here or there or to RTB.... after having completed the patrol objective/s you start off with leaving base.

There was also a rudder fix that was done & posted a number of post pages back, as well... for the... hmm... VII-B, I believe or was that the -C... , iirc on that...

M. M.

:Kaleun_Salute:

propbeanie 01-21-21 08:27 PM

Ahhh... like a "BernardFix"... lol - "Verr eest das dummkopf sprechen zee English!!!!??? Srow zem overboardt at once!" :salute:

Mad Mardigan 01-21-21 09:05 PM

Quote:

Originally Posted by propbeanie (Post 2723480)
Ahhh... like a "BernardFix"... lol - "Verr eest das dummkopf sprechen zee English!!!!??? Srow zem overboardt at once!" :salute:

Ahoy, propbeanie...

Ahh-yup... that's be about the long... & short of it... :shucks: :yep:

M. M.

:Kaleun_Salute:

alexsanjaya 01-22-21 01:34 AM

Quote:

Originally Posted by propbeanie (Post 2723464)
Try removing Webster's Ship Manuvering Fix for v1.4 and v1.5, and since you have to de-activate them anyway, leave out OMFritzFix (what is that anyway??), SMALLER_SEA_BEAD_ROCKS and SMALLER_SEA_PLANTS_20 and then test. Put the Fritz backin, test, "SMALLER" mods back in, test, etc., and see if you notice a difference in boat handling as you're adding back in. Then you could try Webster's mod again


Thanks, going to give it a try





Quote:

Originally Posted by propbeanie (Post 2723464)
but that particular mod is for the Stock game, and quite a few of the settings are altered in OM and then DW anyway...


Well what other option do I have? Is there any ship dynamic add-in mod that is compatible with DW?





Quote:

Originally Posted by propbeanie (Post 2723464)
After that, you could try to run the NSS_Uboat9d2.sim file found in Data / Submarine / NSS_Uboat9d2 folder with Silent 3Ditor. Browse through the various sections and parameters, and tweak away. When you get to the point that you might want to try out what you've altered, use the "File... Save in mod" menu choice, and let S3D create a mini-mod for you. Then activate that, and see what happens. Just remember that most of those settings affect all of the other settings in the file, such that if you change one seemingly unrelated thing, your boat might all of a sudden hit a wave, nose down, and do an uncontrollable dive on you that cannot be stopped :roll: - been there, done that, as they used to say... I don't think they are capable of flying like an airplane, but you never know until you try... lol


That is why I use add-in mod rather than editing it myself. I don't have the slightest clue in modding this game

alexsanjaya 01-22-21 01:37 AM

Quote:

Originally Posted by propbeanie (Post 2723480)
"Verr eest das dummkopf sprechen zee English!!!!??? Srow zem overboardt at once!" :salute:


Das ist ein wenig dramatisch, aber gut gesagt :yep:

propbeanie 01-22-21 04:29 PM

Subtlety is not my strong suit... :har: :yeah:

alexsanjaya 01-22-21 10:25 PM

Quote:

Originally Posted by propbeanie (Post 2723464)
Try removing Webster's Ship Manuvering Fix for v1.4 and v1.5, and since you have to de-activate them anyway, leave out OMFritzFix (what is that anyway??), SMALLER_SEA_BEAD_ROCKS and SMALLER_SEA_PLANTS_20 and then test. Put the Fritz backin, test, "SMALLER" mods back in, test, etc., and see if you notice a difference in boat handling as you're adding back in. Then you could try Webster's mod again - but that particular mod is for the Stock game, and quite a few of the settings are altered in OM and then DW anyway...


Anyway, I just test Type IXD2 with only DW v6 and no others mods. The problem still persist. All outside view is shaking and manoeuvring control doesn't work other than creating crashing sounds & animation

propbeanie 01-22-21 10:35 PM

Which base are you trying to start from, and what is the date? :salute:

alexsanjaya 01-23-21 02:17 AM

Quote:

Originally Posted by propbeanie (Post 2723904)
Which base are you trying to start from, and what is the date? :salute:


August 1943 from Lorient. And starting from inside the base.

propbeanie 01-23-21 09:22 AM

Thanks. I'll check on my install later today...

blackjpal 01-26-21 01:36 AM

I use RAOBF measure the distance. It seems inconsistent with the chart measurement and the observer report.
my settings:1920X1080. authentic in the realism settings.


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