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here is the mod list that i use with DW: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\OpMonsun\MODS] 1 Dark Waters V6 2a OM_Harder_Escort_L2 2b OM_Strategic_Map_Symbols 2c OM_SubFlag_When_Snorkel 2d OM_UMark 2e OM_Pac_Env OM_U-Jagd i added U-Jagd at the end without numbering it. with regards to shiphandling and ship performance, the various SH modders have spent a lot of time and effort tuning and fine tuning the shiphandling characteristics designed into SH4. As Fifi stated in most recent post, you are free to make any adjustments you wish within your installation. my only caveat to that is for you to mind how you go with making changes. SH4 is a evolution of SH3 and much of the shiphandling characteristics in SH4 come from previous releases of SH. anyway, i had no problems with a Type 9-D2, as i indicated previously. if you are playing a fresh installation of SH4 with DW modded on top, make sure you also erase the Savefolders in My Documents. we have found that when users switch mod sets that the previous installation leaves files that screw up the new installation. Deleting the save file folders eliminates that. the first time you run SH4 will re-create the save file folders. good luck! :Kaleun_Salute: |
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OIC. Thanks Like this then ; Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent Hunter 4 Wolves Of The Pacific\MODS] OM_DarkWaters_V6 OM_Pac_Env Webster's Ship Manuvering Fix for v1.4 and v1.5 OM_FritzFix SMALLER_SEA_BEAD_ROCKS SMALLER_SEA_PLANTS_20 OM_Strategic_Map_Symbols 510 Rel_SH4_Trans-Atlantic_Raio NHK Radio Tokyo OM_U-Jagd OM_Stock_RAOFB_UJagd Quote:
I need the environment mod for getting rid of those alien looking gigantic undersea sea plant, of which I've never encounter even once in the real world. Although some of my colleague did claim they had seen the Kraken or even Mermaids, but all those sightings also involve too much encounter with Jack Daniel's or similar |
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Deleting the save folder is always the first thing I've done whenever I've change anything with JGSME. However, the default DW boat u-boot steering felt too much of driving a full size SUV on the road not to mention there isn't any inertia, which is why I need additional ship dynamic add-in mod. And additional mod for getting rid of those alien looking sea plants |
Try removing Webster's Ship Manuvering Fix for v1.4 and v1.5, and since you have to de-activate them anyway, leave out OMFritzFix (what is that anyway??), SMALLER_SEA_BEAD_ROCKS and SMALLER_SEA_PLANTS_20 and then test. Put the Fritz backin, test, "SMALLER" mods back in, test, etc., and see if you notice a difference in boat handling as you're adding back in. Then you could try Webster's mod again - but that particular mod is for the Stock game, and quite a few of the settings are altered in OM and then DW anyway...
After that, you could try to run the NSS_Uboat9d2.sim file found in Data / Submarine / NSS_Uboat9d2 folder with Silent 3Ditor. Browse through the various sections and parameters, and tweak away. When you get to the point that you might want to try out what you've altered, use the "File... Save in mod" menu choice, and let S3D create a mini-mod for you. Then activate that, and see what happens. Just remember that most of those settings affect all of the other settings in the file, such that if you change one seemingly unrelated thing, your boat might all of a sudden hit a wave, nose down, and do an uncontrollable dive on you that cannot be stopped :roll: - been there, done that, as they used to say... I don't think they are capable of flying like an airplane, but you never know until you try... lol |
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Ahoy, propbeanie... :Kaleun_Cheers: OMFritzFix, converts the messages from saying Subsowatlflt or how ever you say it, for the U.S. fleet boat command, to where the messages are coming from BdU, instead... as I recall right... including the official stamp of the eagle on it... it's the BdU equivalent of calling in a status & getting new orders to go here or there or to RTB.... after having completed the patrol objective/s you start off with leaving base. There was also a rudder fix that was done & posted a number of post pages back, as well... for the... hmm... VII-B, I believe or was that the -C... , iirc on that... M. M. :Kaleun_Salute: |
Ahhh... like a "BernardFix"... lol - "Verr eest das dummkopf sprechen zee English!!!!??? Srow zem overboardt at once!" :salute:
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Ahh-yup... that's be about the long... & short of it... :shucks: :yep: M. M. :Kaleun_Salute: |
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Thanks, going to give it a try Quote:
Well what other option do I have? Is there any ship dynamic add-in mod that is compatible with DW? Quote:
That is why I use add-in mod rather than editing it myself. I don't have the slightest clue in modding this game |
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Das ist ein wenig dramatisch, aber gut gesagt :yep: |
Subtlety is not my strong suit... :har: :yeah:
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Anyway, I just test Type IXD2 with only DW v6 and no others mods. The problem still persist. All outside view is shaking and manoeuvring control doesn't work other than creating crashing sounds & animation |
Which base are you trying to start from, and what is the date? :salute:
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August 1943 from Lorient. And starting from inside the base. |
Thanks. I'll check on my install later today...
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I use RAOBF measure the distance. It seems inconsistent with the chart measurement and the observer report.
my settings:1920X1080. authentic in the realism settings. |
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