Ok, thanks for those explanations :up:
The units visual sensors can be let aside, as in TWOS i知 Very satisfied by AI behavior so far. Any time any weather. :up: But about the others patches (aircrafts) you know what? I知 going to enable it (and all dependencies) and see what happens in my future missions. If TWOS is going CTD, i値l Deactivate it, very simple! If there are noticeable good changes by activating it, i will report back... On side note about TDW patcher, BTW, i知 VERY satisfied of the ォ collateral damage サ and dependencies deactivated! A lot more realistic to me, when beeing damaged. No more sub parts deep inside the hull beeing damaged when straffed on surface...like the radio or the main flooding pump! Only the conning tower parts, or/and external parts like periscope or deck gun or even ballasts. Already been damaged few times, and the damages were close to what it would have been in a more logical way (to me) |
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Sound question.
Vecko I have renamed the flak gun wav file to .bak in the sound folder and replaced it with the sound file for an original 2cm flak. Now there is a slight difference in length between the original game flak sound file and the 2cm sound file. I am testing it now but have a slight problem with the volume. When shooting my flak gun it is hardly audible so I am trying to amplify it with audacity. (which worked !) Is it possible to edit the rate of fire for the flak gun to make it more compatible with the original 2cm flak rate of fire ? So that instead of tatatatata you get ta ta ta ta ta. (dunno how to explain it differently) if so please advise so I can make it sound fully historically accurate. If I succeed I can send you the sound file for incorporation in twos I hope... My 2CM Flak sound in game as it is now : https://youtu.be/jez4MYbc27M Original 2cm Flak rate of fire : https://youtu.be/Qyi2dL5ZNcI Ashikaga |
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Ah that is great!,
Where should I send the sound file to when I am finished? Since I am unsure how to make a mod for it which can be enabled via the mod enabler. . |
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Understand.
Though the original sound of the flak guns in game is way worse hahaha. Like a peashooter. Even an MG42 sounds better ;) |
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The FotRSU mod for SH4 has a really good 20mm cannon sound, perhaps you could ask them if you could use that?
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I did once get within 500m of an escort without being spotted. This was in the afternoon with heavy/medium fog. |
This sounds realistic. I thought we were going for realistic.
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Again, the examples I mentioned above were with the default TWoS TDW patches. |
Anyone using my morale cost removed mod, I'd recommend uninstalling. I've found a weird issue where it bugs out the abilities after loading a saved game.
It looks like inspiring speeches and special meals are the way to do things. |
And as the time goes on, i noticed merchants have a better spotting accuracy.
Good weather no fog in day time, around 8/10 000m they can now detect me (end 1940) I知 gonna like the fog now :D |
Well done Vecko for the South African flags :up:
Just sunk one in the middle of nowhere, and the flag was not upside down. I can see it now in the flag chart too. Perfect. :salute: ノDIT: Ah...just saw the SA flag problem in the other thread... So you’ll change again for next update! |
aloha captains :D i have question since my long offline time... the mission unlock bug is till there need to manual edit the .cfg files ???
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What is the name of the song that plays in the main menu?
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Did someone mention South Africa? :ping: |
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This can be seen in ingame credits page as well...:yep: |
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